Files
ab_glyph_rasterizer
addr2line
adler
andrew
approx
arrayvec
ash
atom
backtrace
bitflags
byteorder
calloop
cfg_if
colorful
conrod_core
conrod_derive
conrod_example_shared
conrod_gfx
conrod_glium
conrod_piston
conrod_rendy
conrod_vulkano
conrod_wgpu
conrod_winit
copyless
copypasta
crossbeam
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_queue
crossbeam_utils
daggy
dlib
downcast_rs
draw_state
either
fixedbitset
float
fnv
futures
futures_channel
futures_core
futures_executor
futures_io
futures_macro
futures_sink
futures_task
futures_util
async_await
future
io
lock
sink
stream
task
fxhash
getrandom
gfx
gfx_backend_empty
gfx_backend_vulkan
gfx_core
gfx_descriptor
gfx_hal
gfx_memory
gimli
glium
glutin
glutin_egl_sys
glutin_glx_sys
graphics
half
hibitset
inplace_it
input
instant
interpolation
iovec
itoa
lazy_static
lazycell
libc
libloading
line_drawing
linked_hash_map
lock_api
log
maybe_uninit
memchr
memmap
memoffset
miniz_oxide
mio
mio_extras
naga
net2
nix
nom
num
num_bigint
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
object
once_cell
ordered_float
ordermap
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
petgraph
pin_project
pin_project_internal
pin_project_lite
pin_utils
ppv_lite86
proc_macro2
proc_macro_hack
proc_macro_nested
quote
rand
rand_chacha
rand_core
raw_window_handle
read_color
relevant
rendy
rendy_chain
rendy_command
rendy_core
rendy_descriptor
rendy_factory
rendy_frame
rendy_graph
rendy_init
rendy_memory
rendy_mesh
rendy_resource
rendy_shader
rendy_texture
rendy_wsi
rustc_demangle
rustc_hash
rusttype
ryu
same_file
scoped_tls
scopeguard
serde
serde_derive
serde_json
shaderc
shaderc_sys
shared_library
slab
smallvec
smithay_client_toolkit
smithay_clipboard
spirv_headers
stb_truetype
syn
takeable_option
texture
thiserror
thiserror_impl
thread_profiler
time
tracing
tracing_core
ttf_parser
typed_arena
unicode_xid
vecmath
viewport
vk_sys
void
vulkano
buffer
command_buffer
descriptor
device
framebuffer
image
instance
memory
pipeline
query
swapchain
sync
vulkano_shaders
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
wgpu
wgpu_core
wgpu_types
winit
x11
x11_clipboard
x11_dl
xcb
xcursor
xdg
xml
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
// Copyright 2016 Amanieu d'Antras
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
// http://opensource.org/licenses/MIT>, at your option. This file may not be
// copied, modified, or distributed except according to those terms.

//! This library exposes a low-level API for creating your own efficient
//! synchronization primitives.
//!
//! # The parking lot
//!
//! To keep synchronization primitives small, all thread queuing and suspending
//! functionality is offloaded to the *parking lot*. The idea behind this is based
//! on the Webkit [`WTF::ParkingLot`](https://webkit.org/blog/6161/locking-in-webkit/)
//! class, which essentially consists of a hash table mapping of lock addresses
//! to queues of parked (sleeping) threads. The Webkit parking lot was itself
//! inspired by Linux [futexes](http://man7.org/linux/man-pages/man2/futex.2.html),
//! but it is more powerful since it allows invoking callbacks while holding a
//! queue lock.
//!
//! There are two main operations that can be performed on the parking lot:
//!
//!  - *Parking* refers to suspending the thread while simultaneously enqueuing it
//! on a queue keyed by some address.
//! - *Unparking* refers to dequeuing a thread from a queue keyed by some address
//! and resuming it.
//!
//! See the documentation of the individual functions for more details.
//!
//! # Building custom synchronization primitives
//!
//! Building custom synchronization primitives is very simple since the parking
//! lot takes care of all the hard parts for you. A simple example for a
//! custom primitive would be to integrate a `Mutex` inside another data type.
//! Since a mutex only requires 2 bits, it can share space with other data.
//! For example, one could create an `ArcMutex` type that combines the atomic
//! reference count and the two mutex bits in the same atomic word.

#![warn(missing_docs)]
#![warn(rust_2018_idioms)]
#![cfg_attr(
    all(target_env = "sgx", target_vendor = "fortanix"),
    feature(sgx_platform)
)]
#![cfg_attr(
    all(
        feature = "nightly",
        target_arch = "wasm32",
        target_feature = "atomics"
    ),
    feature(checked_duration_since, stdsimd)
)]
#![cfg_attr(
    all(feature = "nightly", target_os = "cloudabi",),
    feature(thread_local, checked_duration_since)
)]

mod parking_lot;
mod spinwait;
mod thread_parker;
mod util;
mod word_lock;

pub use self::parking_lot::deadlock;
pub use self::parking_lot::{park, unpark_all, unpark_filter, unpark_one, unpark_requeue};
pub use self::parking_lot::{
    FilterOp, ParkResult, ParkToken, RequeueOp, UnparkResult, UnparkToken,
};
pub use self::parking_lot::{DEFAULT_PARK_TOKEN, DEFAULT_UNPARK_TOKEN};
pub use self::spinwait::SpinWait;