Files
ab_glyph_rasterizer
addr2line
adler
andrew
approx
arrayvec
ash
atom
backtrace
bitflags
byteorder
calloop
cfg_if
colorful
conrod_core
conrod_derive
conrod_example_shared
conrod_gfx
conrod_glium
conrod_piston
conrod_rendy
conrod_vulkano
conrod_wgpu
conrod_winit
copyless
copypasta
crossbeam
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_queue
crossbeam_utils
daggy
dlib
downcast_rs
draw_state
either
fixedbitset
float
fnv
futures
futures_channel
futures_core
futures_executor
futures_io
futures_macro
futures_sink
futures_task
futures_util
async_await
future
io
lock
sink
stream
task
fxhash
getrandom
gfx
gfx_backend_empty
gfx_backend_vulkan
gfx_core
gfx_descriptor
gfx_hal
gfx_memory
gimli
glium
glutin
glutin_egl_sys
glutin_glx_sys
graphics
half
hibitset
inplace_it
input
instant
interpolation
iovec
itoa
lazy_static
lazycell
libc
libloading
line_drawing
linked_hash_map
lock_api
log
maybe_uninit
memchr
memmap
memoffset
miniz_oxide
mio
mio_extras
naga
net2
nix
nom
num
num_bigint
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
object
once_cell
ordered_float
ordermap
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
petgraph
pin_project
pin_project_internal
pin_project_lite
pin_utils
ppv_lite86
proc_macro2
proc_macro_hack
proc_macro_nested
quote
rand
rand_chacha
rand_core
raw_window_handle
read_color
relevant
rendy
rendy_chain
rendy_command
rendy_core
rendy_descriptor
rendy_factory
rendy_frame
rendy_graph
rendy_init
rendy_memory
rendy_mesh
rendy_resource
rendy_shader
rendy_texture
rendy_wsi
rustc_demangle
rustc_hash
rusttype
ryu
same_file
scoped_tls
scopeguard
serde
serde_derive
serde_json
shaderc
shaderc_sys
shared_library
slab
smallvec
smithay_client_toolkit
smithay_clipboard
spirv_headers
stb_truetype
syn
takeable_option
texture
thiserror
thiserror_impl
thread_profiler
time
tracing
tracing_core
ttf_parser
typed_arena
unicode_xid
vecmath
viewport
vk_sys
void
vulkano
buffer
command_buffer
descriptor
device
framebuffer
image
instance
memory
pipeline
query
swapchain
sync
vulkano_shaders
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
wgpu
wgpu_core
wgpu_types
winit
x11
x11_clipboard
x11_dl
xcb
xcursor
xdg
xml
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
// Copyright 2014 The Gfx-rs Developers.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

//! Command Buffer device interface

use std::ops::Deref;
use std::collections::hash_set::{self, HashSet};
use {Resources, IndexType, InstanceCount, VertexCount,
     SubmissionResult, SubmissionError};
use {state, target, pso, shade, texture, handle};

/// A universal clear color supporting integet formats
/// as well as the standard floating-point.
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize, Deserialize))]
pub enum ClearColor {
    /// Standard floating-point vec4 color
    Float([f32; 4]),
    /// Integer vector to clear ivec4 targets.
    Int([i32; 4]),
    /// Unsigned int vector to clear uvec4 targets.
    Uint([u32; 4]),
}

/// Optional instance parameters: (instance count, buffer offset)
pub type InstanceParams = (InstanceCount, VertexCount);

