Struct hematite_server::packet::play::clientbound::EntityEquipment [] [src]

pub struct EntityEquipment {
    pub entity_id: Var<i32>::Clean,
    pub slot: i16::Clean,
    pub item: Option<Slot>::Clean,
}

Fields

entity_id
slot
item

Trait Implementations

impl Protocol for EntityEquipment

type Clean = Self

fn proto_len(value: &EntityEquipment) -> usize

fn proto_encode(value: &EntityEquipment, dst: &mut Write) -> Result<()>

fn proto_decode(src: &mut Read) -> Result<EntityEquipment>

impl PacketWrite for EntityEquipment

fn inner_len(&self) -> usize

fn inner_encode(&self, dst: &mut Write) -> Result<()>

fn write(&self, dst: &mut Write) -> Result<()>

Derived Implementations

impl Debug for EntityEquipment

fn fmt(&self, __arg_0: &mut Formatter) -> Result