Function gl::GetShaderPrecisionFormat [−][src]
pub unsafe fn GetShaderPrecisionFormat(
shadertype: GLenum,
precisiontype: GLenum,
range: *mut GLint,
precision: *mut GLint
)
pub unsafe fn GetShaderPrecisionFormat(
shadertype: GLenum,
precisiontype: GLenum,
range: *mut GLint,
precision: *mut GLint
)