Files
ab_glyph_rasterizer
addr2line
adler
andrew
approx
arrayvec
ash
atom
backtrace
bitflags
byteorder
calloop
cfg_if
colorful
conrod_core
conrod_derive
conrod_example_shared
conrod_gfx
conrod_glium
conrod_piston
conrod_rendy
conrod_vulkano
conrod_wgpu
conrod_winit
copyless
copypasta
crossbeam
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_queue
crossbeam_utils
daggy
dlib
downcast_rs
draw_state
either
fixedbitset
float
fnv
futures
futures_channel
futures_core
futures_executor
futures_io
futures_macro
futures_sink
futures_task
futures_util
async_await
future
io
lock
sink
stream
task
fxhash
getrandom
gfx
gfx_backend_empty
gfx_backend_vulkan
gfx_core
gfx_descriptor
gfx_hal
gfx_memory
gimli
glium
glutin
glutin_egl_sys
glutin_glx_sys
graphics
half
hibitset
inplace_it
input
instant
interpolation
iovec
itoa
lazy_static
lazycell
libc
libloading
line_drawing
linked_hash_map
lock_api
log
maybe_uninit
memchr
memmap
memoffset
miniz_oxide
mio
mio_extras
naga
net2
nix
nom
num
num_bigint
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
object
once_cell
ordered_float
ordermap
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
petgraph
pin_project
pin_project_internal
pin_project_lite
pin_utils
ppv_lite86
proc_macro2
proc_macro_hack
proc_macro_nested
quote
rand
rand_chacha
rand_core
raw_window_handle
read_color
relevant
rendy
rendy_chain
rendy_command
rendy_core
rendy_descriptor
rendy_factory
rendy_frame
rendy_graph
rendy_init
rendy_memory
rendy_mesh
rendy_resource
rendy_shader
rendy_texture
rendy_wsi
rustc_demangle
rustc_hash
rusttype
ryu
same_file
scoped_tls
scopeguard
serde
serde_derive
serde_json
shaderc
shaderc_sys
shared_library
slab
smallvec
smithay_client_toolkit
smithay_clipboard
spirv_headers
stb_truetype
syn
takeable_option
texture
thiserror
thiserror_impl
thread_profiler
time
tracing
tracing_core
ttf_parser
typed_arena
unicode_xid
vecmath
viewport
vk_sys
void
vulkano
buffer
command_buffer
descriptor
device
framebuffer
image
instance
memory
pipeline
query
swapchain
sync
vulkano_shaders
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
wgpu
wgpu_core
wgpu_types
winit
x11
x11_clipboard
x11_dl
xcb
xcursor
xdg
xml
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
/*!

The `backend` module allows one to link between glium and the OpenGL context..

There are three concepts in play:

 - The `Backend` trait describes the glue between glium and the OpenGL context provider like
   glutin, SDL, GLFW, etc.
 - The `Context` struct is the main brick of glium. It manages everything that glium needs to
   execute OpenGL commands. Creating a `Context` requires a `Backend`.
 - The `Facade` trait. Calling functions like `VertexBuffer::new` requires passing an object
   that implements this trait. It is implemented on `Rc<Context>`.

*/
use std::rc::Rc;
use std::ops::Deref;
use std::os::raw::c_void;

use CapabilitiesSource;
use SwapBuffersError;

use context::Capabilities;
use context::ExtensionsList;
use version::Version;

pub use context::Context;
pub use context::ReleaseBehavior;

#[cfg(feature = "glutin")]
pub mod glutin;

/// Trait for types that can be used as a backend for a glium context.
///
/// This trait is unsafe, as you can get undefined behaviors or crashes if you don't implement
/// the methods correctly.
pub unsafe trait Backend {
    /// Swaps buffers at the end of a frame.
    fn swap_buffers(&self) -> Result<(), SwapBuffersError>;

    /// Returns the address of an OpenGL function.
    ///
    /// Supposes that the context has been made current before this function is called.
    unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void;

    /// Returns the dimensions of the window, or screen, etc.
    fn get_framebuffer_dimensions(&self) -> (u32, u32);

    /// Returns true if the OpenGL context is the current one in the thread.
    fn is_current(&self) -> bool;

    /// Makes the OpenGL context the current context in the current thread.
    unsafe fn make_current(&self);
}

unsafe impl<T> Backend for Rc<T> where T: Backend {
    fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
        self.deref().swap_buffers()
    }

    unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void {
        self.deref().get_proc_address(symbol)
    }

    fn get_framebuffer_dimensions(&self) -> (u32, u32) {
        self.deref().get_framebuffer_dimensions()
    }

    fn is_current(&self) -> bool {
        self.deref().is_current()
    }

    unsafe fn make_current(&self) {
        self.deref().make_current();
    }
}

/// Trait for types that provide a safe access for glium functions.
pub trait Facade {
    /// Returns an opaque type that contains the OpenGL state, extensions, version, etc.
    fn get_context(&self) -> &Rc<Context>;
}

impl<T: ?Sized> CapabilitiesSource for T where T: Facade {
    fn get_version(&self) -> &Version {
        self.get_context().deref().get_opengl_version()
    }

    fn get_extensions(&self) -> &ExtensionsList {
        self.get_context().deref().get_extensions()
    }

    fn get_capabilities(&self) -> &Capabilities {
        self.get_context().deref().get_capabilities()
    }
}

impl Facade for Rc<Context> {
    #[inline]
    fn get_context(&self) -> &Rc<Context> {
        self
    }
}