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use canvas::{Canvas, CanvasId};
use canvas::Kind as CanvasKind;
use elmesque::Element;
use graphics::Graphics;
use graphics::character::{Character, CharacterCache};
use label::FontSize;
use mouse::{ButtonState, Mouse};
use piston::input;
use piston::event::{
GenericEvent,
MouseCursorEvent,
PressEvent,
ReleaseEvent,
RenderEvent,
TextEvent,
};
use position::{Depth, Dimensions, HorizontalAlign, Padding, Point, Position, VerticalAlign};
use std::fmt::Debug;
use std::iter::repeat;
use theme::Theme;
use widget::Custom as CustomWidget;
use widget::custom::State as CustomWidgetState;
use widget::Kind as WidgetKind;
use widget::Widget;
pub type UiId = usize;
#[derive(Copy, Clone, Debug)]
enum Capturing {
Captured(UiId),
JustReleased,
}
pub struct Ui<C, W=()> where W: CustomWidget {
canvas_cache: Vec<Canvas>,
widget_cache: Vec<Widget<W>>,
pub theme: Theme,
pub mouse: Mouse,
pub keys_just_pressed: Vec<input::keyboard::Key>,
pub keys_just_released: Vec<input::keyboard::Key>,
pub text_just_entered: Vec<String>,
pub character_cache: C,
prev_event_was_render: bool,
pub win_w: f64,
pub win_h: f64,
maybe_prev_ui_id: Option<UiId>,
maybe_current_canvas_id: Option<CanvasId>,
maybe_captured_mouse: Option<(Capturing, Mouse)>,
maybe_captured_keyboard: Option<Capturing>
}
impl<C, W> Ui<C, W> where W: CustomWidget {
pub fn new(character_cache: C, theme: Theme) -> Ui<C, W> {
const CANVAS_RESERVATION: usize = 64;
const WIDGET_RESERVATION: usize = 512;
Ui {
canvas_cache: repeat(Canvas::empty()).take(CANVAS_RESERVATION).collect(),
widget_cache: repeat(Widget::empty()).take(WIDGET_RESERVATION).collect(),
theme: theme,
mouse: Mouse::new([0.0, 0.0], ButtonState::Up, ButtonState::Up, ButtonState::Up),
keys_just_pressed: Vec::with_capacity(10),
keys_just_released: Vec::with_capacity(10),
text_just_entered: Vec::with_capacity(10),
character_cache: character_cache,
prev_event_was_render: false,
win_w: 0.0,
win_h: 0.0,
maybe_prev_ui_id: None,
maybe_current_canvas_id: None,
maybe_captured_mouse: None,
maybe_captured_keyboard: None,
}
}
pub fn widget_size(&self, ui_id: UiId) -> Dimensions {
let (w, h) = self.widget_cache[ui_id].element.get_size();
[w as f64, h as f64]
}
pub fn canvas_size(&self, id: CanvasId) -> Dimensions {
let (w, h) = self.canvas_cache[id].element.get_size();
[w as f64, h as f64]
}
pub fn handle_event<E: GenericEvent>(&mut self, event: &E) {
if self.prev_event_was_render {
self.flush_input();
self.maybe_prev_ui_id = None;
self.prev_event_was_render = false;
if let Some((Capturing::JustReleased, _)) = self.maybe_captured_mouse {
self.maybe_captured_mouse = None;
}
if let Some(Capturing::JustReleased) = self.maybe_captured_keyboard {
self.maybe_captured_keyboard = None;
}
}
event.render(|args| {
self.win_w = args.width as f64;
self.win_h = args.height as f64;
self.prev_event_was_render = true;
});
event.mouse_cursor(|x, y| {
self.mouse.xy = [x - self.win_w / 2.0, -(y - self.win_h / 2.0)];
});
event.press(|button_type| {
use piston::input::Button;
use piston::input::MouseButton::{Left, Middle, Right};
match button_type {
Button::Mouse(button) => {
*match button {
Left => &mut self.mouse.left,
Right => &mut self.mouse.right,
Middle => &mut self.mouse.middle,
_ => &mut self.mouse.unknown,
} = ButtonState::Down;
},
Button::Keyboard(key) => self.keys_just_pressed.push(key),
}
});
event.release(|button_type| {
use piston::input::Button;
use piston::input::MouseButton::Left;
match button_type {
Button::Mouse(button) => {
*match button {
Left => &mut self.mouse.left,
_ => &mut self.mouse.right,
} = ButtonState::Up;
},
Button::Keyboard(key) => self.keys_just_released.push(key),
}
});
event.text(|text| {
self.text_just_entered.push(text.to_string())
});
}
pub fn get_character(&mut self,
size: FontSize,
ch: char) -> &Character<C::Texture>
where
C: CharacterCache
{
self.character_cache.character(size, ch)
}
pub fn get_character_w(&mut self, size: FontSize, ch: char) -> f64
