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//! The purpose of this library is to provide an OpenGL [`Context`] on as many //! platforms as possible. //! //! # Building a [`WindowedContext<T>`] //! //! A [`WindowedContext<T>`] is composed of a [`Window`] and an OpenGL //! [`Context`]. //! //! Due to some operating-system-specific quirks, glutin prefers control over //! the order of creation of the [`Context`] and [`Window`]. Here is an example //! of building a [`WindowedContext<T>`]: //! //! ```no_run //! # fn main() { //! let el = glutin::event_loop::EventLoop::new(); //! let wb = glutin::window::WindowBuilder::new() //! .with_title("Hello world!") //! .with_inner_size(glutin::dpi::LogicalSize::new(1024.0, 768.0)); //! let windowed_context = glutin::ContextBuilder::new() //! .build_windowed(wb, &el) //! .unwrap(); //! # } //! ``` //! //! You can, of course, create a [`RawContext<T>`] separately from an existing //! window, however that may result in an suboptimal configuration of the window //! on some platforms. In that case use the unsafe platform-specific //! [`RawContextExt`] available on unix operating systems and Windows. //! //! You can also produce headless [`Context`]s via the //! [`ContextBuilder::build_headless`] function. //! //! [`Window`]: struct.Window.html //! [`Context`]: struct.Context.html //! [`WindowedContext<T>`]: type.WindowedContext.html //! [`RawContext<T>`]: type.RawContext.html #![cfg_attr( target_os = "windows", doc = "\ [`RawContextExt`]: os/windows/trait.RawContextExt.html " )] #![cfg_attr( not(any( target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "windows", target_os = "openbsd", )), doc = "\ [`RawContextExt`]: os/index.html " )] #![cfg_attr( any( target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd", ), doc = "\ [`RawContextExt`]: os/unix/trait.RawContextExt.html " )] #![deny( missing_debug_implementations, //missing_docs, )] #[cfg(any( target_os = "windows", target_os = "linux", target_os = "android", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd", ))] #[macro_use] extern crate lazy_static; #[cfg(any(target_os = "macos", target_os = "ios"))] #[macro_use] extern crate objc; #[cfg(any( target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd", ))] #[macro_use] extern crate log; pub mod platform; mod api; mod context; mod platform_impl; mod windowed; pub use crate::context::*; pub use crate::windowed::*; pub use winit::*; use winit::error::OsError; use std::io; /// An object that allows you to build [`Context`]s, [`RawContext<T>`]s and /// [`WindowedContext<T>`]s. /// /// One notable limitation of the Wayland backend when it comes to shared /// [`Context`]s is that both contexts must use the same events loop. /// /// [`Context`]: struct.Context.html /// [`WindowedContext<T>`]: type.WindowedContext.html /// [`RawContext<T>`]: type.RawContext.html #[derive(Debug, Clone)] pub struct ContextBuilder<'a, T: ContextCurrentState> { /// The attributes to use to create the context. pub gl_attr: GlAttributes<&'a Context<T>>, /// The pixel format requirements pub pf_reqs: PixelFormatRequirements, } impl<'a> ContextBuilder<'a, NotCurrent> { /// Initializes a new `ContextBuilder` with default values. pub fn new() -> Self { ContextBuilder { pf_reqs: std::default::Default::default(), gl_attr: std::default::Default::default(), } } } impl<'a, T: ContextCurrentState> ContextBuilder<'a, T> { /// Sets how the backend should choose the OpenGL API and version. #[inline] pub fn with_gl(mut self, request: GlRequest) -> Self { self.gl_attr.version = request; self } /// Sets the desired OpenGL [`Context`] profile. /// /// [`Context`]: struct.Context.html #[inline] pub fn with_gl_profile(mut self, profile: GlProfile) -> Self { self.gl_attr.profile = Some(profile); self } /// Sets the *debug* flag for the OpenGL [`Context`]. /// /// The default value for this flag is `cfg!