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use crate::definitions::Image;
use crate::drawing::draw_if_in_bounds;
use crate::drawing::line::draw_line_segment_mut;
use crate::drawing::Canvas;
use image::{GenericImage, ImageBuffer};
use std::cmp::{max, min};
use std::f32;
use std::i32;
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct Point<T: Copy + PartialEq + Eq> {
x: T,
y: T,
}
impl<T: Copy + PartialEq + Eq> Point<T> {
pub fn new(x: T, y: T) -> Point<T> {
Point::<T> { x, y }
}
}
pub fn draw_convex_polygon<I>(image: &I, poly: &[Point<i32>], color: I::Pixel) -> Image<I::Pixel>
where
I: GenericImage,
I::Pixel: 'static,
{
let mut out = ImageBuffer::new(image.width(), image.height());
out.copy_from(image, 0, 0);
draw_convex_polygon_mut(&mut out, poly, color);
out
}
pub fn draw_convex_polygon_mut<C>(canvas: &mut C, poly: &[Point<i32>], color: C::Pixel)
where
C: Canvas,
C::Pixel: 'static,
{
if poly.is_empty() {
return;
}
if poly[0] == poly[poly.len() - 1] {
panic!(
"First point {:?} == last point {:?}",
poly[0],
poly[poly.len() - 1]
);
}
let mut y_min = i32::MAX;
let mut y_max = i32::MIN;
for p in poly {
y_min = min(y_min, p.y);
y_max = max(y_max, p.y);
}
let (width, height) = canvas.dimensions();
y_min = max(0, min(y_min, height as i32 - 1));
y_max = max(0, min(y_max, height as i32 - 1));
let mut closed = Vec::with_capacity(poly.len() + 1);
for p in poly {
closed.push(*p);
}
closed.push(poly[0]);
let edges: Vec<&[Point<i32>]> = closed.windows(2).collect();
let mut intersections: Vec<i32> = Vec::new();
for y in y_min..y_max + 1 {
for edge in &edges {
let p0 = edge[0];
let p1 = edge[1];
if p0.y <= y && p1.y >= y || p1.y <= y && p0.y >= y {
if p0.y == p1.y {
intersections.push(p0.x);
intersections.push(p1.x);
} else {
let fraction = (y - p0.y) as f32 / (p1.y - p0.y) as f32;
let inter = p0.x as f32 + fraction * (p1.x - p0.x) as f32;
intersections.push(inter.round() as i32);
}
}
}
intersections.sort();
let mut i = 0;
loop {
while i + 1 < intersections.len() && intersections[i] == intersections[i + 1] {
i += 1;
}
if i >= intersections.len() {
break;
}
if i + 1 == intersections.len() {
draw_if_in_bounds(canvas, intersections[i], y, color);
break;
}
let from = max(0, min(intersections[i], width as i32 - 1));
let to = max(0, min(intersections[i + 1], width as i32 - 1));
for x in from..to + 1 {
canvas.draw_pixel(x as u32, y as u32, color);
}
i += 2;
}
intersections.clear();
}
for edge in &edges {
let start = (edge[0].x as f32, edge[0].y as f32);
let end = (edge[1].x as f32, edge[1].y as f32);
draw_line_segment_mut(canvas, start, end, color);
}
}