Files
ab_glyph_rasterizer
addr2line
adler
andrew
approx
arrayvec
ash
atom
backtrace
bitflags
byteorder
calloop
cfg_if
colorful
conrod_core
conrod_derive
conrod_example_shared
conrod_gfx
conrod_glium
conrod_piston
conrod_rendy
conrod_vulkano
conrod_wgpu
conrod_winit
copyless
copypasta
crossbeam
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_queue
crossbeam_utils
daggy
dlib
downcast_rs
draw_state
either
fixedbitset
float
fnv
futures
futures_channel
futures_core
futures_executor
futures_io
futures_macro
futures_sink
futures_task
futures_util
async_await
future
io
lock
sink
stream
task
fxhash
getrandom
gfx
gfx_backend_empty
gfx_backend_vulkan
gfx_core
gfx_descriptor
gfx_hal
gfx_memory
gimli
glium
glutin
glutin_egl_sys
glutin_glx_sys
graphics
half
hibitset
inplace_it
input
instant
interpolation
iovec
itoa
lazy_static
lazycell
libc
libloading
line_drawing
linked_hash_map
lock_api
log
maybe_uninit
memchr
memmap
memoffset
miniz_oxide
mio
mio_extras
naga
net2
nix
nom
num
num_bigint
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
object
once_cell
ordered_float
ordermap
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
petgraph
pin_project
pin_project_internal
pin_project_lite
pin_utils
ppv_lite86
proc_macro2
proc_macro_hack
proc_macro_nested
quote
rand
rand_chacha
rand_core
raw_window_handle
read_color
relevant
rendy
rendy_chain
rendy_command
rendy_core
rendy_descriptor
rendy_factory
rendy_frame
rendy_graph
rendy_init
rendy_memory
rendy_mesh
rendy_resource
rendy_shader
rendy_texture
rendy_wsi
rustc_demangle
rustc_hash
rusttype
ryu
same_file
scoped_tls
scopeguard
serde
serde_derive
serde_json
shaderc
shaderc_sys
shared_library
slab
smallvec
smithay_client_toolkit
smithay_clipboard
spirv_headers
stb_truetype
syn
takeable_option
texture
thiserror
thiserror_impl
thread_profiler
time
tracing
tracing_core
ttf_parser
typed_arena
unicode_xid
vecmath
viewport
vk_sys
void
vulkano
buffer
command_buffer
descriptor
device
framebuffer
image
instance
memory
pipeline
query
swapchain
sync
vulkano_shaders
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
wgpu
wgpu_core
wgpu_types
winit
x11
x11_clipboard
x11_dl
xcb
xcursor
xdg
xml
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

//! Shaderc system library FFI, building, and linking
//!
//! This crate contains the lower-level C interface for the Shaderc library.
//! For the higher-level Rust-friendly interface, please see the
//! [shaderc](https://docs.rs/shaderc) crate.
//!
//! The [Shaderc](https://github.com/google/shaderc) library provides an API
//! for compiling GLSL/HLSL source code to SPIRV modules. It has been shipping
//! in the Android NDK since version r12b.
//!
//! This crate contains Rust FFI inteface to the Shaderc library. It also
//! handles system library detection and building from source if no system
//! library installed via `build.rs`.
//!
//! The order of preference in which the build script will attempt to obtain
//! Shaderc can be controlled by several options:
//!
//! 1. The option `--features build-from-source` will prevent automatic library
//!    detection and force building from source.
//! 2. If the `SHADERC_LIB_DIR` environment variable is set to
//!    `/path/to/shaderc/libs/`, it will take precedence and
//!    `libshaderc_combined.a` (and the glslang and SPIRV libraries on Linux)
//!    will be searched in the `/path/to/shaderc/libs/` directory.
//! 3. On Linux, `/usr/lib/` will be automatically searched for system libraries
//!    if none of the above were given.
//! 4. If no other option was set or succeeded, shaderc-sys will fall back to
//!    checking out and compiling a copy of Shaderc.  This procedure is quite
//!    slow.
//!
//! The build script also tries to check whether [Ninja](https://ninja-build.org/)
//! is available on `PATH`. Ninja is required to build with Visual Studio because
//! MSBuild does not support paths longer than MAX_PATH. On other platforms,
//! Ninja is optional but is generally faster than the default build tool.

#![allow(non_camel_case_types)]

extern crate libc;
use libc::{c_char, c_int, c_void, size_t};

pub enum ShadercCompiler {}
pub enum ShadercCompileOptions {}
pub enum ShadercCompilationResult {}

#[repr(C)]
pub struct shaderc_include_result {
    pub source_name: *const c_char,
    pub source_name_length: size_t,
    pub content: *const c_char,
    pub content_length: size_t,
    pub user_data: *mut c_void,
}

type shaderc_include_resolve_fn = extern "C" fn(
    user_data: *mut c_void,
    requested_source: *const c_char,
    type_: c_int,
    requesting_source: *const c_char,
    include_depth: size_t,
) -> *mut shaderc_include_result;

type shaderc_include_result_release_fn =
    extern "C" fn(user_data: *mut c_void, include_result: *mut shaderc_include_result);

extern "C" {
    pub fn shaderc_compiler_initialize() -> *mut ShadercCompiler;
    pub fn shaderc_compiler_release(compiler: *mut ShadercCompiler);