(debug_assertions)`, which means /// that it's enabled when you run `cargo build` and disabled when you run /// `cargo build --release`. /// /// [`Context`]: struct.Context.html #[inline] pub fn with_gl_debug_flag(mut self, flag: bool) -> Self { self.gl_attr.debug = flag; self } /// Sets the robustness of the OpenGL [`Context`]. See the docs of /// [`Robustness`]. /// /// [`Context`]: struct.Context.html /// [`Robustness`]: enum.Robustness.html #[inline] pub fn with_gl_robustness(mut self, robustness: Robustness) -> Self { self.gl_attr.robustness = robustness; self } /// Requests that the window has vsync enabled. /// /// By default, vsync is not enabled. #[inline] pub fn with_vsync(mut self, vsync: bool) -> Self { self.gl_attr.vsync = vsync; self } /// Share the display lists with the given [`Context`]. /// /// [`Context`]: struct.Context.html #[inline] pub fn with_shared_lists<T2: ContextCurrentState>( self, other: &'a Context<T2>, ) -> ContextBuilder<'a, T2> { ContextBuilder { gl_attr: self.gl_attr.set_sharing(Some(other)), pf_reqs: self.pf_reqs, } } /// Sets the multisampling level to request. A value of `0` indicates that /// multisampling must not be enabled. /// /// # Panic /// /// Will panic if `samples` is not a power of two. #[inline] pub fn with_multisampling(mut self, samples: u16) -> Self { self.pf_reqs.multisampling = match samples { 0 => None, _ => { assert!(samples.is_power_of_two()); Some(samples) } }; self } /// Sets the number of bits in the depth buffer. #[inline] pub fn with_depth_buffer(mut self, bits: u8) -> Self { self.pf_reqs.depth_bits = Some(bits); self } /// Sets the number of bits in the stencil buffer. #[inline] pub fn with_stencil_buffer(mut self, bits: u8) -> Self { self.pf_reqs.stencil_bits = Some(bits); self } /// Sets the number of bits in the color buffer. #[inline] pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> Self { self.pf_reqs.color_bits = Some(color_bits); self.pf_reqs.alpha_bits = Some(alpha_bits); self } /// Request the backend to be stereoscopic. #[inline] pub fn with_stereoscopy(mut self) -> Self { self.pf_reqs.stereoscopy = true; self } /// Sets whether sRGB should be enabled on the window. /// /// The default value is `true`. #[inline] pub fn with_srgb(mut self, srgb_enabled: bool) -> Self { self.pf_reqs.srgb = srgb_enabled; self } /// Sets whether double buffering should be enabled. /// /// The default value is `None`. /// /// ## Platform-specific /// /// This option will be taken into account on the following platforms: /// /// * MacOS /// * Unix operating systems using GLX with X /// * Windows using WGL #[inline] pub fn with_double_buffer(mut self, double_buffer: Option<bool>) -> Self { self.pf_reqs.double_buffer = double_buffer; self } /// Sets whether hardware acceleration is required. /// /// The default value is `Some(true)` /// /// ## Platform-specific /// /// This option will be taken into account on the following platforms: /// /// * MacOS /// * Unix operating systems using EGL with either X or Wayland /// * Windows using EGL or WGL /// * Android using EGL #[inline] pub fn with_hardware_acceleration( mut self, acceleration: Option<bool>, ) -> Self { self.pf_reqs.hardware_accelerated = acceleration; self } } /// Error that can happen while creating a window or a headless renderer. #[derive(Debug)] pub enum CreationError { OsError(String), NotSupported(String), NoBackendAvailable(Box<dyn std::error::Error + Send + Sync>), RobustnessNotSupported, OpenGlVersionNotSupported, NoAvailablePixelFormat, PlatformSpecific(String), Window(OsError), /// We received multiple errors, instead of one. CreationErrors(Vec<Box<CreationError>>), } impl CreationError { #[cfg(any( target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd", ))] pub(crate) fn append(self, err: CreationError) -> Self { match self { CreationError::CreationErrors(mut errs) => { errs.push(Box::new(err)); CreationError::CreationErrors(errs) } _ => CreationError::CreationErrors(vec![ Box::new(err), Box::new(self), ]), } } fn to_string(&self) -> &str { match *self { CreationError::OsError(ref text) | CreationError::NotSupported(ref text) => &text, CreationError::NoBackendAvailable(_) => "No backend is available", CreationError::RobustnessNotSupported => { "You requested robustness, but it is not supported." } CreationError::OpenGlVersionNotSupported => { "The requested OpenGL version is not supported." } CreationError::NoAvailablePixelFormat => { "Couldn't find any pixel format that matches the criteria." } CreationError::PlatformSpecific(ref text) => &text, CreationError::Window(ref err) => { std::error::Error::description(err) } CreationError::CreationErrors(_) => "Received multiple errors.", } } } impl std::fmt::Display for CreationError { fn fmt( &self, formatter: &mut std::fmt::Formatter, ) -> Result<(), std::fmt::Error> { formatter.write_str(self.to_string())?; if let CreationError::CreationErrors(ref es) = *self { use std::fmt::Debug; write!(formatter, " Errors: `")?; es.fmt(formatter)?; write!(formatter, "`")?; } if let Some(err) = std::error::Error::source(self) { write!(formatter, ": {}", err)?; } Ok(()) } } impl std::error::Error for CreationError { fn description(&self) -> &str { self.to_string() } fn cause(&self) -> Option<&dyn std::error::Error> { match *self { CreationError::NoBackendAvailable(ref err) => Some(&**err), CreationError::Window(ref err) => Some(err), _ => None, } } } impl From<OsError> for CreationError { fn from(err: OsError) -> Self { CreationError::Window(err) } } /// Error that can happen when manipulating an OpenGL [`Context`]. /// /// [`Context`]: struct.Context.html #[derive(Debug)] pub enum ContextError { /// General platform error. OsError(String), IoError(io::Error), ContextLost, FunctionUnavailable, } impl ContextError { fn to_string(&self) -> &str { use std::error::Error; match *self { ContextError::OsError(ref string) => string, ContextError::IoError(ref err) => err.description(), ContextError::ContextLost => "Context lost", ContextError::FunctionUnavailable => "Function unavailable", } } } impl std::fmt::Display for ContextError { fn fmt( &self, formatter: &mut std::fmt::Formatter, ) -> Result<(), std::fmt::Error> { formatter.write_str(self.to_string()) } } impl std::error::Error for ContextError { fn description(&self) -> &str { self.to_string() } } /// All APIs related to OpenGL that you can possibly get while using glutin. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum Api { /// The classical OpenGL. Available on Windows, Unix operating systems, /// OS/X. OpenGl, /// OpenGL embedded system. Available on Unix operating systems, Android. OpenGlEs, /// OpenGL for the web. Very similar to OpenGL ES. WebGl, } /// Describes the requested OpenGL [`Context`] profiles. /// /// [`Context`]: struct.Context.html #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum GlProfile { /// Include all the immediate more functions and definitions. Compatibility, /// Include all the future-compatible functions and definitions. Core, } /// Describes the OpenGL API and version that are being requested when a context /// is created. #[derive(Debug, Copy, Clone)] pub enum GlRequest { /// Request the latest version of the "best" API of this platform. /// /// On desktop, will try OpenGL. Latest, /// Request a specific version of a specific API. /// /// Example: `GlRequest::Specific(Api::OpenGl, (3, 3))`. Specific(Api, (u8, u8)), /// If OpenGL is available, create an OpenGL [`Context`] with the specified /// `opengl_version`. Else if OpenGL ES or WebGL is available, create a /// context with the specified `opengles_version`. /// /// [`Context`]: struct.Context.html GlThenGles { /// The version to use for OpenGL. opengl_version: (u8, u8), /// The version to use for OpenGL ES. opengles_version: (u8, u8), }, } impl GlRequest { /// Extract the desktop GL version, if any. pub fn to_gl_version(&self) -> Option<(u8, u8)> { match self { &GlRequest::Specific(Api::OpenGl, opengl_version) => { Some(opengl_version) } &GlRequest::GlThenGles { opengl_version, .. } => { Some(opengl_version) } _ => None, } } } /// The minimum core profile GL context. Useful for getting the minimum /// required GL version while still running on OSX, which often forbids /// the compatibility profile features. pub static GL_CORE: GlRequest = GlRequest::Specific(Api::OpenGl, (3, 2)); /// Specifies the tolerance of the OpenGL [`Context`] to faults. If you accept /// raw OpenGL commands and/or raw shader code from an untrusted source, you /// should definitely care about this. /// /// [`Context`]: struct.Context.html #[derive(Debug, Copy, Clone, PartialEq, Eq)] pub enum Robustness { /// Not everything is checked. Your application can crash if you do /// something wrong with your shaders. NotRobust, /// The driver doesn't check anything. This option is very dangerous. /// Please know what you're doing before using it. See the /// `GL_KHR_no_error` extension. /// /// Since this option is purely an optimization, no error will be returned /// if the backend doesn't support it. Instead it will automatically /// fall back to [`NotRobust`]. /// /// [`NotRobust`]: enum.Robustness.html#variant.NotRobust NoError, /// Everything is checked to avoid any crash. The driver will attempt to /// avoid any problem, but if a problem occurs the behavior is /// implementation-defined. You are just guaranteed not to get a crash. RobustNoResetNotification, /// Same as [`RobustNoResetNotification`] but the context creation doesn't /// fail if it's not supported. /// /// [`RobustNoResetNotification`]: /// enum.Robustness.html#variant.RobustNoResetNotification TryRobustNoResetNotification, /// Everything is checked to avoid any crash. If a problem occurs, the /// context will enter a "context lost" state. It must then be /// recreated. For the moment, glutin doesn't provide a way to recreate /// a context with the same window :-/ RobustLoseContextOnReset, /// Same as [`RobustLoseContextOnReset`] but the context creation doesn't /// fail if it's not supported. /// /// [`RobustLoseContextOnReset`]: /// enum.Robustness.html#variant.RobustLoseContextOnReset TryRobustLoseContextOnReset, } /// The behavior of the driver when you change the current context. #[derive(Debug, Copy, Clone, PartialEq, Eq)] pub enum ReleaseBehavior { /// Doesn't do anything. Most notably doesn't flush. None, /// Flushes the context that was previously current as if `glFlush` was /// called. Flush, } /// Describes a possible format. #[allow(missing_docs)] #[derive(Debug, Clone)] pub struct PixelFormat { pub hardware_accelerated: bool, /// The number of color bits. Does not include alpha bits. pub color_bits: u8, pub alpha_bits: u8, pub depth_bits: u8, pub stencil_bits: u8, pub stereoscopy: bool, pub double_buffer: bool, /// `None` if multisampling is disabled, otherwise `Some(N)` where `N` is /// the multisampling level. pub multisampling: Option<u16>, pub srgb: bool, } /// Describes how the backend should choose a pixel format. // TODO: swap method? (swap, copy) #[derive(Clone, Debug)] pub struct PixelFormatRequirements { /// If true, only hardware-accelerated formats will be considered. If /// false, only software renderers. `None` means "don't care". Default /// is `Some(true)`. pub hardware_accelerated: Option<bool>, /// Minimum number of bits for the color buffer, excluding alpha. `None` /// means "don't care". The default is `Some(24)`. pub color_bits: Option<u8>, /// If true, the color buffer must be in a floating point format. Default /// is `false`. /// /// Using floating points allows you to write values outside of the `[0.0, /// 1.0]` range. pub float_color_buffer: bool, /// Minimum number of bits for the alpha in the color buffer. `None` means /// "don't care". The default is `Some(8)`. pub alpha_bits: Option<u8>, /// Minimum number of bits for the depth buffer. `None` means "don't care". /// The default value is `Some(24)`. pub depth_bits: Option<u8>, /// Minimum number of stencil