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use std::borrow::Cow;
use std::cell::Cell;
use std::ops::{Deref, DerefMut};
use backend::Facade;
use GlObject;
use buffer::{ReadError, Buffer, BufferType, BufferMode};
use gl;
use texture::PixelValue;
use texture::Texture2dDataSink;
pub struct PixelBuffer<T> where T: PixelValue {
buffer: Buffer<[T]>,
dimensions: Cell<Option<(u32, u32)>>,
}
impl<T> PixelBuffer<T> where T: PixelValue {
#[inline]
pub fn new_empty<F: ?Sized>(facade: &F, capacity: usize) -> PixelBuffer<T> where F: Facade {
PixelBuffer {
buffer: Buffer::empty_array(facade, BufferType::PixelPackBuffer, capacity,
BufferMode::Default).unwrap(),
dimensions: Cell::new(None),
}
}
#[inline]
pub fn read_as_texture_2d<S>(&self) -> Result<S, ReadError> where S: Texture2dDataSink<T> {
let dimensions = self.dimensions.get().expect("The pixel buffer is empty");
let data = self.read()?;
Ok(S::from_raw(Cow::Owned(data), dimensions.0, dimensions.1))
}
}
impl<T> Deref for PixelBuffer<T> where T: PixelValue {
type Target = Buffer<[T]>;
#[inline]
fn deref(&self) -> &Buffer<[T]> {
&self.buffer
}
}
impl<T> DerefMut for PixelBuffer<T> where T: PixelValue {
#[inline]
fn deref_mut(&mut self) -> &mut Buffer<[T]> {
&mut self.buffer
}
}
impl<T> GlObject for PixelBuffer<T> where T: PixelValue {
type Id = gl::types::GLuint;
#[inline]
fn get_id(&self) -> gl::types::GLuint {
self.buffer.get_id()
}
}
#[doc(hidden)]
#[inline]
pub fn store_infos<T>(b: &PixelBuffer<T>, dimensions: (u32, u32)) where T: PixelValue {
b.dimensions.set(Some(dimensions));
}