    pub fn shaderc_compile_into_spv(
        compiler: *const ShadercCompiler,
        source_text: *const c_char,
        source_size: size_t,
        shader_kind: i32,
        input_file_name: *const c_char,
        entry_point_name: *const c_char,
        additional_options: *const ShadercCompileOptions,
    ) -> *mut ShadercCompilationResult;
    pub fn shaderc_compile_into_spv_assembly(
        compiler: *const ShadercCompiler,
        source_text: *const c_char,
        source_size: size_t,
        shader_kind: i32,
        input_file_name: *const c_char,
        entry_point_name: *const c_char,
        additional_options: *const ShadercCompileOptions,
    ) -> *mut ShadercCompilationResult;
    pub fn shaderc_compile_into_preprocessed_text(
        compiler: *const ShadercCompiler,
        source_text: *const c_char,
        source_size: size_t,
        shader_kind: i32,
        input_file_name: *const c_char,
        entry_point_name: *const c_char,
        additional_options: *const ShadercCompileOptions,
    ) -> *mut ShadercCompilationResult;
    pub fn shaderc_assemble_into_spv(
        compiler: *const ShadercCompiler,
        source_assembly: *const c_char,
        source_size: size_t,
        additional_options: *const ShadercCompileOptions,
    ) -> *mut ShadercCompilationResult;

    pub fn shaderc_compile_options_initialize() -> *mut ShadercCompileOptions;
    pub fn shaderc_compile_options_clone(
        options: *const ShadercCompileOptions,
    ) -> *mut ShadercCompileOptions;
    pub fn shaderc_compile_options_release(options: *mut ShadercCompileOptions);

    pub fn shaderc_compile_options_add_macro_definition(
        options: *mut ShadercCompileOptions,
        name: *const c_char,
        name_length: size_t,
        value: *const c_char,
        vaule_length: size_t,
    );
    pub fn shaderc_compile_options_set_source_language(
        options: *mut ShadercCompileOptions,
        language: i32,
    );
    pub fn shaderc_compile_options_set_generate_debug_info(options: *mut ShadercCompileOptions);
    pub fn shaderc_compile_options_set_optimization_level(
        options: *mut ShadercCompileOptions,
        level: i32,
    );
    pub fn shaderc_compile_options_set_forced_version_profile(
        options: *mut ShadercCompileOptions,
        version: c_int,
        profile: i32,
    );
    pub fn shaderc_compile_options_set_include_callbacks(
        options: *mut ShadercCompileOptions,
        resolver: shaderc_include_resolve_fn,
        result_releaser: shaderc_include_result_release_fn,
        user_data: *mut c_void,
    );
    pub fn shaderc_compile_options_set_suppress_warnings(options: *mut ShadercCompileOptions);
    pub fn shaderc_compile_options_set_warnings_as_errors(options: *mut ShadercCompileOptions);
    pub fn shaderc_compile_options_set_target_env(
        options: *mut ShadercCompileOptions,
        env: i32,
        version: u32,
    );
    pub fn shaderc_compile_options_set_limit(
        options: *mut ShadercCompileOptions,
        limit: i32,
        value: c_int,
    );
    pub fn shaderc_compile_options_set_auto_bind_uniforms(
        options: *mut ShadercCompileOptions,
        auto_bind: bool,
    );
    pub fn shaderc_compile_options_set_hlsl_io_mapping(
        options: *mut ShadercCompileOptions,
        hlsl_iomap: bool,
    );
    pub fn shaderc_compile_options_set_hlsl_offsets(
        options: *mut ShadercCompileOptions,
        hlsl_offsets: bool,
    );
    pub fn shaderc_compile_options_set_binding_base(
        options: *mut ShadercCompileOptions,
        resource_kind: c_int,
        base: u32,
    );
    pub fn shaderc_compile_options_set_binding_base_for_stage(
        options: *mut ShadercCompileOptions,
        shader_kind: c_int,
        resource_kind: c_int,
        base: u32,
    );
    pub fn shaderc_compile_options_set_hlsl_register_set_and_binding(
        options: *mut ShadercCompileOptions,
        register: *const c_char,
        set: *const c_char,
        binding: *const c_char,
    );
    pub fn shaderc_compile_options_set_hlsl_register_set_and_binding_for_stage(
        options: *mut ShadercCompileOptions,
        shader_kind: c_int,
        register: *const c_char,
        set: *const c_char,
        binding: *const c_char,
    );

    pub fn shaderc_result_release(result: *mut ShadercCompilationResult);
    pub fn shaderc_result_get_compilation_status(
        result: *const ShadercCompilationResult,
    ) -> i32;
    pub fn shaderc_result_get_num_errors(result: *const ShadercCompilationResult) -> size_t;
    pub fn shaderc_result_get_num_warnings(result: *const ShadercCompilationResult) -> size_t;
    pub fn shaderc_result_get_error_message(
        result: *const ShadercCompilationResult,
    ) -> *const c_char;
    pub fn shaderc_result_get_length(result: *const ShadercCompilationResult) -> size_t;
    pub fn shaderc_result_get_bytes(result: *const ShadercCompilationResult) -> *const c_char;

    pub fn shaderc_get_spv_version(version: *mut c_int, revision: *mut c_int);
    pub fn shaderc_parse_version_profile(
        str: *const c_char,
        version: *mut c_int,
        profile: *mut i32,
    ) -> bool;
}