Files
ab_glyph_rasterizer
addr2line
adler
andrew
approx
arrayvec
ash
atom
backtrace
bitflags
byteorder
calloop
cfg_if
colorful
conrod_core
conrod_derive
conrod_example_shared
conrod_gfx
conrod_glium
conrod_piston
conrod_rendy
conrod_vulkano
conrod_wgpu
conrod_winit
copyless
copypasta
crossbeam
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_queue
crossbeam_utils
daggy
dlib
downcast_rs
draw_state
either
fixedbitset
float
fnv
futures
futures_channel
futures_core
futures_executor
futures_io
futures_macro
futures_sink
futures_task
futures_util
async_await
future
io
lock
sink
stream
task
fxhash
getrandom
gfx
gfx_backend_empty
gfx_backend_vulkan
gfx_core
gfx_descriptor
gfx_hal
gfx_memory
gimli
glium
glutin
glutin_egl_sys
glutin_glx_sys
graphics
half
hibitset
inplace_it
input
instant
interpolation
iovec
itoa
lazy_static
lazycell
libc
libloading
line_drawing
linked_hash_map
lock_api
log
maybe_uninit
memchr
memmap
memoffset
miniz_oxide
mio
mio_extras
naga
net2
nix
nom
num
num_bigint
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
object
once_cell
ordered_float
ordermap
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
petgraph
pin_project
pin_project_internal
pin_project_lite
pin_utils
ppv_lite86
proc_macro2
proc_macro_hack
proc_macro_nested
quote
rand
rand_chacha
rand_core
raw_window_handle
read_color
relevant
rendy
rendy_chain
rendy_command
rendy_core
rendy_descriptor
rendy_factory
rendy_frame
rendy_graph
rendy_init
rendy_memory
rendy_mesh
rendy_resource
rendy_shader
rendy_texture
rendy_wsi
rustc_demangle
rustc_hash
rusttype
ryu
same_file
scoped_tls
scopeguard
serde
serde_derive
serde_json
shaderc
shaderc_sys
shared_library
slab
smallvec
smithay_client_toolkit
smithay_clipboard
spirv_headers
stb_truetype
syn
takeable_option
texture
thiserror
thiserror_impl
thread_profiler
time
tracing
tracing_core
ttf_parser
typed_arena
unicode_xid
vecmath
viewport
vk_sys
void
vulkano
buffer
command_buffer
descriptor
device
framebuffer
image
instance
memory
pipeline
query
swapchain
sync
vulkano_shaders
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
wgpu
wgpu_core
wgpu_types
winit
x11
x11_clipboard
x11_dl
xcb
xcursor
xdg
xml
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
//! Typed pixel formats.

//! More information on these can be found [here](https://vulkan.lunarg.com/doc/view/1.0.30.0/linux/vkspec.chunked/ch31s03.html#VkFormat)

//!


/// Normalized unsigned integer representation

#[derive(Clone, Copy, Debug, Default)]
pub struct Unorm;

/// Normalized signed integer representation

#[derive(Clone, Copy, Debug, Default)]
pub struct Inorm;

/// Unsigned integer representation

#[derive(Clone, Copy, Debug, Default)]
pub struct Uint;

/// Signed integer representation

#[derive(Clone, Copy, Debug, Default)]
pub struct Int;

/// Unsigned scaled integer representation

#[derive(Clone, Copy, Debug, Default)]
pub struct Uscaled;

/// Signed scaled integer representation

#[derive(Clone, Copy, Debug, Default)]
pub struct Iscaled;

/// `Unorm` but in with srgb gammar correction.

#[derive(Clone, Copy, Debug, Default)]
pub struct Srgb;

/// Floating point representation.

#[derive(Clone, Copy, Debug, Default)]
pub struct Float;

/// 8 bits marker type

#[derive(Clone, Copy, Debug, Default)]
pub struct _8;

/// 16 bits marker type

#[derive(Clone, Copy, Debug, Default)]
pub struct _16;

/// 32 bits marker type

#[derive(Clone, Copy, Debug, Default)]
pub struct _32;

/// 64 bits marker type

#[derive(Clone, Copy, Debug, Default)]
pub struct _64;

/// Byte size of each channel in the image, such as Red, Green,

/// or other channels depending on the format.

pub trait ChannelSize {
    /// Channel representation.

    const SIZE: u32;
}

impl ChannelSize for _8 {
    const SIZE: u32 = 1;
}
impl ChannelSize for _16 {
    const SIZE: u32 = 2;
}
impl ChannelSize for _32 {
    const SIZE: u32 = 4;
}
impl ChannelSize for _64 {
    const SIZE: u32 = 8;
}

