Struct hematite_server::packet::play::serverbound::EntityAction [] [src]

pub struct EntityAction {
    pub entity_id: Var<i32>::Clean,
    pub action_id: Var<i32>::Clean,
    pub jump_boost: Var<i32>::Clean,
}

Fields

entity_id
action_id
jump_boost

Trait Implementations

impl Protocol for EntityAction

type Clean = Self

fn proto_len(value: &EntityAction) -> usize

fn proto_encode(value: &EntityAction, dst: &mut Write) -> Result<()>

fn proto_decode(src: &mut Read) -> Result<EntityAction>

impl PacketWrite for EntityAction

fn inner_len(&self) -> usize

fn inner_encode(&self, dst: &mut Write) -> Result<()>

fn write(&self, dst: &mut Write) -> Result<()>

Derived Implementations

impl Debug for EntityAction

fn fmt(&self, __arg_0: &mut Formatter) -> Result