Trait graphics::Graphics
[−]
[src]
pub trait Graphics { type Texture: ImageSize; fn clear_color(&mut self, color: [f32; 4]); fn clear_stencil(&mut self, value: u8); fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where F: FnMut(&mut FnMut(&[f32])); fn tri_list_uv<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], texture: &Self::Texture, f: F) where F: FnMut(&mut FnMut(&[f32], &[f32])); }
Implemented by all graphics back-ends.
Associated Types
type Texture: ImageSize
The texture type associated with the back-end.
Required Methods
fn clear_color(&mut self, color: [f32; 4])
Clears background with a color.
fn clear_stencil(&mut self, value: u8)
Clears stencil buffer with a value.
fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where F: FnMut(&mut FnMut(&[f32]))
Renders list of 2d triangles.
fn tri_list_uv<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], texture: &Self::Texture, f: F) where F: FnMut(&mut FnMut(&[f32], &[f32]))
Renders list of 2d triangles.
A texture coordinate is assigned per vertex. The texture coordinates refers to the current texture.