Function gl::GetAttachedShaders [−][src]
pub unsafe fn GetAttachedShaders(
program: GLuint,
maxCount: GLsizei,
count: *mut GLsizei,
shaders: *mut GLuint
)
pub unsafe fn GetAttachedShaders(
program: GLuint,
maxCount: GLsizei,
count: *mut GLsizei,
shaders: *mut GLuint
)