where
C: CharacterCache
{
self.get_character(size, ch).width()
}
pub fn flush_input(&mut self) {
self.keys_just_pressed.clear();
self.keys_just_released.clear();
self.text_just_entered.clear();
}
pub fn get_mouse_state(&self, ui_id: UiId) -> Mouse {
match self.maybe_captured_mouse {
Some((Capturing::Captured(captured_ui_id), captured_mouse)) => {
match ui_id == captured_ui_id {
true => self.mouse,
false => captured_mouse,
}
},
Some((Capturing::JustReleased, captured_mouse)) => captured_mouse,
None => self.mouse,
}
}
pub fn get_pressed_keys(&self, ui_id: UiId) -> &[input::keyboard::Key] {
match self.maybe_captured_keyboard {
Some(Capturing::Captured(captured_ui_id)) => if ui_id == captured_ui_id {
&self.keys_just_pressed
} else {
&[]
},
Some(Capturing::JustReleased) => &[],
None => &self.keys_just_pressed,
}
}
pub fn get_entered_text(&self, ui_id: UiId) -> &[String] {
match self.maybe_captured_keyboard {
Some(Capturing::Captured(captured_ui_id)) => if ui_id == captured_ui_id {
&self.text_just_entered
} else {
&[]
},
Some(Capturing::JustReleased) => &[],
None => &self.text_just_entered,
}
}
pub fn get_widget_mut(&mut self, ui_id: UiId, default: WidgetKind<W>) -> &mut WidgetKind<W> {
let ui_id_idx = ui_id as usize;
if self.widget_cache.len() > ui_id_idx {
match &mut self.widget_cache[ui_id_idx].kind {
&mut WidgetKind::NoWidget => {
let mut widget = &mut self.widget_cache[ui_id_idx].kind;
*widget = default;
widget
},
_ => &mut self.widget_cache[ui_id_idx].kind,
}
} else {
if ui_id_idx >= self.widget_cache.len() {
let num_to_extend = ui_id_idx - self.widget_cache.len();
self.widget_cache.extend(repeat(Widget::empty())
.take(num_to_extend)
.chain(Some(Widget::new(default)).into_iter()));
} else {
self.widget_cache[ui_id_idx] = Widget::<W>::new(default);
}
&mut self.widget_cache[ui_id_idx].kind
}
}
pub fn update_canvas(&mut self,
id: CanvasId,
kind: CanvasKind,
xy: Point,
padding: Padding,
maybe_new_element: Option<Element>) {
if self.canvas_cache[id].kind.matches(&kind)
|| self.canvas_cache[id].kind.matches(&CanvasKind::NoCanvas) {
if self.canvas_cache[id].set_since_last_drawn {
println!("Warning: The canvas with CanvasId {:?} has already been set within the \
`Ui` since the last time that `Ui::draw` was called (you probably don't \
want this). Perhaps check that your CanvasIds are correct, that you're \
calling `Ui::draw` after constructing your widgets and that you haven't \
accidentally set the same canvas twice.", id);
}
let canvas = &mut self.canvas_cache[id];
canvas.kind = kind;
canvas.xy = xy;
canvas.padding = padding;
if let Some(new_element) = maybe_new_element {
canvas.element = new_element;
}
canvas.set_since_last_drawn = true;
self.maybe_current_canvas_id = Some(id);
} else {
panic!("A canvas of a different kind already exists at the given CanvasId ({:?}).
You tried to insert a {:?}, however the existing canvas is a {:?}.
Check your widgets' `CanvasId`s for errors.",
id, &kind, &self.canvas_cache[id].kind);
}
}
pub fn update_widget(&mut self,
ui_id: UiId,
kind: WidgetKind<W>,
xy: Point,
depth: Depth,
maybe_new_element: Option<Element>) where W: Debug {
if self.widget_cache[ui_id].kind.matches(&kind)
|| self.widget_cache[ui_id].kind.matches(&WidgetKind::NoWidget) {
if self.widget_cache[ui_id].set_since_last_drawn {
println!("Warning: The widget with UiId {:?} has already been set within the `Ui` \
since the last time that `Ui::draw` was called (you probably don't want \
this). Perhaps check that your UiIds are correct, that you're calling \
`Ui::draw` after constructing your widgets and that you haven't \
accidentally set the same widget twice.", ui_id);
}
let widget = &mut self.widget_cache[ui_id];
widget.kind = kind;
widget.xy = xy;
widget.depth = depth;
if let Some(new_element) = maybe_new_element {
widget.element = new_element;
}
widget.set_since_last_drawn = true;
self.maybe_prev_ui_id = Some(ui_id);
} else {
panic!("A widget of a different kind already exists at the given UiId ({:?}).
