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//! Scroll related types and logic. use Ui; use position::{Align, Point, Padding, Range, Rect, Scalar}; use std::marker::PhantomData; /// Arguments given via a scrollable `Widget`'s builder methods for the scrolling along a single /// axis. #[derive(Copy, Clone, Debug, PartialEq)] pub struct Scroll { maybe_initial_alignment: Option<Align>, } /// Scroll state calculated for a single axis. #[derive(Copy, Clone, Debug, PartialEq)] pub struct State<A> { /// The distance that has been scrolled from the origin. /// /// A positive offset pushes the scrollable range that is under the kid_area upwards. /// /// A negative offset pushes the scrollable range that is under the kid_area downwards. pub offset: Scalar, /// The start and end bounds for the offset along the axis. pub offset_bounds: Range, /// The total range which may be "offset" from the "root" range (aka the `kid_area`). /// /// The `scrollable_range` is determined as the bounding range around both the `kid_area` and /// all **un-scrolled** **visible** children widgets. pub scrollable_range_len: Scalar, /// Whether or not the this axis is currently scrolling. pub is_scrolling: bool, /// The axis type used to instantiate this state. axis: PhantomData<A>, } /// Methods for distinguishing behaviour between both scroll axes at compile-time. pub trait Axis { /// The range of the given `Rect` that is parallel with this `Axis`. fn parallel_range(Rect) -> Range; /// The range of the given `Rect` that is perpendicular with this `Axis`. fn perpendicular_range(Rect) -> Range; /// Given some rectangular `Padding`, return the `Range` that corresponds with this `Axis`. fn padding_range(Padding) -> Range; /// The coordinate of the given mouse position that corresponds with this `Axis`. fn mouse_scalar(mouse_xy: Point) -> Scalar; /// A `Scalar` multiplier representing the direction in which positive offset shifts the /// `scrollable_range` (either `-1.0` or `1.0). fn offset_direction() -> Scalar; } /// Behaviour for scrolling across the `X` axis. #[derive(Copy, Clone, Debug, PartialEq)] pub enum X {} /// Behaviour for scrolling across the `Y` axis. #[derive(Copy, Clone, Debug, PartialEq)] pub enum Y {} /// State for scrolling along the **X** axis. pub type StateX = State<X>; /// State for scrolling along the **Y** axis. pub type StateY = State<Y>; impl Scroll { /// The default `Scroll` args. pub fn new() -> Self { Scroll { maybe_initial_alignment: None, } } } impl<A> State<A> where A: Axis { /// Calculate the new scroll state for the single axis of a `Widget`. /// /// ```txt /// /// > +---+ /// | | | /// | ========================= /// | | | a | scroll root | /// | | +---+ aka `kid_area` | /// | | +--------+ | /// | | | | | /// | ========================= /// | | b | /// | +--------+ /// scrollable| +--------+ /// range y| | | /// | | | +------+ /// | | c | | | /// | +--------+ | d | /// | | | /// > +------+ /// /// ^--------------------^ /// scrollable /// range x /// /// ``` /// /// - `kid_area` is the cropped area of the container widget in which kid widgets may be /// viewed. /// - `a`, `b`, `c` and `d` are widgets that are kids of the "scroll root" widget in their /// original, un-scrolled positions. /// - `scrollable_range` is the total range occuppied by all children widgets in their /// original, un-scrolled positions. /// /// Everything above and below the set of ==== bars of the parent widget is hidden, i.e: /// /// ```txt /// /// ========================= /// | | a | scroll root | /// | +---+ aka `kid_area` | /// | +--------+ | /// | | b | | /// ========================= /// /// ``` /// /// The `scrollable_range` on each axis only becomes scrollable if its length exceeds the /// length of the `kid_area` on the same axis. Thus, in the above example, only the *y* /// scrollable_range is scrollable. /// /// The `offset_bounds` are calculated as the amount which the original, un-scrolled, /// `scrollable_range` may be offset from its origin. /// /// ```txt /// /// offset + > /// bounds v | /// .start > | ========================= /// | | | /// | | kid_area | /// | | | /// | | | /// > scrollable | ========================= /// ^ range y | /// ^ | /// ^ | /// offset ^ | /// bounds ^ | /// .end ^ | /// ^ | /// ^ | /// + > /// /// ``` pub fn update(ui: &Ui, idx: super::Id, kid_area: &super::KidArea, maybe_prev_scroll_state: Option<Self>, additional_offset: Scalar) -> Self { // Retrieve the *current* scroll offset. let current_offset = maybe_prev_scroll_state.as_ref() .map(|state| state.offset) .unwrap_or(0.0); // Padding for the range. let padding = A::padding_range(kid_area.pad); // Get the range for the Axis that concerns this particular scroll `State`. let kid_area_range = A::parallel_range(kid_area.rect).pad_ends(padding.start, padding.end); // The `kid_area_range` but centred at zero. let kid_area_range_origin = Range::from_pos_and_len(0.0, kid_area_range.magnitude()); // The un-scrolled, scrollable_range relative to the kid_area_range's position. let scrollable_range = { ui.kids_bounding_box(idx) .map(|kids| { A::parallel_range(kids) .shift(-current_offset) .shift(-kid_area_range.middle()) }) .unwrap_or_else(|| Range::new(0.0, 0.0)) }; // Determine the min and max offset bounds. These bounds are the limits to which the // scrollable_range may be shifted in either direction across the range. let min_offset = Range::new(scrollable_range.start, kid_area_range_origin.start).magnitude(); let max_offset = Range::new(scrollable_range.end, kid_area_range_origin.end).magnitude(); let offset_bounds = Range::new(min_offset, max_offset); // The range is only scrollable if it is longer than the padded kid_area_range. let is_scrollable = scrollable_range.len() > kid_area_range.len(); // If the range is scrollable, calculate the new offset by adding the `additional_offset`. // // The `additional_offset` is given via a `Scroll` event. let new_offset_unbounded = if is_scrollable { current_offset + additional_offset } else { current_offset }; // Clamp the new offset to ensure it does not exceed the `offset_bounds`. let new_offset = { // If there was some previous scroll state, we must also ensure that our new offset does // exceed its `offset_bounds` either. We do this in order to avoid causing jitter when // scrolling towards either end of the Range. let new_offset = maybe_prev_scroll_state.as_ref() .map(|prev| prev.offset_bounds.clamp_value(new_offset_unbounded)) .unwrap_or(new_offset_unbounded); if new_offset.is_nan() { offset_bounds.start } else { offset_bounds.clamp_value(new_offset) } }; State { offset: new_offset, offset_bounds: offset_bounds, scrollable_range_len: scrollable_range.len(), axis: PhantomData, is_scrolling: additional_offset != 0.0, } } } impl Axis for X { fn parallel_range(rect: Rect) -> Range { rect.x } fn perpendicular_range(rect: Rect) -> Range { rect.y } fn padding_range(padding: Padding) -> Range { padding.x } fn mouse_scalar(mouse_xy: Point) -> Scalar { mouse_xy[0] } fn offset_direction() -> Scalar { 1.0 } } impl Axis for Y { fn parallel_range(rect: Rect) -> Range { rect.y } fn perpendicular_range(rect: Rect) -> Range { rect.x } fn padding_range(padding: Padding) -> Range { padding.y } fn mouse_scalar(mouse_xy: Point) -> Scalar { mouse_xy[1] } fn offset_direction() -> Scalar { -1.0 } }