Crate event_loop [−] [src]

A generic event loop for games and interactive applications

Structs

AfterRenderArgs

After render arguments.

IdleArgs

Idle arguments, such as expected idle time in seconds.

RenderArgs

Render arguments

UpdateArgs

Update arguments, such as delta time in seconds

WindowEvents

An event loop iterator

Constants

DEFAULT_MAX_FPS

The default maximum frames per second.

DEFAULT_UPS

The default updates per second.

Traits

EventMap

Methods required to map from consumed event to emitted event.