You tried to insert a {:?}, however the existing widget is a {:?}.
Check your widgets' `UiId`s for errors.",
ui_id, &kind, &self.widget_cache[ui_id].kind);
}
}
pub fn get_xy(&self,
position: Position,
dim: Dimensions,
h_align: HorizontalAlign,
v_align: VerticalAlign) -> Point {
match position {
Position::Absolute(x, y) => [x, y],
Position::Relative(x, y, maybe_ui_id) => {
match maybe_ui_id.or(self.maybe_prev_ui_id) {
None => [0.0, 0.0],
Some(rel_ui_id) => ::vecmath::vec2_add(self.widget_cache[rel_ui_id].xy, [x, y]),
}
},
Position::Direction(direction, px, maybe_ui_id) => {
use position::{align_left_of, align_right_of, align_top_of, align_bottom_of};
match maybe_ui_id.or(self.maybe_prev_ui_id) {
None => [0.0, 0.0],
Some(rel_ui_id) => {
use position::Direction;
let rel_xy = self.widget_cache[rel_ui_id].xy;
let element = &self.widget_cache[rel_ui_id].element;
let (rel_w, rel_h) = element.get_size();
let (rel_w, rel_h) = (rel_w as f64, rel_h as f64);
match direction {
Direction::Up => {
let x = rel_xy[0] + match h_align {
HorizontalAlign::Middle => 0.0,
HorizontalAlign::Left => align_left_of(rel_w, dim[0]),
HorizontalAlign::Right => align_right_of(rel_w, dim[0]),
};
let y = rel_xy[1] + rel_h / 2.0 + dim[1] / 2.0 + px;
[x, y]
},
Direction::Down => {
let x = rel_xy[0] + match h_align {
HorizontalAlign::Middle => 0.0,
HorizontalAlign::Left => align_left_of(rel_w, dim[0]),
HorizontalAlign::Right => align_right_of(rel_w, dim[0]),
};
let y = rel_xy[1] - rel_h / 2.0 - dim[1] / 2.0 - px;
[x, y]
},
Direction::Left => {
let y = rel_xy[1] + match v_align {
VerticalAlign::Middle => 0.0,
VerticalAlign::Bottom => align_bottom_of(rel_h, dim[1]),
VerticalAlign::Top => align_top_of(rel_h, dim[1]),
};
let x = rel_xy[0] - rel_w / 2.0 - dim[0] / 2.0 - px;
[x, y]
},
Direction::Right => {
let y = rel_xy[1] + match v_align {
VerticalAlign::Middle => 0.0,
VerticalAlign::Bottom => align_bottom_of(rel_h, dim[1]),
VerticalAlign::Top => align_top_of(rel_h, dim[1]),
};
let x = rel_xy[0] + rel_w / 2.0 + dim[0] / 2.0 + px;
[x, y]
},
}
},
}
},
Position::Place(place, maybe_canvas_id) => {
use position::{self, Place};
let (xy, target_dim, pad) = match maybe_canvas_id.or(self.maybe_current_canvas_id) {
Some(canvas_id) => {
let canvas = &self.canvas_cache[canvas_id];
let (w, h) = canvas.element.get_size();
(canvas.xy, [w as f64, h as f64], canvas.padding.clone())
},
None => ([0.0, 0.0], [self.win_w, self.win_h], Padding::none()),
};
let place_xy = match place {
Place::Middle => position::middle_of(target_dim, dim),
Place::TopLeft => position::top_left_of(target_dim, dim),
Place::TopRight => position::top_right_of(target_dim, dim),
Place::BottomLeft => position::bottom_left_of(target_dim, dim),
Place::BottomRight => position::bottom_right_of(target_dim, dim),
Place::MidTop => position::mid_top_of(target_dim, dim),
Place::MidBottom => position::mid_bottom_of(target_dim, dim),
Place::MidLeft => position::mid_left_of(target_dim, dim),
Place::MidRight => position::mid_right_of(target_dim, dim),
};
let relative_xy = ::vecmath::vec2_add(place_xy, pad.offset_from(place));
::vecmath::vec2_add(xy, relative_xy)
},
}
}
pub fn mouse_captured_by(&mut self, ui_id: UiId) {
match self.maybe_captured_mouse {
Some((Capturing::Captured(captured_ui_id), _)) => if ui_id != captured_ui_id {
println!("Warning: Widget {:?} tried to capture the mouse, however it is \
already captured by {:?}.", ui_id, captured_ui_id);
},
Some((Capturing::JustReleased, _)) => {
println!("Warning: Widget {:?} tried to capture the mouse, however it was \
already captured.", ui_id);
},
None => self.maybe_captured_mouse = Some((Capturing::Captured(ui_id), self.mouse)),
}
}
pub fn mouse_uncaptured_by(&mut self, ui_id: UiId) {
match self.maybe_captured_mouse {
Some((Capturing::Captured(captured_ui_id), mouse)) => if ui_id != captured_ui_id {
