[][src]Trait piston_window::Window

pub trait Window {
    fn set_should_close(&mut self, value: bool);
fn should_close(&self) -> bool;
fn size(&self) -> Size;
fn swap_buffers(&mut self);
fn wait_event(&mut self) -> Input;
fn wait_event_timeout(&mut self, timeout: Duration) -> Option<Input>;
fn poll_event(&mut self) -> Option<Input>;
fn draw_size(&self) -> Size; }

Trait representing the minimum requirements for defining a window.

This trait defines all the behavior needed for making an event loop.

An example of a working event loop can be found in the Piston-Tutorials repository under getting-started, or in the event loop examples.

Required Methods

Tells the window to close or stay open.

Returns true if the window should close.

Gets the size of the window.

Swaps render buffers.

When this is set to false, this method must be called manually or through the window backend. By default it is set to true, so usually it is not needed in application code.

Wait indefinitely for an input event to be available from the window.

Wait for an input event to be available from the window or for the specified timeout to be reached.

Returns None only if there is no input event within the timeout.

Polls an input event from the window.

Return None if no events available.

Gets the draw size of the window.

This is equal to the size of the frame buffer of the inner window, excluding the title bar and borders.

This information is given to the client code through the Render event.

Implementations on Foreign Types

impl Window for GlutinWindow
[src]

Implementors

impl Window for NoWindow
[src]

impl<W> Window for PistonWindow<W> where
    W: Window
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