/// Channel representation as a Rust type

pub trait ChannelRepr<S> {
    /// Newtype to reduce verbosity of representing a Channel in Rust

    type Repr: Sized + std::fmt::Debug + Default + Copy + Send + Sync + 'static;
}

/// Generates an impl for a Channel

macro_rules! impl_channel_repr {
    ($($type:ident * $size:ident = $repr:ident;)*) => {
        $(
            impl ChannelRepr<$size> for $type { type Repr = $repr; }
        )*
    };
}

// Actually generates the impl for the below types

impl_channel_repr! {
    Unorm * _8 = u8;
    Inorm * _8 = u8;
    Uint * _8 = u8;
    Int * _8 = u8;
    Uscaled * _8 = u8;
    Iscaled * _8 = u8;
    Srgb * _8 = u8;

    Unorm * _16 = u16;
    Inorm * _16 = u16;
    Uint * _16 = u16;
    Int * _16 = u16;
    Uscaled * _16 = u16;
    Iscaled * _16 = u16;
    Srgb * _16 = u16;

    Unorm * _32 = u32;
    Inorm * _32 = u32;
    Uint * _32 = u32;
    Int * _32 = u32;
    Uscaled * _32 = u32;
    Iscaled * _32 = u32;
    Srgb * _32 = u32;
    Float * _32 = f32;

    Unorm * _64 = u64;
    Inorm * _64 = u64;
    Uint * _64 = u64;
    Int * _64 = u64;
    Uscaled * _64 = u64;
    Iscaled * _64 = u64;
    Srgb * _64 = u64;
    Float * _64 = f64;
}

/// Red channel.

#[derive(Clone, Copy, Debug, Default)]
pub struct R;

/// Red-green channels.

#[derive(Clone, Copy, Debug, Default)]
pub struct Rg;

/// Red-green-blue channels.

#[derive(Clone, Copy, Debug, Default)]
pub struct Rgb;

/// Red-green-blue-alpha channels.

#[derive(Clone, Copy, Debug, Default)]
pub struct Rgba;

/// Blue-green-red channels.

#[derive(Clone, Copy, Debug, Default)]
pub struct Bgr;

/// Blue-green-red-alpha channels.

#[derive(Clone, Copy, Debug, Default)]
pub struct Bgra;

/// Alpha-blue-green-red channels.

#[derive(Clone, Copy, Debug, Default)]
pub struct Abgr;

/// Pixel representation as a Rust type

pub trait PixelRepr<S, T> {
    /// Newtype to reduce verbosity of representing a Pixel in Rust

    type Repr: Sized + std::fmt::Debug + Default + Copy + Send + Sync + 'static;
}

/// Returns the number of channels for common RGBA combinations

macro_rules! num_channels {
    (R) => {
        1
    };
    (Rg) => {
        2
    };
    (Rgb) => {
        3
    };
    (Rgba) => {
        4
    };
    (Bgr) => {
        3
    };
    (Bgra) => {
        4
    };
    (Abgr) => {
        4
    };
}

/// Generates the Pixel impl for various Channels

macro_rules! impl_pixel_repr {
    ($($channels:ident;)*) => {
        $(
            impl<S, T> PixelRepr<S, T> for $channels
            where
                S: ChannelSize,
                T: ChannelRepr<S>,
            {
                type Repr = [<T as ChannelRepr<S>>::Repr; num_channels!($channels)];
            }
        )*
    };
}

// Actually use the macro to generate the implementations

impl_pixel_repr! {
    R;
    Rg;
    Rgb;
    Rgba;
    Bgr;
    Bgra;
    Abgr;
}

/// One pixel

#[repr(transparent)]
pub struct Pixel<C, S, T>
where
    C: PixelRepr<S, T>,
{
    /// Pixel representation.

    pub repr: <C as PixelRepr<S, T>>::Repr,
}

impl<C, S, T> Copy for Pixel<C, S, T> where C: PixelRepr<S, T> {}

impl<C, S, T> Clone for Pixel<C, S, T>
where
    C: PixelRepr<S, T>,
{
    fn clone(&self) -> Self {
        Pixel {
            repr: self.repr.clone(),
        }
    }
}

impl<C, S, T> std::fmt::Debug for Pixel<C, S, T>
where
    C: PixelRepr<S, T>,
{
    fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        fmt.debug_struct("Pixel").field("repr", &self.repr).finish()
    }
}

impl<C, S, T> Default for Pixel<C, S, T>
where
    C: PixelRepr<S, T>,
{
    fn default() -> Self {
        Pixel {
            repr: C::Repr::default(),
        }
    }
}

/// AsPixel trait for extracting the underlying data representation information from a Rust data type

/// # Example

/// ```rust,no-run

/// struct Rgba([u8; 4]);

/// ```

pub trait AsPixel: Copy + std::fmt::Debug + Default + Send + Sync + 'static {
    /// Name of the pixel type.

    const NAME: &'static str;

