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use gl;
use version::Version;
use version::Api;
use CapabilitiesSource;
use backend::Facade;
use context::Context;
use ContextExt;
use std::{ffi, ptr};
use std::rc::Rc;
use GlObject;
use Handle;
use program::{ProgramCreationError, ShaderType};
pub struct Shader {
context: Rc<Context>,
id: Handle,
}
impl GlObject for Shader {
type Id = Handle;
#[inline]
fn get_id(&self) -> Handle {
self.id
}
}
impl Drop for Shader {
fn drop(&mut self) {
let ctxt = self.context.make_current();
unsafe {
match self.id {
Handle::Id(id) => {
assert!(ctxt.version >= &Version(Api::Gl, 2, 0) ||
ctxt.version >= &Version(Api::GlEs, 2, 0));
ctxt.gl.DeleteShader(id);
},
Handle::Handle(id) => {
assert!(ctxt.extensions.gl_arb_shader_objects);
ctxt.gl.DeleteObjectARB(id);
}
}
}
}
}
pub fn build_shader<F: ?Sized>(facade: &F, shader_type: gl::types::GLenum, source_code: &str)
-> Result<Shader, ProgramCreationError> where F: Facade
{
unsafe {
let mut ctxt = facade.get_context().make_current();
if ctxt.capabilities.supported_glsl_versions.is_empty() {
return Err(ProgramCreationError::CompilationNotSupported);
}
if !check_shader_type_compatibility(&mut ctxt, shader_type) {
return Err(ProgramCreationError::ShaderTypeNotSupported);
}
let source_code = ffi::CString::new(source_code.as_bytes()).unwrap();
let id = if ctxt.version >= &Version(Api::Gl, 2, 0) ||
ctxt.version >= &Version(Api::GlEs, 2, 0)
{
Handle::Id(ctxt.gl.CreateShader(shader_type))
} else if ctxt.extensions.gl_arb_shader_objects {
Handle::Handle(ctxt.gl.CreateShaderObjectARB(shader_type))
} else {
unreachable!()
};
if id == Handle::Id(0) || id == Handle::Handle(0 as gl::types::GLhandleARB) {
return Err(ProgramCreationError::ShaderTypeNotSupported);
}
match id {
Handle::Id(id) => {
assert!(ctxt.version >= &Version(Api::Gl, 2, 0) ||
ctxt.version >= &Version(Api::GlEs, 2, 0));
ctxt.gl.ShaderSource(id, 1, [ source_code.as_ptr() ].as_ptr(), ptr::null());
},
Handle::Handle(id) => {
assert!(ctxt.extensions.gl_arb_shader_objects);
ctxt.gl.ShaderSourceARB(id, 1, [ source_code.as_ptr() ].as_ptr(), ptr::null());
}
}
{
ctxt.report_debug_output_errors.set(false);
match id {
Handle::Id(id) => {
assert!(ctxt.version >= &Version(Api::Gl, 2, 0)||
ctxt.version >= &Version(Api::GlEs, 2, 0));
ctxt.gl.CompileShader(id);
},
Handle::Handle(id) => {
assert!(ctxt.extensions.gl_arb_shader_objects);
ctxt.gl.CompileShaderARB(id);
}
}
ctxt.report_debug_output_errors.set(true);
}
let compilation_success = {
let mut compilation_success: gl::types::GLint = 0;
match id {
Handle::Id(id) => {
assert!(ctxt.version >= &Version(Api::Gl, 2, 0) ||
ctxt.version >= &Version(Api::GlEs, 2, 0));
ctxt.gl.GetShaderiv(id, gl::COMPILE_STATUS, &mut compilation_success);
},
Handle::Handle(id) => {
assert!(ctxt.extensions.gl_arb_shader_objects);
ctxt.gl.GetObjectParameterivARB(id, gl::OBJECT_COMPILE_STATUS_ARB,
&mut compilation_success);
}
}
compilation_success
};
if compilation_success == 1 {
Ok(Shader {
context: facade.get_context().clone(),
id: id
})
} else {
let mut error_log_size: gl::types::GLint = 0;
match id {
Handle::Id(id) => {
assert!(ctxt.version >= &Version(Api::Gl, 2, 0) ||
ctxt.version >= &Version(Api::GlEs, 2, 0));
ctxt.gl.GetShaderiv(id, gl::INFO_LOG_LENGTH, &mut error_log_size);
},
Handle::Handle(id) => {
assert!(ctxt.extensions.gl_arb_shader_objects);
ctxt.gl.GetObjectParameterivARB(id, gl::OBJECT_INFO_LOG_LENGTH_ARB,
&mut error_log_size);
}
}
let mut error_log: Vec<u8> = Vec::with_capacity(error_log_size as usize);
match id {
Handle::Id(id) => {
assert!(ctxt.version >= &Version(Api::Gl, 2, 0) ||
ctxt.version >= &Version(Api::GlEs, 2, 0));
ctxt.gl.GetShaderInfoLog(id, error_log_size, &mut error_log_size,
error_log.as_mut_ptr() as *mut gl::types::GLchar);
},
Handle::Handle(id) => {
assert!(ctxt.extensions.gl_arb_shader_objects);
ctxt.gl.GetInfoLogARB(id, error_log_size, &mut error_log_size,
error_log.as_mut_ptr() as *mut gl::types::GLchar);
}
}
error_log.set_len(error_log_size as usize);
match String::from_utf8(error_log) {
Ok(msg) => Err(ProgramCreationError::CompilationError(msg, ShaderType::from_opengl_type(shader_type))),
Err(_) => Err(
ProgramCreationError::CompilationError("Could not convert the log \
message to UTF-8".to_owned(), ShaderType::from_opengl_type(shader_type))
),
}
}
}
}
pub fn check_shader_type_compatibility<C: ?Sized>(ctxt: &C, shader_type: gl::types::GLenum)
-> bool where C: CapabilitiesSource
{
match shader_type {
gl::VERTEX_SHADER | gl::FRAGMENT_SHADER => (),
gl::GEOMETRY_SHADER => {
if !(ctxt.get_version() >= &Version(Api::Gl, 3, 2))
&& !(ctxt.get_version() >= &Version(Api::GlEs, 3, 2))
&& !ctxt.get_extensions().gl_arb_geometry_shader4
&& !ctxt.get_extensions().gl_ext_geometry_shader4
&& !ctxt.get_extensions().gl_ext_geometry_shader
&& !ctxt.get_extensions().gl_oes_geometry_shader
{
return false;
}
},
gl::TESS_CONTROL_SHADER | gl::TESS_EVALUATION_SHADER => {
if !(ctxt.get_version() >= &Version(Api::Gl, 4, 0))
&& !(ctxt.get_version() >= &Version(Api::GlEs, 3, 2))
&& !ctxt.get_extensions().gl_arb_tessellation_shader
&& !ctxt.get_extensions().gl_oes_tessellation_shader
{
return false;
}
},
gl::COMPUTE_SHADER => {
if !(ctxt.get_version() >= &Version(Api::Gl, 4, 3))
&& !(ctxt.get_version() >= &Version(Api::GlEs, 3, 1))
&& !ctxt.get_extensions().gl_arb_compute_shader
{
return false;
}
},
_ => unreachable!()
};
true
}