Struct hematite_server::packet::play::clientbound::EntityStatus [] [src]

pub struct EntityStatus {
    pub entity_id: i32::Clean,
    pub entity_status: i8::Clean,
}

Fields

entity_id
entity_status

Trait Implementations

impl Protocol for EntityStatus

type Clean = Self

fn proto_len(value: &EntityStatus) -> usize

fn proto_encode(value: &EntityStatus, dst: &mut Write) -> Result<()>

fn proto_decode(src: &mut Read) -> Result<EntityStatus>

impl PacketWrite for EntityStatus

fn inner_len(&self) -> usize

fn inner_encode(&self, dst: &mut Write) -> Result<()>

fn write(&self, dst: &mut Write) -> Result<()>

Derived Implementations

impl Debug for EntityStatus

fn fmt(&self, __arg_0: &mut Formatter) -> Result