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use types::{Color, ColorComponent};
pub const BLACK: Color = [0.0, 0.0, 0.0, 1.0];
pub const BLUE: Color = [0.0, 0.0, 255.0, 1.0];
pub const CYAN: Color = [0.0, 255.0, 255.0, 1.0];
pub const GRAY: Color = [128.0, 128.0, 128.0, 1.0];
pub const GREEN: Color = [0.0, 128.0, 0.0, 1.0];
pub const LIME: Color = [0.0, 255.0, 0.0, 1.0];
pub const MAGENTA: Color = [255.0, 0.0, 255.0, 1.0];
pub const MAROON: Color = [128.0, 0.0, 0.0, 1.0];
pub const NAVY: Color = [0.0, 0.0, 128.0, 1.0];
pub const OLIVE: Color = [128.0, 128.0, 0.0, 1.0];
pub const PURPLE: Color = [128.0, 0.0, 128.0, 1.0];
pub const RED: Color = [255.0, 0.0, 0.0, 1.0];
pub const SILVER: Color = [192.0, 192.0, 192.0, 1.0];
pub const TEAL: Color = [0.0, 128.0, 128.0, 1.0];
pub const WHITE: Color = [255.0, 255.0, 255.0, 1.0];
pub const YELLOW: Color = [255.0, 255.0, 0.0, 1.0];
pub const TRANSPARENT: Color = [0.0; 4];
pub fn grey(f: ColorComponent) -> Color {
[f, f, f, 1.0]
}
pub fn alpha(f: ColorComponent) -> Color {
[1.0, 1.0, 1.0, f]
}
pub fn hex(hex: &str) -> Color {
use read_color::rgb_maybe_a;
let (rgb, a) = rgb_maybe_a(&mut hex.chars()).unwrap();
let color = match a {
None => [rgb[0], rgb[1], rgb[2], 255],
Some(a) => [rgb[0], rgb[1], rgb[2], a],
};
let inv_255 = 1.0f32 / 255.0f32;
[color[0] as f32 * inv_255,
color[1] as f32 * inv_255,
color[2] as f32 * inv_255,
color[3] as f32 * inv_255]
}
#[inline(always)]
fn component_srgb_to_linear(f: ColorComponent) -> ColorComponent {
if f <= 0.04045 {
f / 12.92
} else {
((f + 0.055) / 1.055).powf(2.4)
}
}
pub fn gamma_srgb_to_linear(c: Color) -> Color {
[component_srgb_to_linear(c[0]),
component_srgb_to_linear(c[1]),
component_srgb_to_linear(c[2]),
c[3]]
}
#[inline(always)]
fn component_linear_to_srgb(f: ColorComponent) -> ColorComponent {
if f <= 0.0031308 {
f * 12.92
} else {
1.055 * f.powf(1.0 / 2.4) - 0.055
}
}
pub fn gamma_linear_to_srgb(c: Color) -> Color {
[component_linear_to_srgb(c[0]),
component_linear_to_srgb(c[1]),
component_linear_to_srgb(c[2]),
c[3]]
}