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use draw_state::DrawState;
use default_draw_state;
use math::{
abs_transform,
identity,
get_scale,
scale,
Matrix2d,
Scalar,
Vec2d,
};
use Viewport;
#[derive(Copy, Clone)]
pub struct Context {
pub viewport: Option<Viewport>,
pub view: Matrix2d,
pub transform: Matrix2d,
pub draw_state: DrawState,
}
impl Context {
#[inline(always)]
pub fn new() -> Context {
Context {
view: identity(),
transform: identity(),
draw_state: *default_draw_state(),
viewport: None,
}
}
#[inline(always)]
pub fn new_viewport(viewport: Viewport) -> Context {
let mat = viewport.abs_transform();
Context {
view: mat,
transform: mat,
draw_state: *default_draw_state(),
viewport: Some(viewport),
}
}
#[inline(always)]
pub fn abs(w: Scalar, h: Scalar) -> Context {
let mat = abs_transform(w, h);
Context {
view: mat,
transform: mat,
draw_state: *default_draw_state(),
viewport: None,
}
}
#[inline(always)]
pub fn view(mut self) -> Self {
self.transform = self.view;
self
}
#[inline(always)]
pub fn reset(mut self) -> Self {
self.transform = identity();
self
}
#[inline(always)]
pub fn store_view(mut self) -> Self {
self.view = self.transform;
self
}
#[inline(always)]
pub fn get_view_size(&self) -> Vec2d {
let scale = get_scale(self.view);
[2.0 / scale[0], 2.0 / scale[1]]
}
}
#[cfg(test)]
mod test {
use super::Context;
#[test]
fn test_context() {
use Transformed;
let c = Context::new();
{
let d = c.trans(20.0, 40.0);
let d = d.trans(10.0, 10.0);
let transform = d.transform;
assert_eq!(transform[0][2], 30.0);
assert_eq!(transform[1][2], 50.0);
}
let transform = c.transform;
assert_eq!(transform[0][2], 0.0);
assert_eq!(transform[1][2], 0.0);
let c = c.rot_deg(90.0);
let transform = c.transform;
assert!((transform[0][0] - 0.0).abs() < 0.00001);
assert!((transform[0][1] + 1.0).abs() < 0.00001);
}
#[test]
fn test_scale() {
use Transformed;
let c = Context::new();
let c = c.scale(2.0, 3.0);
let transform = c.transform;
assert!((transform[0][0] - 2.0).abs() < 0.00001);
assert!((transform[1][1] - 3.0).abs() < 0.00001);
}
}