Files
ab_glyph_rasterizer
addr2line
adler
andrew
approx
arrayvec
ash
atom
backtrace
bitflags
byteorder
calloop
cfg_if
colorful
conrod_core
conrod_derive
conrod_example_shared
conrod_gfx
conrod_glium
conrod_piston
conrod_rendy
conrod_vulkano
conrod_wgpu
conrod_winit
copyless
copypasta
crossbeam
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_queue
crossbeam_utils
daggy
dlib
downcast_rs
draw_state
either
fixedbitset
float
fnv
futures
futures_channel
futures_core
futures_executor
futures_io
futures_macro
futures_sink
futures_task
futures_util
async_await
future
io
lock
sink
stream
task
fxhash
getrandom
gfx
gfx_backend_empty
gfx_backend_vulkan
gfx_core
gfx_descriptor
gfx_hal
gfx_memory
gimli
glium
glutin
glutin_egl_sys
glutin_glx_sys
graphics
half
hibitset
inplace_it
input
instant
interpolation
iovec
itoa
lazy_static
lazycell
libc
libloading
line_drawing
linked_hash_map
lock_api
log
maybe_uninit
memchr
memmap
memoffset
miniz_oxide
mio
mio_extras
naga
net2
nix
nom
num
num_bigint
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
object
once_cell
ordered_float
ordermap
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
petgraph
pin_project
pin_project_internal
pin_project_lite
pin_utils
ppv_lite86
proc_macro2
proc_macro_hack
proc_macro_nested
quote
rand
rand_chacha
rand_core
raw_window_handle
read_color
relevant
rendy
rendy_chain
rendy_command
rendy_core
rendy_descriptor
rendy_factory
rendy_frame
rendy_graph
rendy_init
rendy_memory
rendy_mesh
rendy_resource
rendy_shader
rendy_texture
rendy_wsi
rustc_demangle
rustc_hash
rusttype
ryu
same_file
scoped_tls
scopeguard
serde
serde_derive
serde_json
shaderc
shaderc_sys
shared_library
slab
smallvec
smithay_client_toolkit
smithay_clipboard
spirv_headers
stb_truetype
syn
takeable_option
texture
thiserror
thiserror_impl
thread_profiler
time
tracing
tracing_core
ttf_parser
typed_arena
unicode_xid
vecmath
viewport
vk_sys
void
vulkano
buffer
command_buffer
descriptor
device
framebuffer
image
instance
memory
pipeline
query
swapchain
sync
vulkano_shaders
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
wgpu
wgpu_core
wgpu_types
winit
x11
x11_clipboard
x11_dl
xcb
xcursor
xdg
xml
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.

//! Link between Vulkan and a window and/or the screen.
//!
//! Before you can draw on the screen or a window, you have to create two objects:
//!
//! - Create a `Surface` object that represents the location where the image will show up (either
//!   a window or a monitor).
//! - Create a `Swapchain` that uses that `Surface`.
//!
//! Creating a surface can be done with only an `Instance` object. However creating a swapchain
//! requires a `Device` object.
//!
//! Once you have a swapchain, you can retrieve `Image` objects from it and draw to them just like
//! you would draw on any other image.
//!
//! # Surfaces
//!
//! A surface is an object that represents a location where to render. It can be created from an
//! instance and either a window handle (in a platform-specific way) or a monitor.
//!
//! In order to use surfaces, you will have to enable the `VK_KHR_surface` extension on the
//! instance. See the `instance` module for more information about how to enable extensions.
//!
//! ## Creating a surface from a window
//!
//! There are 5 extensions that each allow you to create a surface from a type of window:
//!
//! - `VK_KHR_xlib_surface`
//! - `VK_KHR_xcb_surface`
//! - `VK_KHR_wayland_surface`
//! - `VK_KHR_android_surface`
//! - `VK_KHR_win32_surface`
//!
//! For example if you want to create a surface from an Android surface, you will have to enable
//! the `VK_KHR_android_surface` extension and use `Surface::from_anativewindow`.
