☰
Type Definition Depth
gfx
::
format
Structs
F16
Format
I16Norm
I8Norm
Swizzle
U16Norm
U8Norm
Enums
B8_G8_R8_A8
BC1_R8_G8_B8
BC3_R8_G8_B8_A8
ChannelSource
ChannelType
D16
D24
D24_S8
D32
Float
Inorm
Int
R10_G10_B10_A2
R11_G11_B10
R16
R16_G16
R16_G16_B16
R16_G16_B16_A16
R32
R32_G32
R32_G32_B32
R32_G32_B32_A32
R4_G4
R4_G4_B4_A4
R5_G5_B5_A1
R5_G6_B5
R8
R8_G8
R8_G8_B8_A8
Srgb
SurfaceType
Uint
Unorm
Traits
BlendChannel
BlendFormat
BufferFormat
BufferSurface
ChannelTyped
DepthFormat
DepthStencilFormat
DepthSurface
Formatted
RenderChannel
RenderFormat
RenderSurface
StencilFormat
StencilSurface
SurfaceTyped
TextureChannel
TextureFormat
TextureSurface
Type Definitions
Bgra8
Depth
Depth32F
DepthStencil
Rgb10a2F
Rgba16F
Rgba32F
Rgba8
Srgba8
Vec1
Vec2
Vec3
Vec4
ayu
dark
light
All crates
ab_glyph_rasterizer
adler
adler32
andrew
bitflags
bytemuck
byteorder
calloop
cfg_if
color_quant
crc32fast
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_utils
deflate
dlib
downcast_rs
draw_state
either
event_loop
float
fnv
gfx
gfx_core
gfx_device_gl
gfx_gl
gfx_graphics
gfx_texture
gif
gl
glutin
glutin_egl_sys
glutin_glx_sys
glutin_window
graphics
graphics_api_version
image
input
instant
interpolation
iovec
jpeg_decoder
lazy_static
lazycell
libc
libloading
lock_api
log
maybe_uninit
memchr
memmap2
memoffset
miniz_oxide
mio
mio_extras
net2
nix
nom
num_cpus
num_integer
num_iter
num_rational
num_traits
once_cell
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
piston
piston_window
png
proc_macro2
quote
raw_window_handle
rayon
rayon_core
read_color
rusttype
same_file
scoped_threadpool
scoped_tls
scopeguard
serde
serde_derive
shader_version
shaders_graphics2d
shared_library
slab
smallvec
smithay_client_toolkit
spin_sleep
syn
texture
tiff
ttf_parser
unicode_xid
vecmath
viewport
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
weezl
window
winit
x11_dl
xcursor
xdg
xml
?
Type Definition
gfx
::
format
::
Depth
⎘
[
−
]
[src]
type Depth =
(
D24
,
Unorm
)
;
[
−
]
Expand description
Standard 24-bit depth format.