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//! Command buffers. //! //! A command buffer collects a list of commands to be submitted to the device. //! Each command buffer has specific capabilities for graphics, compute or transfer operations, //! and can be either a "primary" command buffer or a "secondary" command buffer. Operations //! always start from a primary command buffer, but a primary command buffer can contain calls //! to secondary command buffers that contain snippets of commands that do specific things, similar //! to function calls. //! //! All the possible commands are implemented in the `RawCommandBuffer` trait, and then the `CommandBuffer` //! and related types make a generic, strongly-typed wrapper around it that only expose the methods that //! are valid for the capabilities it provides. // TODO: Document pipelines and subpasses better. mod clear; mod structs; use std::any::Any; use std::borrow::Borrow; use std::fmt; use std::ops::Range; use crate::image::{Filter, Layout, SubresourceRange}; use crate::memory::{Barrier, Dependencies}; use crate::range::RangeArg; use crate::{buffer, pass, pso, query}; use crate::{ Backend, DrawCount, IndexCount, InstanceCount, VertexCount, VertexOffset, WorkGroupCount, }; pub use self::clear::*; pub use self::structs::*; /// Offset for dynamic descriptors. pub type DescriptorSetOffset = u32; bitflags! { /// Option flags for various command buffer settings. #[derive(Default)] pub struct CommandBufferFlags: u32 { // TODO: Remove once 'const fn' is stabilized: https://github.com/rust-lang/rust/issues/24111 /// No flags. const EMPTY = 0x0; /// Says that the command buffer will be recorded, submitted only once, and then reset and re-filled /// for another submission. const ONE_TIME_SUBMIT = 0x1; /// If set on a secondary command buffer, it says the command buffer takes place entirely inside /// a render pass. Ignored on primary command buffer. const RENDER_PASS_CONTINUE = 0x2; /// Says that a command buffer can be recorded into multiple primary command buffers, /// and submitted to a queue while it is still pending. const SIMULTANEOUS_USE = 0x4; } } /// An enum that indicates at runtime whether a command buffer /// is primary or secondary, similar to what `command::Primary` /// and `command::Secondary` do at compile-time. #[allow(missing_docs)] #[derive(Clone, Copy, Debug, PartialEq)] pub enum Level { Primary, Secondary, } /// Specifies how commands for the following renderpasses will be recorded. #[derive(Debug)] pub enum SubpassContents { /// Contents of the subpass will be inline in the command buffer, /// NOT in secondary command buffers. Inline, /// Contents of the subpass will be in secondary command buffers, and /// the primary command buffer will only contain `execute_command()` calls /// until the subpass or render pass is complete. SecondaryBuffers, } #[allow(missing_docs)] #[derive(Debug)] pub struct CommandBufferInheritanceInfo<'a, B: Backend> { pub subpass: Option<pass::Subpass<'a, B>>, pub framebuffer: Option<&'a B::Framebuffer>, pub occlusion_query_enable: bool, pub occlusion_query_flags: query::ControlFlags, pub pipeline_statistics: query::PipelineStatistic, } impl<'a, B: Backend> Default for CommandBufferInheritanceInfo<'a, B> { fn default() -> Self { CommandBufferInheritanceInfo { subpass: None, framebuffer: None, occlusion_query_enable: false, occlusion_query_flags: query::ControlFlags::empty(), pipeline_statistics: query::PipelineStatistic::empty(), } } } /// A trait that describes all the operations that must be /// provided by a `Backend`'s command buffer. pub trait CommandBuffer<B: Backend>: fmt::Debug + Any + Send + Sync { /// Begins recording commands to a command buffer. unsafe fn begin( &mut self, flags: CommandBufferFlags, inheritance_info: CommandBufferInheritanceInfo<B>, ); /// Begins recording a primary command buffer /// (that has no inheritance information). unsafe fn begin_primary(&mut self, flags: CommandBufferFlags) { self.begin(flags, CommandBufferInheritanceInfo::default()); } /// Finish recording commands to a command buffer. unsafe fn finish(&mut self); /// Empties the command buffer, optionally releasing all /// resources from the commands that have been submitted. unsafe fn reset(&mut self, release_resources: bool); // TODO: This REALLY needs to be deeper, but it's complicated. // Should probably be a whole book chapter on synchronization and stuff really. /// Inserts a synchronization dependency between pipeline stages /// in the command buffer. unsafe fn pipeline_barrier<'a, T>( &mut self, stages: Range<pso::PipelineStage>, dependencies: Dependencies, barriers: T, ) where T: IntoIterator, T::Item: Borrow<Barrier<'a, B>>; /// Fill a buffer with the given `u32` value. unsafe fn fill_buffer<R>(&mut self, buffer: &B::Buffer, range: R, data: u32) where R: RangeArg<buffer::Offset>; /// Copy