    /// Size of the pixel.

    const SIZE: u32;

    /// Pixel format.

    const FORMAT: rendy_core::hal::format::Format;
}

macro_rules! impl_pixel {
    ($($alias:ident = $channels:ident $size:ident $type:ident;)*) => {
        $(
            /// Pixel type alias.

            pub type $alias = Pixel<$channels, $size, $type>;

            impl AsPixel for $alias {
                const NAME: &'static str = stringify!($alias);
                const SIZE: u32 = num_channels!($channels) * <$size as ChannelSize>::SIZE;
                const FORMAT: rendy_core::hal::format::Format = rendy_core::hal::format::Format::$alias;
            }
        )*
    };
}

// Actually implement AsPixel for all the formats

// TODO: Implement AsPixel for the Float; they are commented out until then

impl_pixel! {
    R8Unorm = R _8 Unorm;
    R8Snorm = R _8 Inorm;
    R8Uscaled = R _8 Uscaled;
    R8Sscaled = R _8 Iscaled;
    R8Uint = R _8 Uint;
    R8Sint = R _8 Int;
    R8Srgb = R _8 Srgb;
    Rg8Unorm = Rg _8 Unorm;
    Rg8Snorm = Rg _8 Inorm;
    Rg8Uscaled = Rg _8 Uscaled;
    Rg8Sscaled = Rg _8 Iscaled;
    Rg8Uint = Rg _8 Uint;
    Rg8Sint = Rg _8 Int;
    Rg8Srgb = Rg _8 Srgb;
    Rgb8Unorm = Rgb _8 Unorm;
    Rgb8Snorm = Rgb _8 Inorm;
    Rgb8Uscaled = Rgb _8 Uscaled;
    Rgb8Sscaled = Rgb _8 Iscaled;
    Rgb8Uint = Rgb _8 Uint;
    Rgb8Sint = Rgb _8 Int;
    Rgb8Srgb = Rgb _8 Srgb;
    Bgr8Unorm = Bgr _8 Unorm;
    Bgr8Snorm = Bgr _8 Inorm;
    Bgr8Uscaled = Bgr _8 Uscaled;
    Bgr8Sscaled = Bgr _8 Iscaled;
    Bgr8Uint = Bgr _8 Uint;
    Bgr8Sint = Bgr _8 Int;
    Bgr8Srgb = Bgr _8 Srgb;
    Rgba8Unorm = Rgba _8 Unorm;
    Rgba8Snorm = Rgba _8 Inorm;
    Rgba8Uscaled = Rgba _8 Uscaled;
    Rgba8Sscaled = Rgba _8 Iscaled;
    Rgba8Uint = Rgba _8 Uint;
    Rgba8Sint = Rgba _8 Int;
    Rgba8Srgb = Rgba _8 Srgb;
    Bgra8Unorm = Bgra _8 Unorm;
    Bgra8Snorm = Bgra _8 Inorm;
    Bgra8Uscaled = Bgra _8 Uscaled;
    Bgra8Sscaled = Bgra _8 Iscaled;
    Bgra8Uint = Bgra _8 Uint;
    Bgra8Sint = Bgra _8 Int;
    Bgra8Srgb = Bgra _8 Srgb;
    Abgr8Unorm = Abgr _8 Unorm;
    Abgr8Snorm = Abgr _8 Inorm;
    Abgr8Uscaled = Abgr _8 Uscaled;
    Abgr8Sscaled = Abgr _8 Iscaled;
    Abgr8Uint = Abgr _8 Uint;
    Abgr8Sint = Abgr _8 Int;
    Abgr8Srgb = Abgr _8 Srgb;
    R16Unorm = R _16 Unorm;
    R16Snorm = R _16 Inorm;
    R16Uscaled = R _16 Uscaled;
    R16Sscaled = R _16 Iscaled;
    R16Uint = R _16 Uint;
    R16Sint = R _16 Int;
    // R16Sfloat = R _16 Float;

    Rg16Unorm = Rg _16 Unorm;
    Rg16Snorm = Rg _16 Inorm;
    Rg16Uscaled = Rg _16 Uscaled;
    Rg16Sscaled = Rg _16 Iscaled;
    Rg16Uint = Rg _16 Uint;
    Rg16Sint = Rg _16 Int;
    // Rg16Sfloat = Rg _16 Float;

    Rgb16Unorm = Rgb _16 Unorm;
    Rgb16Snorm = Rgb _16 Inorm;
    Rgb16Uscaled = Rgb _16 Uscaled;
    Rgb16Sscaled = Rgb _16 Iscaled;
    Rgb16Uint = Rgb _16 Uint;
    Rgb16Sint = Rgb _16 Int;
    // Rgb16Sfloat = Rgb _16 Float;

