1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
pub use math::{ Matrix2d, Scalar, Vec2d };
pub type Area = Scalar;
pub type Color = [ColorComponent; 4];
pub type ColorComponent = f32;
pub type Line = [Scalar; 4];
pub type SourceRectangle = [i32; 4];
pub type Polygon<'a> = &'a [Vec2d];
pub type Polygons<'a> = &'a [Polygon<'a>];
pub type Radius = Scalar;
pub type Resolution = u32;
pub type Ray = [Scalar; 4];
pub type Rectangle = [Scalar; 4];
pub type Triangle = [Vec2d; 3];
pub type Width = Scalar;
pub type FontSize = u32;