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use types::Color;
use { types, triangulation, Graphics, DrawState };
use math::{ Matrix2d, Scalar };
#[derive(Copy, Clone)]
pub struct Polygon {
pub color: Color,
}
impl Polygon {
pub fn new(color: Color) -> Polygon {
Polygon {
color: color,
}
}
pub fn color(mut self, color: Color) -> Self {
self.color = color;
self
}
pub fn draw<G>(
&self,
polygon: types::Polygon,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
)
where G: Graphics
{
g.tri_list(
draw_state,
&self.color,
|f|
triangulation::with_polygon_tri_list(
transform,
polygon,
|vertices| f(vertices)
));
}
pub fn draw_tween_lerp<G>(
&self,
polygons: types::Polygons,
tween_factor: Scalar,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
)
where G: Graphics
{
if self.color[3] == 0.0 { return; }
g.tri_list(
draw_state,
&self.color,
|f|
triangulation::with_lerp_polygons_tri_list(
transform,
polygons,
tween_factor,
|vertices| f(vertices)
));
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_polygon() {
let _polygon = Polygon::new([1.0; 4])
.color([0.0; 4]);
}
}