//! See the documentation of `Surface` for all the possible constructors.
//!
//! Trying to use one of these functions without enabling the proper extension will result in an
//! error.
//!
//! **Note that the `Surface` object is potentially unsafe**. It is your responsibility to
//! keep the window alive for at least as long as the surface exists. In many cases Surface
//! may be able to do this for you, if you pass it ownership of your Window (or a
//! reference-counting container for it).
//!
//! ### Example
//!
//! ```no_run
//! use std::ptr;
//! use vulkano::instance::Instance;
//! use vulkano::instance::InstanceExtensions;
//! use vulkano::swapchain::Surface;
//!
//! let instance = {
//!     let extensions = InstanceExtensions {
//!         khr_surface: true,
//!         khr_win32_surface: true,        // If you don't enable this, `from_hwnd` will fail.
//!         .. InstanceExtensions::none()
//!     };
//!
//!      match Instance::new(None, &extensions, None) {
//!         Ok(i) => i,
//!         Err(err) => panic!("Couldn't build instance: {:?}", err)
//!     }
//! };
//!
//! # use std::sync::Arc;
//! # struct Window(*const u32);
//! # impl Window {
//! # fn hwnd(&self) -> *const u32 { self.0 }
//! # }
//! #
//! # fn build_window() -> Arc<Window> { Arc::new(Window(ptr::null())) }
//! let window = build_window();        // Third-party function, not provided by vulkano
//! let _surface = unsafe {
//!     let hinstance: *const () = ptr::null();     // Windows-specific object
//!     Surface::from_hwnd(instance.clone(), hinstance, window.hwnd(), Arc::clone(&window)).unwrap()
//! };
//! ```
//!
//! ## Creating a surface from a monitor
//!
//! Currently no system provides the `VK_KHR_display` extension that contains this feature.
//! This feature is still a work-in-progress in vulkano and will reside in the `display` module.
//!
//! # Swapchains
//!
//! A surface represents a location on the screen and can be created from an instance. Once you
//! have a surface, the next step is to create a swapchain. Creating a swapchain requires a device,
//! and allocates the resources that will be used to display images on the screen.
//!
//! A swapchain is composed of one or multiple images. Each image of the swapchain is presented in
//! turn on the screen, one after another. More information below.
//!
//! Swapchains have several properties:
//!
//!  - The number of images that will cycle on the screen.
//!  - The format of the images.
//!  - The 2D dimensions of the images, plus a number of layers, for a total of three dimensions.
//!  - The usage of the images, similar to creating other images.
//!  - The queue families that are going to use the images, similar to creating other images.
//!  - An additional transformation (rotation or mirroring) to perform on the final output.
//!  - How the alpha of the final output will be interpreted.
//!  - How to perform the cycling between images in regard to vsync.
//!
//! You can query the supported values of all these properties with
//! [`Surface::capabilities()]`](struct.Surface.html#method.capabilities).
//!
//! ## Creating a swapchain
//!
//! In order to create a swapchain, you will first have to enable the `VK_KHR_swapchain` extension
//! on the device (and not on the instance like `VK_KHR_surface`):
//!
//! ```no_run
//! # use vulkano::device::DeviceExtensions;
//! let ext = DeviceExtensions {
//!     khr_swapchain: true,
//!     .. DeviceExtensions::none()
//! };
//! ```
//!
//! Then, query the capabilities of the surface with
//! [`Surface::capabilities()`](struct.Surface.html#method.capabilities)
//! and choose which values you are going to use.
//!
//! ```no_run
//! # use std::sync::Arc;
//! # use vulkano::device::Device;
//! # use vulkano::swapchain::Surface;
//! # use std::cmp::{max, min};
//! # fn choose_caps(device: Arc<Device>, surface: Arc<Surface<()>>) -> Result<(), Box<std::error::Error>> {
//! let caps = surface.capabilities(device.physical_device())?;
//!
//! // Use the current window size or some fixed resolution.
