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use position::Point;
#[derive(Clone, Copy, Debug)]
pub enum ButtonState {
Up,
Down,
}
#[derive(Copy, Clone, Debug)]
pub struct Mouse {
pub xy: Point,
pub left: ButtonState,
pub middle: ButtonState,
pub right: ButtonState,
pub unknown: ButtonState,
}
impl Mouse {
pub fn new(xy: Point,
left: ButtonState,
middle: ButtonState,
right: ButtonState) -> Mouse {
Mouse { xy: xy, left: left, middle: middle, right: right, unknown: ButtonState::Up }
}
pub fn relative_to(self, xy: Point) -> Mouse {
Mouse { xy: ::vecmath::vec2_sub(self.xy, xy), ..self }
}
}