Constant shaders_graphics2d::colored::FRAGMENT_GLSL_120_WEBGL[][src]

pub const FRAGMENT_GLSL_120_WEBGL: &'static [u8] = b"precision mediump float;\nvarying vec4 v_Color;\n\nvoid main() {\n    gl_FragColor = v_Color;\n}\n";

Fragment shader for GLSL 1.20 WebGL