println!("Warning: Widget {:?} tried to uncapture the mouse, however it is \
actually captured by {:?}.", ui_id, captured_ui_id);
} else {
self.maybe_captured_mouse = Some((Capturing::JustReleased, mouse));
},
Some((Capturing::JustReleased, _)) => {
println!("Warning: Widget {:?} tried to uncapture the mouse, however it had \
already been released this cycle.", ui_id);
},
None => {
println!("Warning: Widget {:?} tried to uncapture the mouse, however the mouse \
was not captured", ui_id);
},
}
}
pub fn keyboard_captured_by(&mut self, ui_id: UiId) {
match self.maybe_captured_keyboard {
Some(Capturing::Captured(captured_ui_id)) => if ui_id != captured_ui_id {
println!("Warning: Widget {:?} tried to capture the keyboard, however it is \
already captured by {:?}.", ui_id, captured_ui_id);
},
Some(Capturing::JustReleased) => {
println!("Warning: Widget {:?} tried to capture the keyboard, however it was \
already captured.", ui_id);
},
None => self.maybe_captured_keyboard = Some(Capturing::Captured(ui_id)),
}
}
pub fn keyboard_uncaptured_by(&mut self, ui_id: UiId) {
match self.maybe_captured_keyboard {
Some(Capturing::Captured(captured_ui_id)) => if ui_id != captured_ui_id {
println!("Warning: Widget {:?} tried to uncapture the keyboard, however it is \
actually captured by {:?}.", ui_id, captured_ui_id);
} else {
self.maybe_captured_keyboard = Some(Capturing::JustReleased);
},
Some(Capturing::JustReleased) => {
println!("Warning: Widget {:?} tried to uncapture the keyboard, however it had \
already been released this cycle.", ui_id);
},
None => {
println!("Warning: Widget {:?} tried to uncapture the keyboard, however the mouse \
was not captured", ui_id);
},
}
}
pub fn draw<G>(&mut self, graphics: &mut G)
where
C: CharacterCache,
G: Graphics<Texture = C::Texture>,
{
use elmesque::Renderer;
use std::cmp::Ordering;
let Ui {
ref mut canvas_cache,
ref mut widget_cache,
ref win_w, ref win_h,
ref mut character_cache,
..
} = *self;
let mut widgets: Vec<_> = widget_cache.iter_mut()
.filter(|widget| widget.set_since_last_drawn)
.collect();
for widget in widgets.iter_mut() {
widget.set_since_last_drawn = false;
}
let maybe_mouse = self.maybe_captured_mouse.map(|(capturing, _)| capturing);
let maybe_keyboard = self.maybe_captured_keyboard;
let (maybe_mouse_widget, maybe_keyboard_widget) = match (maybe_mouse, maybe_keyboard) {
(Some(Capturing::Captured(mouse_ui_id)), Some(Capturing::Captured(keyboard_ui_id))) => {
if mouse_ui_id == keyboard_ui_id {
(Some(widgets.swap_remove(mouse_ui_id)), None)
} else if mouse_ui_id > keyboard_ui_id {
let mouse_widget = widgets.swap_remove(mouse_ui_id);
let keyboard_widget = widgets.swap_remove(keyboard_ui_id);
(Some(mouse_widget), Some(keyboard_widget))
}
else {
let keyboard_widget = widgets.swap_remove(keyboard_ui_id);
let mouse_widget = widgets.swap_remove(mouse_ui_id);
(Some(mouse_widget), Some(keyboard_widget))
}
},
(Some(Capturing::Captured(mouse_ui_id)), _) => {
(Some(widgets.swap_remove(mouse_ui_id)), None)
},
(_, Some(Capturing::Captured(keyboard_ui_id))) => {
(None, Some(widgets.swap_remove(keyboard_ui_id)))
},
(_, _) => (None, None),
};
widgets.sort_by(|a, b| if a.depth < b.depth { Ordering::Greater }
else if a.depth > b.depth { Ordering::Less }
else { Ordering::Equal });
let mut renderer = Renderer::new(*win_w, *win_h, graphics).character_cache(character_cache);
let elements = widgets.iter()
.chain(maybe_keyboard_widget.iter())
.chain(maybe_mouse_widget.iter())
.map(|widget| &widget.element);
for canvas in canvas_cache.iter().filter(|canvas| canvas.set_since_last_drawn) {
canvas.element.draw(&mut renderer);
}
for element in elements {
element.draw(&mut renderer);
}
for canvas in canvas_cache.iter_mut() {
canvas.set_since_last_drawn = false;
}
}
}