//! let dimensions = caps.current_extent.unwrap_or([640, 480]);
//!
//! // Try to use double-buffering.
//! let buffers_count = match caps.max_image_count {
//!     None => max(2, caps.min_image_count),
//!     Some(limit) => min(max(2, caps.min_image_count), limit)
//! };
//!
//! // Preserve the current surface transform.
//! let transform = caps.current_transform;
//!
//! // Use the first available format.
//! let (format, color_space) = caps.supported_formats[0];
//! # Ok(())
//! # }
//! ```
//!
//! Then, call [`Swapchain::new()`](struct.Swapchain.html#method.new).
//!
//! ```no_run
//! # use std::sync::Arc;
//! # use vulkano::device::{Device, Queue};
//! # use vulkano::image::ImageUsage;
//! # use vulkano::sync::SharingMode;
//! # use vulkano::format::Format;
//! # use vulkano::swapchain::{Surface, Swapchain, SurfaceTransform, PresentMode, CompositeAlpha};
//! # fn create_swapchain(
//! #     device: Arc<Device>, surface: Arc<Surface<()>>, present_queue: Arc<Queue>,
//! #     buffers_count: u32, format: Format, dimensions: [u32; 2],
//! #     surface_transform: SurfaceTransform, composite_alpha: CompositeAlpha, present_mode: PresentMode
//! # ) -> Result<(), Box<std::error::Error>> {
//! // The created swapchain will be used as a color attachment for rendering.
//! let usage = ImageUsage {
//!     color_attachment: true,
//!     .. ImageUsage::none()
//! };
//!
//! let sharing_mode = SharingMode::Exclusive(present_queue.family().id());
//!
//! // Create the swapchain and its buffers.
//! let (swapchain, buffers) = Swapchain::new(
//!     // Create the swapchain in this `device`'s memory.
//!     device,
//!     // The surface where the images will be presented.
//!     surface,
//!     // How many buffers to use in the swapchain.
//!     buffers_count,
//!     // The format of the images.
//!     format,
//!     // The size of each image.
//!     dimensions,
//!     // How many layers each image has.
//!     1,
//!     // What the images are going to be used for.
//!     usage,
//!     // Describes which queues will interact with the swapchain.
//!     sharing_mode,
//!     // What transformation to use with the surface.
//!     surface_transform,
//!     // How to handle the alpha channel.
//!     composite_alpha,
//!     // How to present images.
//!     present_mode,
//!     // Clip the parts of the buffer which aren't visible.
//!     true,
//!     // No previous swapchain.
//!     None
//! )?;
//!
//! # Ok(())
//! # }
//! ```
//!
//! Creating a swapchain not only returns the swapchain object, but also all the images that belong
//! to it.
//!
//! ## Acquiring and presenting images
//!
//! Once you created a swapchain and retrieved all the images that belong to it (see previous
//! section), you can draw on it. This is done in three steps:
//!
//!  - Call `swapchain::acquire_next_image`. This function will return the index of the image
//!    (within the list returned by `Swapchain::new`) that is available to draw, plus a future
//!    representing the moment when the GPU will gain access to that image.
//!  - Draw on that image just like you would draw to any other image (see the documentation of
//!    the `pipeline` module). You need to chain the draw after the future that was returned by
//!    `acquire_next_image`.
//!  - Call `Swapchain::present` with the same index and by chaining the futures, in order to tell
//!    the implementation that you are finished drawing to the image and that it can queue a
//!    command to present the image on the screen after the draw operations are finished.
//!
//! ```
//! use vulkano::swapchain;
//! use vulkano::sync::GpuFuture;
//! # let queue: ::std::sync::Arc<::vulkano::device::Queue> = return;
//! # let mut swapchain: ::std::sync::Arc<swapchain::Swapchain<()>> = return;
//! // let mut (swapchain, images) = Swapchain::new(...);
//! loop {
//!     # let mut command_buffer: ::vulkano::command_buffer::AutoCommandBuffer<()> = return;
//!     let (image_num, acquire_future)
//!         = swapchain::acquire_next_image(swapchain.clone(), None).unwrap();
//!