data from the given slice into a buffer. unsafe fn update_buffer(&mut self, buffer: &B::Buffer, offset: buffer::Offset, data: &[u8]); /// Clears an image to the given color/depth/stencil. unsafe fn clear_image<T>( &mut self, image: &B::Image, layout: Layout, value: ClearValue, subresource_ranges: T, ) where T: IntoIterator, T::Item: Borrow<SubresourceRange>; /// Takes an iterator of attachments and an iterator of rect's, /// and clears the given rect's for *each* attachment. unsafe fn clear_attachments<T, U>(&mut self, clears: T, rects: U) where T: IntoIterator, T::Item: Borrow<AttachmentClear>, U: IntoIterator, U::Item: Borrow<pso::ClearRect>; /// "Resolves" a multisampled image, converting it into a non-multisampled /// image. Takes an iterator of regions to apply the resolution to. unsafe fn resolve_image<T>( &mut self, src: &B::Image, src_layout: Layout, dst: &B::Image, dst_layout: Layout, regions: T, ) where T: IntoIterator, T::Item: Borrow<ImageResolve>; /// Copies regions from the source to destination image, /// applying scaling, filtering and potentially format conversion. unsafe fn blit_image<T>( &mut self, src: &B::Image, src_layout: Layout, dst: &B::Image, dst_layout: Layout, filter: Filter, regions: T, ) where T: IntoIterator, T::Item: Borrow<ImageBlit>; /// Bind the index buffer view, making it the "current" one that draw commands /// will operate on. unsafe fn bind_index_buffer(&mut self, view: buffer::IndexBufferView<B>); /// Bind the vertex buffer set, making it the "current" one that draw commands /// will operate on. /// /// Each buffer passed corresponds to the vertex input binding with the same index, /// starting from an offset index `first_binding`. For example an iterator with /// two items and `first_binding` of 1 would fill vertex buffer binding numbers /// 1 and 2. /// /// This binding number refers only to binding points for vertex buffers and is /// completely separate from the binding numbers of `Descriptor`s in `DescriptorSet`s. /// It needs to match with the `VertexBufferDesc` and `AttributeDesc`s to which the /// data from each bound vertex buffer should flow. /// /// The `buffers` iterator should yield the `Buffer` to bind, as well as an /// offset, in bytes, into that buffer where the vertex data that should be bound /// starts. unsafe fn bind_vertex_buffers<I, T>(&mut self, first_binding: pso::BufferIndex, buffers: I) where I: IntoIterator<Item = (T, buffer::Offset)>, T: Borrow<B::Buffer>; /// Set the viewport parameters for the rasterizer. /// /// Each viewport passed corresponds to the viewport with the same index, /// starting from an offset index `first_viewport`. /// /// # Errors /// /// This function does not return an error. Invalid usage of this function /// will result in undefined behavior. /// /// - Command buffer must be in recording state. /// - Number of viewports must be between 1 and `max_viewports - first_viewport`. /// - The first viewport must be less than `max_viewports`. /// - Only queues with graphics capability support this function. /// - The bound pipeline must not have baked viewport state. /// - All viewports used by the pipeline must be specified before the first /// draw call. unsafe fn set_viewports<T>(&mut self, first_viewport: u32, viewports: T) where T: IntoIterator, T::Item: Borrow<pso::Viewport>; /// Set the scissor rectangles for the rasterizer. /// /// Each scissor corresponds to the viewport with the same index, starting /// from an offset index `first_scissor`. /// /// # Errors /// /// This function does not return an error. Invalid usage of this function /// will result in undefined behavior. /// /// - Command buffer must be in recording state. /// - Number of scissors must be between 1 and `max_viewports - first_scissor`. /// - The first scissor must be less than `max_viewports`. /// - Only queues with graphics capability support this function. /// - The bound pipeline must not have baked scissor state. /// - All scissors used by the pipeline must be specified before the first draw /// call. unsafe fn set_scissors<T>(&mut self, first_scissor: u32, rects: T) where T: IntoIterator, T::Item: Borrow<pso::Rect>; /// Sets the stencil reference value for comparison operations and store operations. /// Will be used on the LHS of stencil compare ops and as store value when the /// store op is Reference. unsafe fn set_stencil_reference(&mut self, faces: pso::Face, value: pso::StencilValue); /// Sets the stencil read mask. unsafe fn set_stencil_read_mask(&mut self, faces: pso::Face, value: pso::StencilValue); /// Sets the stencil write mask. unsafe fn set_stencil_write_mask(&mut self, faces: pso::Face, value: pso::StencilValue); /// Set the blend constant values dynamically. unsafe fn set_blend_constants(&mut self, color: pso::ColorValue); /// Set the depth bounds test values dynamically. unsafe fn