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use num::{Float, NumCast};
use num::PrimInt as Int;
use num::traits::cast;
use std::f32::consts::PI;
pub fn clampf32(f: f32) -> f32 {
if f < 0f32 { 0f32 } else if f > 1f32 { 1f32 } else { f }
}
pub fn degrees<F: Float + NumCast>(d: F) -> F {
d * cast(PI / 180.0).unwrap()
}
pub fn turns<F: Float + NumCast>(t: F) -> F {
let f: F = cast(2.0 * PI).unwrap();
f * t
}
#[inline]
pub fn modulo<I: Int>(a: I, b: I) -> I {
match a % b {
r if (r > I::zero() && b < I::zero())
|| (r < I::zero() && b > I::zero()) => r + b,
r => r,
}
}
pub fn fmod(f: f32, n: i32) -> f32 {
let i = f.floor() as i32;
modulo(i, n) as f32 + f - i as f32
}
pub fn min(a: f32, b: f32) -> f32 {
if a <= b { a } else { b }
}
pub fn max(a: f32, b: f32) -> f32 {
if a >= b { a } else { b }
}