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use core::ColorInterface; use HSL; #[derive(Debug, Copy, Clone, PartialEq)] pub struct RGB { // range 0 -255 r: u8, g: u8, b: u8, } impl RGB { pub fn new(r: u8, g: u8, b: u8) -> RGB { RGB { r, g, b } } pub fn unpack(&self) -> (u8, u8, u8) { (self.r, self.g, self.b) } pub fn rgb_to_hsl(&self) -> HSL { let (r, g, b) = self.unpack(); let r = r as f32 / 255.0; let g = g as f32 / 255.0; let b = b as f32 / 255.0; let max = r.max(g).max(b); let min = r.min(g).min(b); let mut h: f32 = 0.0; let mut s: f32 = 0.0; let l = (max + min) / 2.0; if max != min { let d = max - min; s = if l > 0.5 { d / (2.0 - max - min) } else { d / (max + min) }; if max == r { h = (g - b) / d + (if g < b { 6.0 } else { 0.0 }); } else if max == g { h = (b - r) / d + 2.0; } else { h = (r - g) / d + 4.0; } h /= 6.0; } return HSL::new(h, s, l); } } impl ColorInterface for RGB { fn to_color_str(&self) -> String { format!("{};{};{}", self.r, self.g, self.b) } fn to_hsl(&self) -> HSL { self.rgb_to_hsl() } } #[cfg(test)] mod tests { use super::*; #[test] fn test_rgb_2_hsl_1() { let hsl = HSL::new(0.69934636, 0.49999997, 0.60); let rgb = RGB::new(122, 102, 204); assert_eq!(hsl, rgb.rgb_to_hsl()); } #[test] fn test_rgb_2_hsl_2() { let hsl = HSL::new(0.0, 0.0, 0.60); let rgb = RGB::new(153, 153, 153); assert_eq!(hsl, rgb.rgb_to_hsl()); } #[test] fn test_rgb_2_hsl_3() { let hsl = HSL::new(0.7012987, 0.50326794, 0.30); let rgb = RGB::new(54, 38, 115); assert_eq!(hsl, rgb.rgb_to_hsl()); } #[test] fn test_rgb_2_hsl_4() { let hsl = HSL::new(0.08333334, 1.0, 0.6862745); let rgb = RGB::new(255, 175, 95); assert_eq!(hsl, rgb.rgb_to_hsl()); } }