bits. `None` means "don't care". /// The default value is `Some(8)`. pub stencil_bits: Option<u8>, /// If true, only double-buffered formats will be considered. If false, /// only single-buffer formats. `None` means "don't care". The default /// is `Some(true)`. pub double_buffer: Option<bool>, /// Contains the minimum number of samples per pixel in the color, depth /// and stencil buffers. `None` means "don't care". Default is `None`. /// A value of `Some(0)` indicates that multisampling must not be enabled. pub multisampling: Option<u16>, /// If true, only stereoscopic formats will be considered. If false, only /// non-stereoscopic formats. The default is `false`. pub stereoscopy: bool, /// If true, only sRGB-capable formats will be considered. If false, don't /// care. The default is `true`. pub srgb: bool, /// The behavior when changing the current context. Default is `Flush`. pub release_behavior: ReleaseBehavior, /// X11 only: set internally to insure a certain visual xid is used when /// choosing the fbconfig. pub(crate) x11_visual_xid: Option<std::os::raw::c_ulong>, } impl Default for PixelFormatRequirements { #[inline] fn default() -> PixelFormatRequirements { PixelFormatRequirements { hardware_accelerated: Some(true), color_bits: Some(24), float_color_buffer: false, alpha_bits: Some(8), depth_bits: Some(24), stencil_bits: Some(8), double_buffer: None, multisampling: None, stereoscopy: false, srgb: true, release_behavior: ReleaseBehavior::Flush, x11_visual_xid: None, } } } /// Attributes to use when creating an OpenGL [`Context`]. /// /// [`Context`]: struct.Context.html #[derive(Clone, Debug)] pub struct GlAttributes<S> { /// An existing context with which some OpenGL objects get shared. /// /// The default is `None`. pub sharing: Option<S>, /// Version to try create. See [`GlRequest`] for more infos. /// /// The default is [`Latest`]. /// /// [`Latest`]: enum.GlRequest.html#variant.Latest /// [`GlRequest`]: enum.GlRequest.html pub version: GlRequest, /// OpenGL profile to use. /// /// The default is `None`. pub profile: Option<GlProfile>, /// Whether to enable the `debug` flag of the context. /// /// Debug contexts are usually slower but give better error reporting. /// /// The default is `true` in debug mode and `false` in release mode. pub debug: bool, /// How the OpenGL [`Context`] should detect errors. /// /// The default is `NotRobust` because this is what is typically expected /// when you create an OpenGL [`Context`]. However for safety you should /// consider [`TryRobustLoseContextOnReset`]. /// /// [`Context`]: struct.Context.html /// [`TryRobustLoseContextOnReset`]: /// enum.Robustness.html#variant.TryRobustLoseContextOnReset pub robustness: Robustness, /// Whether to use vsync. If vsync is enabled, calling `swap_buffers` will /// block until the screen refreshes. This is typically used to prevent /// screen tearing. /// /// The default is `false`. pub vsync: bool, } impl<S> GlAttributes<S> { /// Turns the `sharing` parameter into another type by calling a closure. #[inline] pub fn map_sharing<F, T>(self, f: F) -> GlAttributes<T> where F: FnOnce(S) -> T, { GlAttributes { sharing: self.sharing.map(f), version: self.version, profile: self.profile, debug: self.debug, robustness: self.robustness, vsync: self.vsync, } } /// Turns the `sharing` parameter into another type. #[inline] fn set_sharing<T>(self, sharing: Option<T>) -> GlAttributes<T> { GlAttributes { sharing, version: self.version, profile: self.profile, debug: self.debug, robustness: self.robustness, vsync: self.vsync, } } } impl<S> Default for GlAttributes<S> { #[inline] fn default() -> GlAttributes<S> { GlAttributes { sharing: None, version: GlRequest::Latest, profile: None, debug: cfg!(debug_assertions), robustness: Robustness::NotRobust, vsync: false, } } } // Rectangles to submit as buffer damage. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct Rect { pub x: u32, pub y: u32, pub width: u32, pub height: u32, }