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use { crate::escape::{Escape, Handle, Terminal}, smallvec::SmallVec, std::collections::VecDeque, }; /// Resource usage epochs. #[doc(hidden)] #[derive(Clone, Debug)] pub struct Epochs { /// 2D array of epochs. pub values: SmallVec<[SmallVec<[u64; 8]>; 4]>, } impl Epochs { fn is_before(&self, other: &Self) -> bool { debug_assert_eq!(self.values.len(), other.values.len()); self.values.iter().zip(other.values.iter()).all(|(a, b)| { debug_assert_eq!(a.len(), b.len()); a.iter().zip(b.iter()).all(|(a, b)| a < b) }) } } /// Resource handler. #[derive(Debug)] pub struct ResourceTracker<T> { terminal: Terminal<T>, dropped: VecDeque<(Epochs, T)>, } impl<T> Default for ResourceTracker<T> { fn default() -> Self { ResourceTracker { terminal: Terminal::default(), dropped: VecDeque::default(), } } } impl<T> ResourceTracker<T> { /// Create new resource manager. pub fn new() -> Self { Self::default() } /// Wrap resource instance into `Escape`. pub fn escape(&self, resource: T) -> Escape<T> where T: Sized, { Escape::escape(resource, &self.terminal) } /// Wrap resource instance into `Handle`. pub fn handle(&self, resource: T) -> Handle<T> where T: Sized, { self.escape(resource).into() } /// Cleanup dropped resources. /// /// # Safety /// /// `next` epochs must contain epoch indices that aren't started yet /// `complete` epochs must contain epoch indices that are complete. /// Can be guaranteed with fence wait. /// pub fn cleanup(&mut self, mut dispose: impl FnMut(T), next: &Epochs, complete: &Epochs) { while let Some((epoch, resource)) = self.dropped.pop_front() { if !epoch.is_before(complete) { self.dropped.push_front((epoch, resource)); break; } dispose(resource); } self.dropped .extend(self.terminal.drain().map(|res| (next.clone(), res))); } /// Cleanup all dropped resources. /// /// # Safety /// /// All dropped resources must be unused. /// Can be guaranteed with device idle wait. /// pub fn dispose(&mut self, dispose: impl FnMut(T)) { self.dropped .drain(..) .map(|(_, res)| res) .chain(self.terminal.drain()) .for_each(dispose); } }