/// An interface of the abstract command buffer. It collects commands in an
/// efficient API-specific manner, to be ready for execution on the device.
#[allow(missing_docs)]
pub trait Buffer<R: Resources>: 'static + Send {
    /// Reset the command buffer contents, retain the allocated storage
    fn reset(&mut self);
    /// Bind a pipeline state object
    fn bind_pipeline_state(&mut self, R::PipelineStateObject);
    /// Bind a complete set of vertex buffers
    fn bind_vertex_buffers(&mut self, pso::VertexBufferSet<R>);
    /// Bind a complete set of constant buffers
    fn bind_constant_buffers(&mut self, &[pso::ConstantBufferParam<R>]);
    /// Bind a global constant
    fn bind_global_constant(&mut self, shade::Location, shade::UniformValue);
    /// Bind a complete set of shader resource views
    fn bind_resource_views(&mut self, &[pso::ResourceViewParam<R>]);
    /// Bind a complete set of unordered access views
    fn bind_unordered_views(&mut self, &[pso::UnorderedViewParam<R>]);
    /// Bind a complete set of samplers
    fn bind_samplers(&mut self, &[pso::SamplerParam<R>]);
    /// Bind a complete set of pixel targets, including multiple
    /// colors views and an optional depth/stencil view.
    fn bind_pixel_targets(&mut self, pso::PixelTargetSet<R>);
    /// Bind an index buffer
    fn bind_index(&mut self, R::Buffer, IndexType);
    /// Set scissor rectangle
    fn set_scissor(&mut self, target::Rect);
    /// Set reference values for the blending and stencil front/back
    fn set_ref_values(&mut self, state::RefValues);
    /// Copy part of a buffer to another
    fn copy_buffer(&mut self, src: R::Buffer, dst: R::Buffer,
                   src_offset_bytes: usize, dst_offset_bytes: usize,
                   size_bytes: usize);
    /// Copy part of a buffer to a texture
    fn copy_buffer_to_texture(&mut self,
                              src: R::Buffer, src_offset_bytes: usize,
                              dst: texture::TextureCopyRegion<R::Texture>);
    /// Copy part of a texture to a buffer
    fn copy_texture_to_buffer(&mut self,
                              src: texture::TextureCopyRegion<R::Texture>,
                              dst: R::Buffer, dst_offset_bytes: usize);
    /// Copy part of one texture into another
    fn copy_texture_to_texture(&mut self,
                               src: texture::TextureCopyRegion<R::Texture>,
                               dst: texture::TextureCopyRegion<R::Texture>);
    /// Update a vertex/index/uniform buffer
    fn update_buffer(&mut self, R::Buffer, data: &[u8], offset: usize);
    /// Update a texture
    fn update_texture(&mut self, texture::TextureCopyRegion<R::Texture>, data: &[u8]);
    fn generate_mipmap(&mut self, R::ShaderResourceView);
    /// Clear color target
    fn clear_color(&mut self, R::RenderTargetView, ClearColor);
    fn clear_depth_stencil(&mut self, R::DepthStencilView,
                           Option<target::Depth>, Option<target::Stencil>);
    /// Draw a primitive
    fn call_draw(&mut self, VertexCount, VertexCount, Option<InstanceParams>);
    /// Draw a primitive with index buffer
    fn call_draw_indexed(&mut self, VertexCount, VertexCount, VertexCount, Option<InstanceParams>);
}

macro_rules! impl_clear {
    { $( $ty:ty = $sub:ident[$a:expr, $b:expr, $c:expr, $d:expr], )* } => {
        $(
            impl From<$ty> for ClearColor {
                fn from(v: $ty) -> ClearColor {
                    ClearColor::$sub([v[$a], v[$b], v[$c], v[$d]])
                }
            }
        )*
    }
}

impl_clear! {
    [f32; 4] = Float[0, 1, 2, 3],
    [f32; 3] = Float[0, 1, 2, 0],
    [f32; 2] = Float[0, 1, 0, 0],
    [i32; 4] = Int  [0, 1, 2, 3],
    [i32; 3] = Int  [0, 1, 2, 0],
    [i32; 2] = Int  [0, 1, 0, 0],
    [u32; 4] = Uint [0, 1, 2, 3],
    [u32; 3] = Uint [0, 1, 2, 0],
    [u32; 2] = Uint [0, 1, 0, 0],
}

impl From<f32> for ClearColor {
    fn from(v: f32) -> Self {
        ClearColor::Float([v, 0.0, 0.0, 0.0])
    }
}
impl From<i32> for ClearColor {
    fn from(v: i32) -> Self {
        ClearColor::Int([v, 0, 0, 0])
    }
}
impl From<u32> for ClearColor {
    fn from(v: u32) -> Self {
        ClearColor::Uint([v, 0, 0, 0])
    }
}

/// Informations about what is accessed by a bunch of commands.
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct AccessInfo<R: Resources> {
    mapped_reads: HashSet<handle::RawBuffer<R>>,
    mapped_writes: HashSet<handle::RawBuffer<R>>,
}

impl<R: Resources> AccessInfo<R> {
    /// Creates empty access informations
    pub fn new() -> Self {
        AccessInfo {
            mapped_reads: HashSet::new(),
            mapped_writes: HashSet::new(),
        }
    }

    /// Clear access informations
    pub fn clear(&mut self) {
        self.mapped_reads.clear();
        self.mapped_writes.clear();
    }

