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// Copyright (c) 2017 The vulkano developers // Licensed under the Apache License, Version 2.0 // <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT // license <LICENSE-MIT or http://opensource.org/licenses/MIT>, // at your option. All files in the project carrying such // notice may not be copied, modified, or distributed except // according to those terms. use std::iter; use buffer::BufferAccess; use pipeline::vertex::AttributeInfo; use pipeline::vertex::IncompatibleVertexDefinitionError; use pipeline::vertex::InputRate; use pipeline::vertex::VertexDefinition; use pipeline::vertex::VertexSource; /// Implementation of `VertexDefinition` for drawing with no buffers at all. /// /// This is only useful if your shaders come up with vertex data on their own, e.g. by inspecting /// `gl_VertexIndex` pub struct BufferlessDefinition; /// Value to be passed as the vertex source for bufferless draw commands. /// /// Note that the concrete type of the graphics pipeline using `BufferlessDefinition` must be /// visible to the command buffer builder for this to be usable. pub struct BufferlessVertices { pub vertices: usize, pub instances: usize, } unsafe impl VertexSource<BufferlessVertices> for BufferlessDefinition { fn decode(&self, n: BufferlessVertices) -> (Vec<Box<dyn BufferAccess + Sync + Send + 'static>>, usize, usize) { (Vec::new(), n.vertices, n.instances) } } unsafe impl<T> VertexSource<Vec<T>> for BufferlessDefinition { fn decode<'l>(&self, _: Vec<T>) -> (Vec<Box<dyn BufferAccess + Sync + Send + 'static>>, usize, usize) { panic!("bufferless drawing should not be supplied with buffers") } } unsafe impl<I> VertexDefinition<I> for BufferlessDefinition { type BuffersIter = iter::Empty<(u32, usize, InputRate)>; type AttribsIter = iter::Empty<(u32, u32, AttributeInfo)>; fn definition( &self, _: &I) -> Result<(Self::BuffersIter, Self::AttribsIter), IncompatibleVertexDefinitionError> { Ok((iter::empty(), iter::empty())) } }