Files
ab_glyph_rasterizer
addr2line
adler
andrew
approx
arrayvec
ash
atom
backtrace
bitflags
byteorder
calloop
cfg_if
colorful
conrod_core
conrod_derive
conrod_example_shared
conrod_gfx
conrod_glium
conrod_piston
conrod_rendy
conrod_vulkano
conrod_wgpu
conrod_winit
copyless
copypasta
crossbeam
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_queue
crossbeam_utils
daggy
dlib
downcast_rs
draw_state
either
fixedbitset
float
fnv
futures
futures_channel
futures_core
futures_executor
futures_io
futures_macro
futures_sink
futures_task
futures_util
async_await
future
io
lock
sink
stream
task
fxhash
getrandom
gfx
gfx_backend_empty
gfx_backend_vulkan
gfx_core
gfx_descriptor
gfx_hal
gfx_memory
gimli
glium
glutin
glutin_egl_sys
glutin_glx_sys
graphics
half
hibitset
inplace_it
input
instant
interpolation
iovec
itoa
lazy_static
lazycell
libc
libloading
line_drawing
linked_hash_map
lock_api
log
maybe_uninit
memchr
memmap
memoffset
miniz_oxide
mio
mio_extras
naga
net2
nix
nom
num
num_bigint
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
object
once_cell
ordered_float
ordermap
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
petgraph
pin_project
pin_project_internal
pin_project_lite
pin_utils
ppv_lite86
proc_macro2
proc_macro_hack
proc_macro_nested
quote
rand
rand_chacha
rand_core
raw_window_handle
read_color
relevant
rendy
rendy_chain
rendy_command
rendy_core
rendy_descriptor
rendy_factory
rendy_frame
rendy_graph
rendy_init
rendy_memory
rendy_mesh
rendy_resource
rendy_shader
rendy_texture
rendy_wsi
rustc_demangle
rustc_hash
rusttype
ryu
same_file
scoped_tls
scopeguard
serde
serde_derive
serde_json
shaderc
shaderc_sys
shared_library
slab
smallvec
smithay_client_toolkit
smithay_clipboard
spirv_headers
stb_truetype
syn
takeable_option
texture
thiserror
thiserror_impl
thread_profiler
time
tracing
tracing_core
ttf_parser
typed_arena
unicode_xid
vecmath
viewport
vk_sys
void
vulkano
buffer
command_buffer
descriptor
device
framebuffer
image
instance
memory
pipeline
query
swapchain
sync
vulkano_shaders
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
wgpu
wgpu_core
wgpu_types
winit
x11
x11_clipboard
x11_dl
xcb
xcursor
xdg
xml
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
//! Various handlers for touch events.

use sctk::reexports::client::protocol::wl_touch::Event as TouchEvent;

use crate::dpi::LogicalPosition;
use crate::event::{TouchPhase, WindowEvent};

use crate::platform_impl::wayland::event_loop::WinitState;
use crate::platform_impl::wayland::{self, DeviceId};

use super::{TouchInner, TouchPoint};

/// Handle WlTouch events.
#[inline]
pub(super) fn handle_touch(
    event: TouchEvent,
    inner: &mut TouchInner,
    winit_state: &mut WinitState,
) {
    let event_sink = &mut winit_state.event_sink;

    match event {
        TouchEvent::Down {
            surface, id, x, y, ..
        } => {
            let window_id = wayland::make_wid(&surface);
            if !winit_state.window_map.contains_key(&window_id) {
                return;
            }

            let scale_factor = sctk::get_surface_scale_factor(&surface) as f64;
            let position = LogicalPosition::new(x, y);

            event_sink.push_window_event(
                WindowEvent::Touch(crate::event::Touch {
                    device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
                        DeviceId,
                    )),
                    phase: TouchPhase::Started,
                    location: position.to_physical(scale_factor),
                    force: None, // TODO
                    id: id as u64,
                }),
                window_id,
            );

            inner
                .touch_points
                .push(TouchPoint::new(surface, position, id));
        }
        TouchEvent::Up { id, .. } => {
            let touch_point = match inner.touch_points.iter().find(|p| p.id == id) {
                Some(touch_point) => touch_point,
                None => return,
            };

            let scale_factor = sctk::get_surface_scale_factor(&touch_point.surface) as f64;
            let location = touch_point.position.to_physical(scale_factor);
            let window_id = wayland::make_wid(&touch_point.surface);

            event_sink.push_window_event(
                WindowEvent::Touch(crate::event::Touch {
                    device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
                        DeviceId,
                    )),
                    phase: TouchPhase::Ended,
                    location,
                    force: None, // TODO
                    id: id as u64,
                }),
                window_id,
            );
        }
        TouchEvent::Motion { id, x, y, .. } => {
            let touch_point = match inner.touch_points.iter_mut().find(|p| p.id == id) {
                Some(touch_point) => touch_point,
                None => return,
            };

            touch_point.position = LogicalPosition::new(x, y);

            let scale_factor = sctk::get_surface_scale_factor(&touch_point.surface) as f64;
            let location = touch_point.position.to_physical(scale_factor);
            let window_id = wayland::make_wid(&touch_point.surface);

            event_sink.push_window_event(
                WindowEvent::Touch(crate::event::Touch {
                    device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
                        DeviceId,
                    )),
                    phase: TouchPhase::Moved,
                    location,
                    force: None, // TODO
                    id: id as u64,
                }),
                window_id,
            );
        }
        TouchEvent::Frame => (),
        TouchEvent::Cancel => {
            for touch_point in inner.touch_points.drain(..) {
                let scale_factor = sctk::get_surface_scale_factor(&touch_point.surface) as f64;
                let location = touch_point.position.to_physical(scale_factor);
                let window_id = wayland::make_wid(&touch_point.surface);

                event_sink.push_window_event(
                    WindowEvent::Touch(crate::event::Touch {
                        device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
                            DeviceId,
                        )),
                        phase: TouchPhase::Cancelled,
                        location,
                        force: None, // TODO
                        id: touch_point.id as u64,
                    }),
                    window_id,
                );
            }
        }
        _ => (),
    }
}