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use color::{Color, Colorable};
use elmesque::Element;
use frame::Frameable;
use graphics::character::CharacterCache;
use label::{FontSize, Labelable};
use mouse::Mouse;
use position::{Depth, Dimensions, HorizontalAlign, Point, Position, Positionable, VerticalAlign};
use theme::Theme;
use ui::{UiId, Ui};
use widget::Kind;
#[derive(Eq, PartialEq, Clone, Copy, Debug)]
pub enum State {
Normal,
Highlighted,
Clicked,
}
impl State {
fn color(&self, color: Color) -> Color {
match *self {
State::Normal => color,
State::Highlighted => color.highlighted(),
State::Clicked => color.clicked(),
}
}
}
widget_fns!(Button, State, Kind::Button(State::Normal));
fn get_new_state(is_over: bool, prev: State, mouse: Mouse) -> State {
use mouse::ButtonState::{Down, Up};
use self::State::{Normal, Highlighted, Clicked};
match (is_over, prev, mouse.left) {
(true, Normal, Down) => Normal,
(true, _, Down) => Clicked,
(true, _, Up) => Highlighted,
(false, Clicked, Down) => Clicked,
_ => Normal,
}
}
pub struct Button<'a, F> {
pos: Position,
dim: Dimensions,
maybe_h_align: Option<HorizontalAlign>,
maybe_v_align: Option<VerticalAlign>,
depth: Depth,
maybe_label: Option<&'a str>,
maybe_react: Option<F>,
style: Style,
}
#[derive(PartialEq, Clone, Debug, RustcEncodable, RustcDecodable)]
pub struct Style {
pub maybe_color: Option<Color>,
pub maybe_frame: Option<f64>,
pub maybe_frame_color: Option<Color>,
pub maybe_label_color: Option<Color>,
pub maybe_label_font_size: Option<u32>,
}
impl Style {
pub fn new() -> Style {
Style {
maybe_color: None,
maybe_frame: None,
maybe_frame_color: None,
maybe_label_color: None,
maybe_label_font_size: None,
}
}
pub fn color(&self, theme: &Theme) -> Color {
let theme_color = theme.shape_color;
self.maybe_color.or(theme.maybe_button.as_ref().map(|style| {
style.maybe_color.unwrap_or(theme_color)
})).unwrap_or(theme.shape_color)
}
pub fn frame(&self, theme: &Theme) -> f64 {
let theme_frame = theme.frame_width;
self.maybe_frame.or(theme.maybe_button.as_ref().map(|style| {
style.maybe_frame.unwrap_or(theme_frame)
})).unwrap_or(theme.frame_width)
}
pub fn frame_color(&self, theme: &Theme) -> Color {
let theme_frame_color = theme.frame_color;
self.maybe_frame_color.or(theme.maybe_button.as_ref().map(|style| {
style.maybe_frame_color.unwrap_or(theme_frame_color)
})).unwrap_or(theme.frame_color)
}
pub fn label_color(&self, theme: &Theme) -> Color {
let theme_label_color = theme.label_color;
self.maybe_label_color.or(theme.maybe_button.as_ref().map(|style| {
style.maybe_label_color.unwrap_or(theme_label_color)
})).unwrap_or(theme_label_color)
}
pub fn label_font_size(&self, theme: &Theme) -> FontSize {
let theme_font_size = theme.font_size_medium;
self.maybe_label_font_size.or(theme.maybe_button.as_ref().map(|style| {
style.maybe_label_font_size.unwrap_or(theme_font_size)
})).unwrap_or(theme.font_size_medium)
}
}
impl<'a, F> Button<'a, F> {
pub fn new() -> Button<'a, F> {
Button {
dim: [64.0, 64.0],
pos: Position::default(),
maybe_h_align: None,
maybe_v_align: None,
depth: 0.0,
maybe_react: None,
maybe_label: None,
style: Style::new(),
}
}
pub fn react(mut self, reaction: F) -> Button<'a, F> {
self.maybe_react = Some(reaction);
self
}
