Struct hematite_server::packet::play::serverbound::PlayerBlockPlacement [] [src]

pub struct PlayerBlockPlacement {
    pub location: BlockPos::Clean,
    pub direction: i8::Clean,
    pub held_item: Option<Slot>::Clean,
    pub cursor: [i8; 3]::Clean,
}

Fields

location
direction
held_item
cursor

Trait Implementations

impl Protocol for PlayerBlockPlacement

type Clean = Self

fn proto_len(value: &PlayerBlockPlacement) -> usize

fn proto_encode(value: &PlayerBlockPlacement, dst: &mut Write) -> Result<()>

fn proto_decode(src: &mut Read) -> Result<PlayerBlockPlacement>

impl PacketWrite for PlayerBlockPlacement

fn inner_len(&self) -> usize

fn inner_encode(&self, dst: &mut Write) -> Result<()>

fn write(&self, dst: &mut Write) -> Result<()>

Derived Implementations

impl Debug for PlayerBlockPlacement

fn fmt(&self, __arg_0: &mut Formatter) -> Result