Enum gfx::shade::core::UniformValue[][src]

pub enum UniformValue {
Show variants I32(i32), U32(u32), F32(f32), I32Vector2([i32; 2]), I32Vector3([i32; 3]), I32Vector4([i32; 4]), U32Vector2([u32; 2]), U32Vector3([u32; 3]), U32Vector4([u32; 4]), F32Vector2([f32; 2]), F32Vector3([f32; 3]), F32Vector4([f32; 4]), F32Matrix2([[f32; 2]; 2]), F32Matrix3([[f32; 3]; 3]), F32Matrix4([[f32; 4]; 4]),
}

A value that can be uploaded to the device as a uniform.

Variants

I32(i32)
U32(u32)
F32(f32)
I32Vector2([i32; 2])
I32Vector3([i32; 3])
I32Vector4([i32; 4])
U32Vector2([u32; 2])
U32Vector3([u32; 3])
U32Vector4([u32; 4])
F32Vector2([f32; 2])
F32Vector3([f32; 3])
F32Vector4([f32; 4])
F32Matrix2([[f32; 2]; 2])
F32Matrix3([[f32; 3]; 3])
F32Matrix4([[f32; 4]; 4])

Trait Implementations

impl Clone for UniformValue[src]

impl Copy for UniformValue[src]

impl Debug for UniformValue[src]

impl PartialEq<UniformValue> for UniformValue[src]

impl PartialOrd<UniformValue> for UniformValue[src]

impl StructuralPartialEq for UniformValue[src]

Auto Trait Implementations

impl RefUnwindSafe for UniformValue

impl Send for UniformValue

impl Sync for UniformValue

impl Unpin for UniformValue

impl UnwindSafe for UniformValue

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.