1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
use math::relative_source_rectangle;
use types::SourceRectangle;
pub trait SourceRectangled {
fn src_rect(self, x: i32, y: i32, w: i32, h: i32) -> Self;
fn src_rel(self, x: i32, y: i32) -> Self;
fn src_flip_h(self) -> Self;
fn src_flip_v(self) -> Self;
fn src_flip_hv(self) -> Self;
}
impl SourceRectangled for SourceRectangle {
#[inline(always)]
fn src_rect(self, x: i32, y: i32, w: i32, h: i32) -> Self {
[x, y, w, h]
}
#[inline(always)]
fn src_rel(self, x: i32, y: i32) -> Self {
relative_source_rectangle(self, x, y)
}
#[inline(always)]
fn src_flip_h(self) -> Self {
[
self[0] + self[2],
self[1],
-self[2],
self[3]
]
}
#[inline(always)]
fn src_flip_v(self) -> Self {
[
self[0],
self[1] + self[3],
self[2],
-self[3]
]
}
#[inline(always)]
fn src_flip_hv(self) -> Self {
[
self[0] + self[2],
self[1] + self[3],
-self[2],
-self[3]
]
}
}