    Rgba16Unorm = Rgba _16 Unorm;
    Rgba16Snorm = Rgba _16 Inorm;
    Rgba16Uscaled = Rgba _16 Uscaled;
    Rgba16Sscaled = Rgba _16 Iscaled;
    Rgba16Uint = Rgba _16 Uint;
    Rgba16Sint = Rgba _16 Int;
    // Rgba16Sfloat = Rgba _16 Float;

    R32Uint = R _32 Uint;
    R32Sint = R _32 Int;
    R32Sfloat = R _32 Float;
    Rg32Uint = Rg _32 Uint;
    Rg32Sint = Rg _32 Int;
    Rg32Sfloat = Rg _32 Float;
    Rgb32Uint = Rgb _32 Uint;
    Rgb32Sint = Rgb _32 Int;
    Rgb32Sfloat = Rgb _32 Float;
    Rgba32Uint = Rgba _32 Uint;
    Rgba32Sint = Rgba _32 Int;
    Rgba32Sfloat = Rgba _32 Float;
    R64Uint = R _64 Uint;
    R64Sint = R _64 Int;
    R64Sfloat = R _64 Float;
    Rg64Uint = Rg _64 Uint;
    Rg64Sint = Rg _64 Int;
    Rg64Sfloat = Rg _64 Float;
    Rgb64Uint = Rgb _64 Uint;
    Rgb64Sint = Rgb _64 Int;
    Rgb64Sfloat = Rgb _64 Float;
    Rgba64Uint = Rgba _64 Uint;
    Rgba64Sint = Rgba _64 Int;
    Rgba64Sfloat = Rgba _64 Float;
}

#[cfg(feature = "palette")]
mod palette_pixel {
    //! A palette_pixel represents is a type that represents a single color value

    //! in a color space.

    //!

    use palette::{
        encoding,
        luma::{Luma, LumaStandard, Lumaa},
        rgb::{Rgb, RgbStandard, Rgba},
        white_point::D65,
        Component,
    };

    macro_rules! impl_from_palette {
        (# $color:ident R as $encoding:path) => {
            {
                let f = $color.into_format();
                let _: (f32,) = f.into_components();
                let (r,) = f.into_encoding::<$encoding>().into_format().into_components();
                Self { repr: [r] }
            }
        };
        (# $color:ident Rg as $encoding:path) => {
            {
                let f = $color.into_format();
                let _: (f32,f32) = f.into_components();
                let (r,g) = f.into_encoding::<$encoding>().into_format().into_components();
                Self { repr: [r,g] }
            }
        };
        (# $color:ident Rgb as $encoding:path) => {
            {
                let f = $color.into_format();
                let _: (f32,f32,f32) = f.into_components();
                let (r,g,b) = f.into_encoding::<$encoding>().into_format().into_components();
                Self { repr: [r,g,b] }
            }
        };
        (# $color:ident Rgba as $encoding:path) => {
            {
                let f = $color.into_format();
                let _: (f32,f32,f32,f32) = f.into_components();
                let (r,g,b,a) = f.into_encoding::<$encoding>().into_format().into_components();
                Self { repr: [r,g,b,a] }
            }
        };

        ($($container:path as $encoding:path : $standard:path => $channels:ident $($repr:ident)|+),* $(,)*) => {$($(
            impl<S, T, B> From<$container> for super::Pixel<super::$channels, B, super::$repr>
            where
                S: $standard,
                T: Component,
                B: super::ChannelSize,
                super::$repr: super::ChannelRepr<B>,
                <super::$repr as super::ChannelRepr<B>>::Repr: Component,
            {
                fn from(color: $container) -> Self {
                    impl_from_palette!(# color $channels as $encoding)
                }
            }
        )+)*};
    }

    impl_from_palette! {
        Rgb<S, T> as encoding::Srgb: RgbStandard<Space = encoding::Srgb> => Rgb Srgb,
        Rgba<S, T> as encoding::Srgb: RgbStandard<Space = encoding::Srgb> => Rgba Srgb,
        Luma<S, T> as encoding::Srgb: LumaStandard<WhitePoint = D65> => R Srgb,
        Lumaa<S, T> as encoding::Srgb: LumaStandard<WhitePoint = D65> => Rg Srgb,

        Rgb<S, T> as encoding::Linear<encoding::Srgb>: RgbStandard<Space = encoding::Srgb> => Rgb Unorm | Float,
        Rgba<S, T> as encoding::Linear<encoding::Srgb>: RgbStandard<Space = encoding::Srgb> => Rgba Unorm | Float,

        Luma<S, T> as encoding::Linear<D65>: LumaStandard<WhitePoint = D65> => R Unorm | Float,
        Lumaa<S, T> as encoding::Linear<D65>: LumaStandard<WhitePoint = D65> => Rg Unorm | Float,
    }
}