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use types::{ Color, ColorComponent };
use { Ellipse, Line, Rectangle };
use radians::Radians;
use math::hsv;
pub trait Colored: Sized {
fn mul_rgba(
self,
r: ColorComponent,
g: ColorComponent,
b: ColorComponent,
a: ColorComponent
) -> Self;
#[inline(always)]
fn tint(self, f: ColorComponent) -> Self {
self.mul_rgba(f, f, f, 1.0)
}
#[inline(always)]
fn shade(self, f: ColorComponent) -> Self {
let f = 1.0 - f;
self.mul_rgba(f, f, f, 1.0)
}
#[inline(always)]
fn hue_deg(self, angle: ColorComponent) -> Self {
let pi: ColorComponent = Radians::_180();
self.hue_rad(angle * pi / 180.0)
}
fn hue_rad(self, angle: ColorComponent) -> Self;
}
impl Colored for Color {
#[inline(always)]
fn mul_rgba(
self,
r: ColorComponent,
g: ColorComponent,
b: ColorComponent,
a: ColorComponent
) -> Self {
[self[0] * r, self[1] * g, self[2] * b, self[3] * a]
}
#[inline(always)]
fn hue_rad(self, angle: ColorComponent) -> Self {
hsv(self, angle, 1.0, 1.0)
}
}
impl Colored for Line {
#[inline(always)]
fn mul_rgba(
mut self,
r: ColorComponent,
g: ColorComponent,
b: ColorComponent,
a: ColorComponent
) -> Self {
self.color = self.color.mul_rgba(r, g, b, a);
self
}
#[inline(always)]
fn hue_rad(mut self, angle: ColorComponent) -> Self {
self.color = self.color.hue_rad(angle);
self
}
}
impl Colored for Ellipse {
#[inline(always)]
fn mul_rgba(
mut self,
r: ColorComponent,
g: ColorComponent,
b: ColorComponent,
a: ColorComponent
) -> Self {
self.color = self.color.mul_rgba(r, g, b, a);
self
}
#[inline(always)]
fn hue_rad(mut self, angle: ColorComponent) -> Self {
self.color = self.color.hue_rad(angle);
self
}
}
impl Colored for Rectangle {
#[inline(always)]
fn mul_rgba(
mut self,
r: ColorComponent,
g: ColorComponent,
b: ColorComponent,
a: ColorComponent
) -> Self {
self.color = self.color.mul_rgba(r, g, b, a);
self
}
#[inline(always)]
fn hue_rad(mut self, angle: ColorComponent) -> Self {
self.color = self.color.hue_rad(angle);
self
}
}