Module draw_state::target
[−]
[src]
Render target specification.
Structs
ClearData |
How to clear a frame. |
Mask |
/// Output mask, used for blitting and clearing |
Mirror |
/// Mirroring flags, used for blitting |
Rect |
A screen space rectangle |
Constants
COLOR | |
COLOR0 | |
COLOR1 | |
COLOR2 | |
COLOR3 | |
DEPTH | |
MIRROR_X | |
MIRROR_Y | |
STENCIL |
Type Definitions
ColorValue |
A color with floating-point components. |
Depth |
A single depth value from a depth buffer. |
Layer |
A depth value, specifying which plane to select out of a 3D texture. |
Level |
Mipmap level to select in a texture. |
Stencil |
A single value from a stencil stencstencil buffer. |