Files
ab_glyph_rasterizer
adler
adler32
andrew
bitflags
bytemuck
byteorder
calloop
cfg_if
color_quant
crc32fast
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_utils
deflate
dlib
downcast_rs
draw_state
either
event_loop
float
fnv
gfx
gfx_core
gfx_device_gl
gfx_gl
gfx_graphics
gfx_texture
gif
gl
glutin
glutin_egl_sys
glutin_glx_sys
glutin_window
graphics
graphics_api_version
image
input
instant
interpolation
iovec
jpeg_decoder
lazy_static
lazycell
libc
libloading
lock_api
log
maybe_uninit
memchr
memmap2
memoffset
miniz_oxide
mio
mio_extras
net2
nix
nom
num_cpus
num_integer
num_iter
num_rational
num_traits
once_cell
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
piston
piston_window
png
proc_macro2
quote
raw_window_handle
rayon
rayon_core
read_color
rusttype
same_file
scoped_threadpool
scoped_tls
scopeguard
serde
serde_derive
shader_version
shaders_graphics2d
colored
textured
textured_color
shared_library
slab
smallvec
smithay_client_toolkit
spin_sleep
syn
texture
tiff
ttf_parser
unicode_xid
vecmath
viewport
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
weezl
window
winit
x11_dl
xcursor
xdg
xml
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
//! A text character

use types::{FontSize, Scalar};
use ImageSize;

/// Holds rendered character data.
#[derive(Clone)]
pub struct Character<'a, T: 'a + ImageSize> {
    /// The offset of character.
    pub offset: [Scalar; 2],
    /// The advance size of character, including space.
    pub advance_size: [Scalar; 2],
    /// The offset of character within texture atlas.
    pub atlas_offset: [Scalar; 2],
    /// The size of character within texture atlas.
    pub atlas_size: [Scalar; 2],
    /// The texture of the character.
    pub texture: &'a T,
}

impl<'a, T: ImageSize> Character<'a, T> {
    /// The left offset.
    pub fn left(&self) -> Scalar {
        self.offset[0]
    }

    /// The top offset.
    pub fn top(&self) -> Scalar {
        self.offset[1]
    }

    /// Gets width of character, including space to the next one.
    pub fn advance_width(&self) -> Scalar {
        self.advance_size[0]
    }

    /// Sets height of character, including space to the next one.
    pub fn advance_height(&self) -> Scalar {
        self.advance_size[1]
    }
}

/// Stores characters in a buffer and loads them by demand.
pub trait CharacterCache {
    /// The texture type associated with the character cache.
    type Texture: ImageSize;
    /// The error type associated with the character cache.
    type Error;

    /// Get reference to character.
    fn character<'a>(&'a mut self,
                     font_size: FontSize,
                     ch: char)
                     -> Result<Character<'a, Self::Texture>, Self::Error>;

    /// Return the width for some given text.
    fn width(&mut self, size: FontSize, text: &str) -> Result<::math::Scalar, Self::Error> {
        let mut width = 0.0;
        for ch in text.chars() {
            let character = self.character(size, ch)?;
            width += character.advance_width();
        }
        Ok(width)
    }
}