1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
//! Items related to creating an OpenGL program.

use std::fmt;
use std::error::Error;
use std::sync::Mutex;
use CapabilitiesSource;

use gl;
use version::Api;
use version::Version;

pub use self::compute::{ComputeShader, ComputeCommand};
pub use self::program::Program;
pub use self::reflection::{Uniform, UniformBlock, BlockLayout, OutputPrimitives};
pub use self::reflection::{Attribute, TransformFeedbackVarying, TransformFeedbackBuffer, TransformFeedbackMode};
pub use self::reflection::{ShaderStage, SubroutineData, SubroutineUniform};

mod compute;
mod program;
mod raw;
mod reflection;
mod shader;
mod uniforms_storage;
mod binary_header;

/// Returns true if the backend supports geometry shaders.
#[inline]
pub fn is_geometry_shader_supported<C: ?Sized>(ctxt: &C) -> bool where C: CapabilitiesSource {
    shader::check_shader_type_compatibility(ctxt, gl::GEOMETRY_SHADER)
}

/// Returns true if the backend supports tessellation shaders.
#[inline]
pub fn is_tessellation_shader_supported<C: ?Sized>(ctxt: &C) -> bool where C: CapabilitiesSource {
    shader::check_shader_type_compatibility(ctxt, gl::TESS_CONTROL_SHADER)
}

/// Returns true if the backend supports creating and retrieving binary format.
#[inline]
pub fn is_binary_supported<C: ?Sized>(ctxt: &C) -> bool where C: CapabilitiesSource {
    ctxt.get_version() >= &Version(Api::Gl, 4, 1) || ctxt.get_version() >= &Version(Api::GlEs, 2, 0)
        || ctxt.get_extensions().gl_arb_get_programy_binary
}

/// Returns true if the backend supports shader subroutines.
#[inline]
pub fn is_subroutine_supported<C: ?Sized>(ctxt: &C) -> bool where C: CapabilitiesSource {
    // WORKAROUND: Windows only; NVIDIA doesn't actually return a valid function pointer for
    //              GetProgramStageiv despite supporting ARB_shader_subroutine; see #1439
    if cfg!(target_os = "windows")
        && ctxt.get_version() <= &Version(Api::Gl, 4, 0)
        && ctxt.get_capabilities().vendor == "NVIDIA Corporation" {
        return false;
    }
    ctxt.get_version() >= &Version(Api::Gl, 4, 0) || ctxt.get_extensions().gl_arb_shader_subroutine
}

// Some shader compilers have race-condition issues, so we lock this mutex
// in the GL thread every time we compile a shader or link a program.
// TODO: replace by a StaticMutex
lazy_static! {
    static ref COMPILER_GLOBAL_LOCK: Mutex<()> = Mutex::new(());
}

/// Used in ProgramCreationError::CompilationError to explain which shader stage failed compilation 
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ShaderType {
    /// Vertex shader, maps to gl::VERTEX_SHADER
    Vertex,
    /// Geometry shader, maps to gl::GEOMETRY_SHADER
    Geometry,
    /// Fragment shader, maps to gl::FRAGMENT_SHADER
    Fragment,
    /// Tesselation control shader, maps to gl::TESS_CONTROL_SHADER
    TesselationControl,
    /// Tesselation evaluation shader, maps to gl::TESS_EVALUATION_SHADER
    TesselationEvaluation,
    /// Compute shader, maps to gl::COMPUTE_SHADER
    Compute,
}

