Constant shaders_graphics2d::textured_color::FRAGMENT_GLSL_120[][src]

pub const FRAGMENT_GLSL_120: &'static [u8] = b"#version 120\nuniform sampler2D s_texture;\n\nvarying vec2 v_UV;\nvarying vec4 v_Color;\n\nvoid main()\n{\n    gl_FragColor = texture2D(s_texture, v_UV) * v_Color;\n}\n";

Fragment shader for GLSL 1.20