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// Copyright 2017 The Gfx-rs Developers. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Render target specification. // TODO: Really tighten up the terminology here. /// A depth value, specifying which plane to select out of a 3D texture. pub type Layer = u16; /// Mipmap level to select in a texture. pub type Level = u8; /// A single depth value from a depth buffer. pub type Depth = f32; /// A single value from a stencil stencstencil buffer. pub type Stencil = u8; /// A screen space rectangle #[allow(missing_docs)] #[derive(Clone, Copy, Debug, Hash, PartialEq, PartialOrd)] #[cfg_attr(feature="serde", derive(Serialize, Deserialize))] pub struct Rect { pub x: u16, pub y: u16, pub w: u16, pub h: u16, } /// A color with floating-point components. pub type ColorValue = [f32; 4]; bitflags!( /// Mirroring flags, used for blitting #[cfg_attr(feature="serde", derive(Serialize, Deserialize))] pub struct Mirror: u8 { /// const X = 0x01; /// const Y = 0x02; } );