Module gfx_core::pso [−][src]
Raw Pipeline State Objects
This module contains items used to create and manage a raw pipeline state object. Most users
will want to use the typed and safe PipelineState. See the pso module inside the gfx
crate.
Structs
| ColorInfo | Color output configuration of the PSO. |
| ConstantBufferParam | A constant buffer run-time parameter for PSO. |
| CreationError | Error types happening upon PSO creation on the device side. |
| DepthStencilInfo | Depth and stencil state of the PSO. |
| Descriptor | All the information surrounding a shader program that is required for PSO creation, including the formats of vertex buffers and pixel targets; |
| Element | A struct element descriptor. |
| PixelTargetSet | A complete set of render targets to be used for pixel export in PSO. |
| ResourceViewParam | A shader resource view (SRV) run-time parameter for PSO. |
| SamplerParam | A sampler run-time parameter for PSO. |
| UnorderedViewParam | An unordered access view (UAV) run-time parameter for PSO. |
| VertexBufferDesc | Vertex buffer descriptor |
| VertexBufferSet | A complete set of vertex buffers to be used for vertex import in PSO. |
Constants
| MAX_VERTEX_BUFFERS | Maximum number of vertex buffers used in a PSO definition. |
Type Definitions
| AttributeDesc | PSO vertex attribute descriptor |
| BufferIndex | Index of a vertex buffer. |
| BufferOffset | An offset inside a vertex buffer, in bytes. |
| ColorTargetDesc | PSO color target descriptor |
| ConstantBufferDesc | PSO constant buffer descriptor |
| DepthStencilDesc | PSO depth-stencil target descriptor |
| ElemOffset | Offset of an attribute from the start of the buffer, in bytes |
| ElemStride | Offset between attribute values, in bytes |
| InstanceRate | The number of instances between each subsequent attribute value |
| ResourceViewDesc | PSO shader resource view descriptor |
| SamplerDesc | PSO sampler descriptor |
| UnorderedViewDesc | PSO unordered access view descriptor |