set_depth_bounds(&mut self, bounds: Range<f32>); /// Set the line width dynamically. unsafe fn set_line_width(&mut self, width: f32); /// Set the depth bias dynamically. unsafe fn set_depth_bias(&mut self, depth_bias: pso::DepthBias); /// Begins recording commands for a render pass on the given framebuffer. /// `render_area` is the section of the framebuffer to render, /// `clear_values` is an iterator of `ClearValueRaw`'s to use to use for /// `clear_*` commands, one for each attachment of the render pass /// that has a clear operation. /// `first_subpass` specifies, for the first subpass, whether the /// rendering commands are provided inline or whether the render /// pass is composed of subpasses. unsafe fn begin_render_pass<T>( &mut self, render_pass: &B::RenderPass, framebuffer: &B::Framebuffer, render_area: pso::Rect, clear_values: T, first_subpass: SubpassContents, ) where T: IntoIterator, T::Item: Borrow<ClearValue>; /// Steps to the next subpass in the current render pass. unsafe fn next_subpass(&mut self, contents: SubpassContents); /// Finishes recording commands for the current a render pass. unsafe fn end_render_pass(&mut self); /// Bind a graphics pipeline. /// /// # Errors /// /// This function does not return an error. Invalid usage of this function /// will result in an error on `finish`. /// /// - Command buffer must be in recording state. /// - Only queues with graphics capability support this function. unsafe fn bind_graphics_pipeline(&mut self, pipeline: &B::GraphicsPipeline); /// Takes an iterator of graphics `DescriptorSet`'s, and binds them to the command buffer. /// `first_set` is the index that the first descriptor is mapped to in the command buffer. unsafe fn bind_graphics_descriptor_sets<I, J>( &mut self, layout: &B::PipelineLayout, first_set: usize, sets: I, offsets: J, ) where I: IntoIterator, I::Item: Borrow<B::DescriptorSet>, J: IntoIterator, J::Item: Borrow<DescriptorSetOffset>; /// Bind a compute pipeline. /// /// # Errors /// /// This function does not return an error. Invalid usage of this function /// will result in an error on `finish`. /// /// - Command buffer must be in recording state. /// - Only queues with compute capability support this function. unsafe fn bind_compute_pipeline(&mut self, pipeline: &B::ComputePipeline); /// Takes an iterator of compute `DescriptorSet`'s, and binds them to the command buffer, /// `first_set` is the index that the first descriptor is mapped to in the command buffer. unsafe fn bind_compute_descriptor_sets<I, J>( &mut self, layout: &B::PipelineLayout, first_set: usize, sets: I, offsets: J, ) where I: IntoIterator, I::Item: Borrow<B::DescriptorSet>, J: IntoIterator, J::Item: Borrow<DescriptorSetOffset>; /// Execute a workgroup in the compute pipeline. `x`, `y` and `z` are the /// number of local workgroups to dispatch along each "axis"; a total of `x`*`y`*`z` /// local workgroups will be created. /// /// # Errors /// /// This function does not return an error. Invalid usage of this function /// will result in an error on `finish`. /// /// - Command buffer must be in recording state. /// - A compute pipeline must be bound using `bind_compute_pipeline`. /// - Only queues with compute capability support this function. /// - This function must be called outside of a render pass. /// - `count` must be less than or equal to `Limits::max_compute_work_group_count` /// /// TODO: unsafe fn dispatch(&mut self, count: WorkGroupCount); /// Works similarly to `dispatch()` but reads parameters from the given /// buffer during execution. unsafe fn dispatch_indirect(&mut self, buffer: &B::Buffer, offset: buffer::Offset); /// Adds a command to copy regions from the source to destination buffer. unsafe fn copy_buffer<T>(&mut self, src: &B::Buffer, dst: &B::Buffer, regions: T) where T: IntoIterator, T::Item: Borrow<BufferCopy>; /// Copies regions from the source to the destination images, which /// have the given layouts. No format conversion is done; the source and destination /// `Layout`'s **must** have the same sized image formats (such as `Rgba8Unorm` and /// `R32`, both of which are 32 bits). unsafe fn copy_image<T>( &mut self, src: &B::Image, src_layout: Layout, dst: &B::Image, dst_layout: Layout, regions: T, ) where T: IntoIterator, T::Item: Borrow<ImageCopy>; /// Copies regions from the source buffer to the destination image. unsafe fn copy_buffer_to_image<T>( &mut self, src: &B::Buffer, dst: &B::Image, dst_layout: Layout, regions: T, ) where T: IntoIterator, T::Item: Borrow<BufferImageCopy>; /// Copies regions from the source image to the destination buffer. unsafe fn copy_image_to_buffer<T>( &mut self, src: &B::Image, src_layout: Layout, dst: &B::Buffer, regions: T, ) where T: IntoIterator, T::Item: Borrow<BufferImageCopy>; // TODO: This explanation needs improvement. /// Performs a non-indexed drawing