Module draw_state::target [−] [src]

Render target specification.

Structs

ClearData

How to clear a frame.

Mask

/// Output mask, used for blitting and clearing

Mirror

/// Mirroring flags, used for blitting

Rect

A screen space rectangle

Constants

COLOR
COLOR0
COLOR1
COLOR2
COLOR3
DEPTH
MIRROR_X
MIRROR_Y
STENCIL

Type Definitions

ColorValue

A color with floating-point components.

Depth

A single depth value from a depth buffer.

Layer

A depth value, specifying which plane to select out of a 3D texture.

Level

Mipmap level to select in a texture.

Stencil

A single value from a stencil stencstencil buffer.