impl ShaderType {
    /// Creates an instance of gl::types::GLenum corresponding to the given ShaderType
    pub fn to_opengl_type(self) -> gl::types::GLenum {
        match self {
            ShaderType::Vertex => gl::VERTEX_SHADER,
            ShaderType::Geometry => gl::GEOMETRY_SHADER,
            ShaderType::Fragment => gl::FRAGMENT_SHADER,
            ShaderType::TesselationControl => gl::TESS_CONTROL_SHADER,
            ShaderType::TesselationEvaluation => gl::TESS_EVALUATION_SHADER,
            ShaderType::Compute => gl::COMPUTE_SHADER,
        }
    }
    /// Creates an instance of ShaderType corresponding to the given gl::types::GLenum.
    /// This routine will panic if the given shadertype is not supported by glium.
    pub fn from_opengl_type(gl_type: gl::types::GLenum) -> Self {
        match gl_type {
            gl::VERTEX_SHADER => ShaderType::Vertex,
            gl::GEOMETRY_SHADER => ShaderType::Geometry,
            gl::FRAGMENT_SHADER => ShaderType::Fragment,
            gl::TESS_CONTROL_SHADER => ShaderType::TesselationControl,
            gl::TESS_EVALUATION_SHADER => ShaderType::TesselationEvaluation,
            gl::COMPUTE_SHADER  => ShaderType::Compute,
            _ => {
                panic!("Unsupported shader type")
            }
        }
    }
}

/// Error that can be triggered when creating a `Program`.
#[derive(Clone, Debug)]
pub enum ProgramCreationError {
    /// Error while compiling one of the shaders.
    CompilationError(String, ShaderType),

    /// Error while linking the program.
    LinkingError(String),

    /// One of the requested shader types is not supported by the backend.
    ///
    /// Usually the case for geometry shaders.
    ShaderTypeNotSupported,

    /// The OpenGL implementation doesn't provide a compiler.
    CompilationNotSupported,

    /// You have requested transform feedback varyings, but transform feedback is not supported
    /// by the backend.
    TransformFeedbackNotSupported,

    /// You have requested point size setting from the shader, but it's not
    /// supported by the backend.
    PointSizeNotSupported,

    /// The glium-specific binary header was not found or is corrupt.
    BinaryHeaderError,
}

impl fmt::Display for ProgramCreationError {
    fn fmt(&self, fmt: &mut fmt::Formatter) -> Result<(), fmt::Error> {
        use self::ProgramCreationError::*;
        let desc = match *self {
            CompilationError(_,typ) => {
                match typ {
                    ShaderType::Vertex => "Compilation error in vertex shader",
                    ShaderType::Geometry => "Compilation error in geometry shader",
                    ShaderType::Fragment => "Compilation error in fragment shader",
                    ShaderType::TesselationControl => "Compilation error in tesselation control shader",
                    ShaderType::TesselationEvaluation => "Compilation error in tesselation evaluation shader",
                    ShaderType::Compute => "Compilation error in compute shader"
                }
            },
            LinkingError(_) =>
                "Error while linking shaders together",
            ShaderTypeNotSupported =>
                "One of the request shader type is not supported by the backend",
            CompilationNotSupported =>
                "The backend doesn't support shaders compilation",
            TransformFeedbackNotSupported =>
                "Transform feedback is not supported by the backend.",
            PointSizeNotSupported =>
                "Point size is not supported by the backend.",
            BinaryHeaderError =>
                "The glium-specific binary header was not found or is corrupt.",
        };
        match *self {
            CompilationError(ref s, _) =>
                write!(fmt, "{}: {}", desc, s),
            LinkingError(ref s) =>
                write!(fmt, "{}: {}", desc, s),
            _ =>
                write!(fmt, "{}", desc),
        }
    }
}

impl Error for ProgramCreationError {}

/// Error type that is returned by the `program!` macro.
#[derive(Clone, Debug)]
pub enum ProgramChooserCreationError {
    /// No available version has been found.
    NoVersion,

    /// A version has been found but it triggered the given error.
    ProgramCreationError(ProgramCreationError),
}

impl fmt::Display for ProgramChooserCreationError {
    #[inline]
    fn fmt(&self, fmt: &mut fmt::Formatter) -> Result<(), fmt::Error> {
        use self::ProgramChooserCreationError::*;
        match *self {
            ProgramCreationError(ref err) => write!(fmt, "{}", err),
            NoVersion => fmt.write_str("No version of the program has been found for the current OpenGL version."),
        }
    }
}

impl Error for ProgramChooserCreationError {
    #[inline]
    fn source(&self) -> Option<&(dyn Error + 'static)> {
        use self::ProgramChooserCreationError::*;
        match *self {
            ProgramCreationError(ref err) => Some(err),
            _ => None,
        }
    }
}

impl From<ProgramCreationError> for ProgramChooserCreationError {
    fn from(err: ProgramCreationError) -> ProgramChooserCreationError {
        ProgramChooserCreationError::ProgramCreationError(err)
    }
}