//!     // The command_buffer contains the draw commands that modify the framebuffer
//!     // constructed from images[image_num]
//!     acquire_future
//!         .then_execute(queue.clone(), command_buffer).unwrap()
//!         .then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
//!         .then_signal_fence_and_flush().unwrap();
//! }
//! ```
//!
//! ## Recreating a swapchain
//!
//! In some situations, the swapchain will become invalid by itself. This includes for example when
//! the window is resized (as the images of the swapchain will no longer match the window's) or,
//! on Android, when the application went to the background and goes back to the foreground.
//!
//! In this situation, acquiring a swapchain image or presenting it will return an error. Rendering
//! to an image of that swapchain will not produce any error, but may or may not work. To continue
//! rendering, you will need to *recreate* the swapchain by creating a new swapchain and passing
//! as last parameter the old swapchain.
//!
//! TODO: suboptimal stuff
//!
//! ```
//! use vulkano::swapchain;
//! use vulkano::swapchain::AcquireError;
//! use vulkano::sync::GpuFuture;
//!
//! // let mut swapchain = Swapchain::new(...);
//! # let mut swapchain: (::std::sync::Arc<::vulkano::swapchain::Swapchain<()>>, _) = return;
//! # let queue: ::std::sync::Arc<::vulkano::device::Queue> = return;
//! let mut recreate_swapchain = false;
//!
//! loop {
//!     if recreate_swapchain {
//!         swapchain = swapchain.0.recreate_with_dimension([1024, 768]).unwrap();
//!         recreate_swapchain = false;
//!     }
//!
//!     let (ref swapchain, ref _images) = swapchain;
//!
//!     let (index, acq_future) = match swapchain::acquire_next_image(swapchain.clone(), None) {
//!         Ok(r) => r,
//!         Err(AcquireError::OutOfDate) => { recreate_swapchain = true; continue; },
//!         Err(err) => panic!("{:?}", err)
//!     };
//!
//!     // ...
//!
//!     let final_future = acq_future
//!         // .then_execute(...)
//!         .then_swapchain_present(queue.clone(), swapchain.clone(), index)
//!         .then_signal_fence_and_flush().unwrap(); // TODO: PresentError?
//! }
//! ```
//!

use std::sync::atomic::AtomicBool;

pub use self::capabilities::Capabilities;
pub use self::capabilities::ColorSpace;
pub use self::capabilities::CompositeAlpha;
pub use self::capabilities::PresentMode;
pub use self::capabilities::SupportedCompositeAlpha;
pub use self::capabilities::SupportedCompositeAlphaIter;
pub use self::capabilities::SupportedPresentModes;
pub use self::capabilities::SupportedPresentModesIter;
pub use self::capabilities::SupportedSurfaceTransforms;
pub use self::capabilities::SupportedSurfaceTransformsIter;
pub use self::capabilities::SurfaceTransform;
pub use self::present_region::PresentRegion;
pub use self::present_region::RectangleLayer;
pub use self::surface::CapabilitiesError;
pub use self::surface::Surface;
pub use self::surface::SurfaceCreationError;
pub use self::swapchain::AcquireError;
pub use self::swapchain::AcquiredImage;
pub use self::swapchain::PresentFuture;
pub use self::swapchain::Swapchain;
pub use self::swapchain::SwapchainAcquireFuture;
pub use self::swapchain::SwapchainCreationError;
pub use self::swapchain::acquire_next_image;
pub use self::swapchain::acquire_next_image_raw;
pub use self::swapchain::present;
pub use self::swapchain::present_incremental;

mod capabilities;
pub mod display;
mod present_region;
mod surface;
mod swapchain;

/// Internal trait so that creating/destroying a swapchain can access the surface's "has_swapchain"
/// flag.
// TODO: use pub(crate) maybe?
unsafe trait SurfaceSwapchainLock {
    fn flag(&self) -> &AtomicBool;
}