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#![deny(missing_docs)]
#![deny(missing_copy_implementations)]
pub use opengl::OpenGL;
pub mod opengl;
pub mod glsl;
use std::collections::BTreeMap;
pub struct Shaders<'a, V, S: 'a + ?Sized>(BTreeMap<V, &'a S>);
impl<'a, V, S: ?Sized> Shaders<'a, V, S> where V: PickShader {
pub fn new() -> Self {
Shaders(BTreeMap::new())
}
pub fn set(&mut self, version: V, source: &'a S) -> &mut Self {
self.0.insert(version, source);
self
}
pub fn get(&self, version: V) -> Option<&S> {
version.pick_shader(self)
}
}
pub trait PickShader: Ord + Sized {
fn pick_shader<'a, S: ?Sized>(self, shaders: &Shaders<'a, Self, S>) -> Option<&'a S>;
}