    /// Register a buffer read access
    pub fn buffer_read(&mut self, buffer: &handle::RawBuffer<R>) {
        if buffer.is_mapped() {
            self.mapped_reads.insert(buffer.clone());
        }
    }

    /// Register a buffer write access
    pub fn buffer_write(&mut self, buffer: &handle::RawBuffer<R>) {
        if buffer.is_mapped() {
            self.mapped_writes.insert(buffer.clone());
        }
    }

    /// Returns the mapped buffers that The GPU will read from
    pub fn mapped_reads(&self) -> AccessInfoBuffers<R> {
        self.mapped_reads.iter()
    }

    /// Returns the mapped buffers that The GPU will write to
    pub fn mapped_writes(&self) -> AccessInfoBuffers<R> {
        self.mapped_writes.iter()
    }

    /// Is there any mapped buffer reads ?
    pub fn has_mapped_reads(&self) -> bool {
        !self.mapped_reads.is_empty()
    }

    /// Is there any mapped buffer writes ?
    pub fn has_mapped_writes(&self) -> bool {
        !self.mapped_writes.is_empty()
    }

    /// Takes all the accesses necessary for submission
    pub fn take_accesses(&self) -> SubmissionResult<AccessGuard<R>> {
        for buffer in self.mapped_reads().chain(self.mapped_writes()) {
            unsafe {
                if !buffer.mapping().unwrap().take_access() {
                    return Err(SubmissionError::AccessOverlap);
                }
            }
        }
        Ok(AccessGuard { inner: self })
    }
}

#[allow(missing_docs)]
pub type AccessInfoBuffers<'a, R> = hash_set::Iter<'a, handle::RawBuffer<R>>;

#[allow(missing_docs)]
#[derive(Debug)]
pub struct AccessGuard<'a, R: Resources> {
    inner: &'a AccessInfo<R>,
}

#[allow(missing_docs)]
impl<'a, R: Resources> AccessGuard<'a, R> {
    /// Returns the mapped buffers that The GPU will read from,
    /// with exclusive acces to their mapping
    pub fn access_mapped_reads(&mut self) -> AccessGuardBuffers<R> {
        AccessGuardBuffers {
            buffers: self.inner.mapped_reads()
        }
    }

    /// Returns the mapped buffers that The GPU will write to,
    /// with exclusive acces to their mapping
    pub fn access_mapped_writes(&mut self) -> AccessGuardBuffers<R> {
        AccessGuardBuffers {
            buffers: self.inner.mapped_writes()
        }
    }

    pub fn access_mapped(&mut self) -> AccessGuardBuffersChain<R> {
        AccessGuardBuffersChain {
            fst: self.inner.mapped_reads(),
            snd: self.inner.mapped_writes(),
        }
    }
}

impl<'a, R: Resources> Deref for AccessGuard<'a, R> {
    type Target = AccessInfo<R>;
    fn deref(&self) -> &Self::Target {
        &self.inner
    }
}

impl<'a, R: Resources> Drop for AccessGuard<'a, R> {
    fn drop(&mut self) {
        for buffer in self.inner.mapped_reads().chain(self.inner.mapped_writes()) {
            unsafe {
                buffer.mapping().unwrap().release_access();
            }
        }
    }
}

#[allow(missing_docs)]
#[derive(Debug)]
pub struct AccessGuardBuffers<'a, R: Resources> {
    buffers: AccessInfoBuffers<'a, R>
}

impl<'a, R: Resources> Iterator for AccessGuardBuffers<'a, R> {
    type Item = (&'a handle::RawBuffer<R>, &'a mut R::Mapping);

    fn next(&mut self) -> Option<Self::Item> {
        self.buffers.next().map(|buffer| unsafe {
            (buffer, buffer.mapping().unwrap().use_access())
        })
    }
}

#[allow(missing_docs)]
#[derive(Debug)]
pub struct AccessGuardBuffersChain<'a, R: Resources> {
    fst: AccessInfoBuffers<'a, R>,
    snd: AccessInfoBuffers<'a, R>
}

impl<'a, R: Resources> Iterator for AccessGuardBuffersChain<'a, R> {
    type Item = (&'a handle::RawBuffer<R>, &'a mut R::Mapping);

    fn next(&mut self) -> Option<Self::Item> {
        self.fst.next().or_else(|| self.snd.next())
            .map(|buffer| unsafe {
                (buffer, buffer.mapping().unwrap().use_access())
            })
    }
}