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//! Physical devices and adapters. //! //! The `PhysicalDevice` trait specifies the API a backend must provide for dealing with //! and querying a physical device, such as a particular GPU. An `Adapter` is a struct //! containing a `PhysicalDevice` and metadata for a particular GPU, generally created //! from an `Instance` of that backend. `adapter.open_with(...)` will return a `Device` //! that has the properties specified. use std::{any::Any, fmt}; use crate::{ queue::{QueueGroup, QueuePriority}, device, format, image, memory, Backend, Features, Limits, }; /// A description for a single chunk of memory in a heap. #[derive(Copy, Clone, Debug, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct MemoryType { /// Properties of the associated memory, such as synchronization /// properties or whether it's on the CPU or GPU. pub properties: memory::Properties, /// Index to the underlying memory heap in `Gpu::memory_heaps` pub heap_index: usize, } /// Types of memory supported by this adapter and available memory. #[derive(Clone, Debug, Eq, PartialEq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct MemoryProperties { /// Each memory type is associated with one heap of `memory_heaps`. /// Multiple types can point to the same heap. pub memory_types: Vec<MemoryType>, /// Memory heaps with their size in bytes. pub memory_heaps: Vec<u64>, } /// Represents a combination of a logical device and the /// hardware queues it provides. /// /// This structure is typically created using an `Adapter`. #[derive(Debug)] pub struct Gpu<B: Backend> { /// Logical device for a given backend. pub device: B::Device, /// The command queues that the device provides. pub queue_groups: Vec<QueueGroup<B>>, } /// Represents a physical device (such as a GPU) capable of supporting the given backend. pub trait PhysicalDevice<B: Backend>: fmt::Debug + Any + Send + Sync { /// Create a new logical device with the requested features. If `requested_features` is /// empty (e.g. through `Features::empty()`) then only the core features are supported. /// /// # Errors /// /// - Returns `TooManyObjects` if the implementation can't create a new logical device. /// - Returns `MissingFeature` if the implementation does not support a requested feature. /// /// # Examples /// /// ```no_run /// # extern crate gfx_backend_empty as empty; /// # extern crate gfx_hal; /// # fn main() { /// use gfx_hal::{adapter::PhysicalDevice, Features}; /// /// # let physical_device: empty::PhysicalDevice = return; /// # let family: empty::QueueFamily = return; /// # unsafe { /// let gpu = physical_device.open(&[(&family, &[1.0; 1])], Features::empty()); /// # }} /// ``` unsafe fn open( &self, families: &[(&B::QueueFamily, &[QueuePriority])], requested_features: Features, ) -> Result<Gpu<B>, device::CreationError>; /// Fetch details for a particular format. fn format_properties(&self, format: Option<format::Format>) -> format::Properties; /// Fetch details for a particular image format. fn image_format_properties( &self, format: format::Format, dimensions: u8, tiling: image::Tiling, usage: image::Usage, view_caps: image::ViewCapabilities, ) -> Option<image::FormatProperties>; /// Fetch details for the memory regions provided by the device. fn memory_properties(&self) -> MemoryProperties; /// Returns the features of this `Device`. This usually depends on the graphics API being /// used. fn features(&self) -> Features; /// Returns the resource limits of this `Device`. fn limits(&self) -> Limits; /// Check cache compatibility with the `Device`. fn is_valid_cache(&self, _cache: &[u8]) -> bool { false } } /// Supported physical device types #[derive(Clone, PartialEq, Eq, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum DeviceType { /// Other Other = 0, /// Integrated IntegratedGpu = 1, /// Discrete DiscreteGpu = 2, /// Virtual / Hosted VirtualGpu = 3, /// Cpu / Software Rendering Cpu = 4, } /// Metadata about a backend adapter. #[derive(Clone, Debug, Eq, PartialEq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct AdapterInfo { /// Adapter name pub name: String, /// Vendor PCI id of the adapter pub vendor: usize, /// PCI id of the adapter pub device: usize, /// Type of device pub device_type: DeviceType, } /// The list of `Adapter` instances is obtained by calling `Instance::enumerate_adapters()`. /// /// Given an `Adapter` a `Gpu` can be constructed by calling `PhysicalDevice::open()` on its /// `physical_device` field. However, if only a single queue family is needed or if no /// additional device features are required, then the `Adapter::open_with` convenience method /// can be used instead. #[derive(Debug)] pub struct Adapter<B: Backend> { /// General information about this adapter. pub info: AdapterInfo, /// Actual physical device. pub physical_device: B::PhysicalDevice, /// Queue families supported by this adapter. pub queue_families: Vec<B::QueueFamily>, }