/// Error while retrieving the binary representation of a program.
#[derive(Copy, Clone, Debug)]
pub enum GetBinaryError {
    /// The backend doesn't support binary.
    NotSupported,
    /// The backend does not supply any binary formats.
    NoFormats,
}

impl fmt::Display for GetBinaryError {
    fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
        use self::GetBinaryError::*;
        let desc = match *self {
            NotSupported => "The backend doesn't support binary",
            NoFormats => "The backend does not supply any binary formats.",
        };
        fmt.write_str(desc)
    }
}

impl Error for GetBinaryError {}

/// Input when creating a program.
pub enum ProgramCreationInput<'a> {
    /// Use GLSL source code.
    SourceCode {
        /// Source code of the vertex shader.
        vertex_shader: &'a str,

        /// Source code of the optional tessellation control shader.
        tessellation_control_shader: Option<&'a str>,

        /// Source code of the optional tessellation evaluation shader.
        tessellation_evaluation_shader: Option<&'a str>,

        /// Source code of the optional geometry shader.
        geometry_shader: Option<&'a str>,

        /// Source code of the fragment shader.
        fragment_shader: &'a str,

        /// The list of variables and mode to use for transform feedback.
        ///
        /// The information specified here will be passed to the OpenGL linker. If you pass
        /// `None`, then you won't be able to use transform feedback.
        transform_feedback_varyings: Option<(Vec<String>, TransformFeedbackMode)>,

        /// Whether the fragment shader outputs colors in `sRGB` or `RGB`. This is false by default,
        /// meaning that the program outputs `RGB`.
        ///
        /// If this is false, then `GL_FRAMEBUFFER_SRGB` will be enabled when this program is used
        /// (if it is supported).
        outputs_srgb: bool,

        /// Whether the shader uses point size.
        uses_point_size: bool,
    },

    /// Use a precompiled binary.
    Binary {
        /// The data.
        data: Binary,

        /// See `SourceCode::outputs_srgb`.
        outputs_srgb: bool,

        /// Whether the shader uses point size.
        uses_point_size: bool,
    }
}

/// Represents the source code of a program.
pub struct SourceCode<'a> {
    /// Source code of the vertex shader.
    pub vertex_shader: &'a str,

    /// Source code of the optional tessellation control shader.
    pub tessellation_control_shader: Option<&'a str>,

    /// Source code of the optional tessellation evaluation shader.
    pub tessellation_evaluation_shader: Option<&'a str>,

    /// Source code of the optional geometry shader.
    pub geometry_shader: Option<&'a str>,

    /// Source code of the fragment shader.
    pub fragment_shader: &'a str,
}

impl<'a> From<SourceCode<'a>> for ProgramCreationInput<'a> {
    #[inline]
    fn from(code: SourceCode<'a>) -> ProgramCreationInput<'a> {
        let SourceCode { vertex_shader, fragment_shader, geometry_shader,
                         tessellation_control_shader, tessellation_evaluation_shader } = code;

        ProgramCreationInput::SourceCode {
            vertex_shader: vertex_shader,
            tessellation_control_shader: tessellation_control_shader,
            tessellation_evaluation_shader: tessellation_evaluation_shader,
            geometry_shader: geometry_shader,
            fragment_shader: fragment_shader,
            transform_feedback_varyings: None,
            outputs_srgb: false,
            uses_point_size: false,
        }
    }
}

/// Represents the compiled binary data of a program.
pub struct Binary {
    /// An implementation-defined format.
    pub format: u32,

    /// The binary data.
    pub content: Vec<u8>,
}

impl<'a> From<Binary> for ProgramCreationInput<'a> {
    #[inline]
    fn from(binary: Binary) -> ProgramCreationInput<'a> {
        ProgramCreationInput::Binary {
            data: binary,
            outputs_srgb: false,
            uses_point_size: false,
        }
    }
}