Struct hematite_server::packet::play::clientbound::EntityEffect [] [src]

pub struct EntityEffect {
    pub entity_id: Var<i32>::Clean,
    pub effect_id: i8::Clean,
    pub amplifier: i8::Clean,
    pub duration: Var<i32>::Clean,
    pub hide_particles: bool::Clean,
}

Fields

entity_id
effect_id
amplifier
duration
hide_particles

Trait Implementations

impl Protocol for EntityEffect

type Clean = Self

fn proto_len(value: &EntityEffect) -> usize

fn proto_encode(value: &EntityEffect, dst: &mut Write) -> Result<()>

fn proto_decode(src: &mut Read) -> Result<EntityEffect>

impl PacketWrite for EntityEffect

fn inner_len(&self) -> usize

fn inner_encode(&self, dst: &mut Write) -> Result<()>

fn write(&self, dst: &mut Write) -> Result<()>

Derived Implementations

impl Debug for EntityEffect

fn fmt(&self, __arg_0: &mut Formatter) -> Result