pub fn set<C>(mut self, ui_id: UiId, ui: &mut Ui<C>)
where
C: CharacterCache,
F: FnMut(),
{
use utils::is_over_rect;
let state = *get_state(ui, ui_id);
let dim = self.dim;
let h_align = self.maybe_h_align.unwrap_or(ui.theme.align.horizontal);
let v_align = self.maybe_v_align.unwrap_or(ui.theme.align.vertical);
let xy = ui.get_xy(self.pos, dim, h_align, v_align);
let mouse = ui.get_mouse_state(ui_id).relative_to(xy);
let is_over = is_over_rect([0.0, 0.0], mouse.xy, dim);
let new_state = get_new_state(is_over, state, mouse);
if let (true, State::Clicked, State::Highlighted) = (is_over, state, new_state) {
if let Some(ref mut react) = self.maybe_react { react() }
}
let draw_new_element_condition = true;
let maybe_new_element = if draw_new_element_condition {
Some(new_element(&ui.theme, xy, dim, &self.style, &new_state, self.maybe_label.take()))
} else {
None
};
ui.update_widget(ui_id, Kind::Button(new_state), xy, self.depth, maybe_new_element);
}
}
fn new_element(theme: &Theme,
xy: Point,
dim: Dimensions,
style: &Style,
state: &State,
maybe_label: Option<&str>) -> Element {
use elmesque::form::{collage, rect, text};
let color = state.color(style.color(theme));
let frame = style.frame(theme);
let frame_color = style.frame_color(theme);
let frame_form = rect(dim[0], dim[1]).filled(frame_color);
let (inner_w, inner_h) = (dim[0] - frame * 2.0, dim[1] - frame * 2.0);
let pressable_form = rect(inner_w, inner_h).filled(color);
let maybe_label_form = maybe_label.map(|label_text| {
use elmesque::text::Text;
let label_color = style.label_color(theme);
let size = style.label_font_size(theme);
text(Text::from_string(label_text.to_string()).color(label_color).height(size as f64))
.shift(xy[0].floor(), xy[1].floor())
});
let form_chain = Some(frame_form).into_iter()
.chain(Some(pressable_form).into_iter())
.map(|form| form.shift(xy[0], xy[1]))
.chain(maybe_label_form.into_iter());
collage(dim[0] as i32, dim[1] as i32, form_chain.collect())
}
impl<'a, F> Colorable for Button<'a, F> {
fn color(mut self, color: Color) -> Self {
self.style.maybe_color = Some(color);
self
}
}
impl<'a, F> Frameable for Button<'a, F> {
fn frame(mut self, width: f64) -> Self {
self.style.maybe_frame = Some(width);
self
}
fn frame_color(mut self, color: Color) -> Self {
self.style.maybe_frame_color = Some(color);
self
}
}
impl<'a, F> Labelable<'a> for Button<'a, F> {
fn label(mut self, text: &'a str) -> Self {
self.maybe_label = Some(text);
self
}
fn label_color(mut self, color: Color) -> Self {
self.style.maybe_label_color = Some(color);
self
}
fn label_font_size(mut self, size: FontSize) -> Self {
self.style.maybe_label_font_size = Some(size);
self
}
}
impl<'a, F> Positionable for Button<'a, F> {
fn position(mut self, pos: Position) -> Self {
self.pos = pos;
self
}
#[inline]
fn horizontal_align(self, h_align: HorizontalAlign) -> Self {
Button { maybe_h_align: Some(h_align), ..self }
}
#[inline]
fn vertical_align(self, v_align: VerticalAlign) -> Self {
Button { maybe_v_align: Some(v_align), ..self }
}
}
impl<'a, F> ::position::Sizeable for Button<'a, F> {
#[inline]
fn width(self, w: f64) -> Self {
let h = self.dim[1];
Button { dim: [w, h], ..self }
}
#[inline]
fn height(self, h: f64) -> Self {
let w = self.dim[0];
Button { dim: [w, h], ..self }
}
}