operation, fetching vertex attributes /// from the currently bound vertex buffers. It performs instanced /// drawing, drawing `instances.len()` /// times with an `instanceIndex` starting with the start of the range. unsafe fn draw(&mut self, vertices: Range<VertexCount>, instances: Range<InstanceCount>); /// Performs indexed drawing, drawing the range of indices /// given by the current index buffer and any bound vertex buffers. /// `base_vertex` specifies the vertex offset corresponding to index 0. /// That is, the offset into the vertex buffer is `(current_index + base_vertex)` /// /// It also performs instanced drawing, identical to `draw()`. unsafe fn draw_indexed( &mut self, indices: Range<IndexCount>, base_vertex: VertexOffset, instances: Range<InstanceCount>, ); /// Functions identically to `draw()`, except the parameters are read /// from the given buffer, starting at `offset` and increasing `stride` /// bytes with each successive draw. Performs `draw_count` draws total. /// `draw_count` may be zero. /// /// Each draw command in the buffer is a series of 4 `u32` values specifying, /// in order, the number of vertices to draw, the number of instances to draw, /// the index of the first vertex to draw, and the instance ID of the first /// instance to draw. unsafe fn draw_indirect( &mut self, buffer: &B::Buffer, offset: buffer::Offset, draw_count: DrawCount, stride: u32, ); /// Like `draw_indirect()`, this does indexed drawing a la `draw_indexed()` but /// reads the draw parameters out of the given buffer. /// /// Each draw command in the buffer is a series of 5 values specifying, /// in order, the number of indices, the number of instances, the first index, /// the vertex offset, and the first instance. All are `u32`'s except /// the vertex offset, which is an `i32`. unsafe fn draw_indexed_indirect( &mut self, buffer: &B::Buffer, offset: buffer::Offset, draw_count: DrawCount, stride: u32, ); /// Signals an event once all specified stages of the shader pipeline have completed. unsafe fn set_event(&mut self, event: &B::Event, stages: pso::PipelineStage); /// Resets an event once all specified stages of the shader pipeline have completed. unsafe fn reset_event(&mut self, event: &B::Event, stages: pso::PipelineStage); /// Waits at some shader stage(s) until all events have been signalled. /// /// - `src_stages` specifies the shader pipeline stages in which the events were signalled. /// - `dst_stages` specifies the shader pipeline stages at which execution should wait. /// - `barriers` specifies a series of memory barriers to be executed before pipeline execution /// resumes. unsafe fn wait_events<'a, I, J>( &mut self, events: I, stages: Range<pso::PipelineStage>, barriers: J, ) where I: IntoIterator, I::Item: Borrow<B::Event>, J: IntoIterator, J::Item: Borrow<Barrier<'a, B>>; /// Begins a query operation. Queries count operations or record timestamps /// resulting from commands that occur between the beginning and end of the query, /// and save the results to the query pool. unsafe fn begin_query(&mut self, query: query::Query<B>, flags: query::ControlFlags); /// End a query. unsafe fn end_query(&mut self, query: query::Query<B>); /// Reset/clear the values in the given range of the query pool. unsafe fn reset_query_pool(&mut self, pool: &B::QueryPool, queries: Range<query::Id>); /// Copy query results into a buffer. unsafe fn copy_query_pool_results( &mut self, pool: &B::QueryPool, queries: Range<query::Id>, buffer: &B::Buffer, offset: buffer::Offset, stride: buffer::Offset, flags: query::ResultFlags, ); /// Requests a timestamp to be written. unsafe fn write_timestamp(&mut self, stage: pso::PipelineStage, query: query::Query<B>); /// Modify constant data in a graphics pipeline. Push constants are intended to modify data in a /// pipeline more quickly than a updating the values inside a descriptor set. /// /// Push constants must be aligned to 4 bytes, and to guarantee alignment, this function takes a /// `&[u32]` instead of a `&[u8]`. Note that the offset is still specified in units of bytes. unsafe fn push_graphics_constants( &mut self, layout: &B::PipelineLayout, stages: pso::ShaderStageFlags, offset: u32, constants: &[u32], ); /// Modify constant data in a compute pipeline. Push constants are intended to modify data in a /// pipeline more quickly than a updating the values inside a descriptor set. /// /// Push constants must be aligned to 4 bytes, and to guarantee alignment, this function takes a /// `&[u32]` instead of a `&[u8]`. Note that the offset is still specified in units of bytes. unsafe fn push_compute_constants( &mut self, layout: &B::PipelineLayout, offset: u32, constants: &[u32], ); /// Execute the given secondary command buffers. unsafe fn execute_commands<'a, T, I>(&mut self, cmd_buffers: I) where T: 'a + Borrow<B::CommandBuffer>, I: IntoIterator<Item = &'a T>; }