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use { OpenGL, PickShader, Shaders };
use std::str::FromStr;
use std::fmt;
use std::error::Error;
#[allow(missing_docs)]
#[allow(non_camel_case_types)]
#[derive(Copy, Clone, Debug, PartialEq, PartialOrd, Eq, Ord)]
pub enum GLSL {
V1_10,
V1_20,
V1_30,
V1_40,
V1_50,
V3_30,
V4_00,
V4_10,
V4_20,
V4_30,
V4_40,
V4_50
}
impl GLSL {
#[allow(non_snake_case)]
pub fn to_opengl(&self) -> OpenGL {
match *self {
GLSL::V1_10 => OpenGL::V2_0,
GLSL::V1_20 => OpenGL::V2_1,
GLSL::V1_30 => OpenGL::V3_0,
GLSL::V1_40 => OpenGL::V3_1,
GLSL::V1_50 => OpenGL::V3_2,
GLSL::V3_30 => OpenGL::V3_3,
GLSL::V4_00 => OpenGL::V4_0,
GLSL::V4_10 => OpenGL::V4_1,
GLSL::V4_20 => OpenGL::V4_2,
GLSL::V4_30 => OpenGL::V4_3,
GLSL::V4_40 => OpenGL::V4_4,
GLSL::V4_50 => OpenGL::V4_5
}
}
}
impl PickShader for GLSL {
fn pick_shader<'a, S: ?Sized>(self, shaders: &Shaders<'a, Self, S>) -> Option<&'a S> {
let low = if self < GLSL::V1_50 {
GLSL::V1_10
} else {
GLSL::V1_50
};
shaders.0.iter()
.skip_while(|&(v, _)| *v < low)
.take_while(|&(v, _)| *v <= self)
.last().map(|(_, &s)| s)
}
}
impl FromStr for GLSL {
type Err = ParseGLSLError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"1.10" => Ok(GLSL::V1_10),
"1.20" => Ok(GLSL::V1_20),
"1.30" => Ok(GLSL::V1_30),
"1.40" => Ok(GLSL::V1_40),
"1.50" => Ok(GLSL::V1_50),
"3.30" => Ok(GLSL::V3_30),
"4.00" => Ok(GLSL::V4_00),
"4.10" => Ok(GLSL::V4_10),
"4.20" => Ok(GLSL::V4_20),
"4.30" => Ok(GLSL::V4_30),
"4.40" => Ok(GLSL::V4_40),
"4.50" => Ok(GLSL::V4_50),
error => Err(ParseGLSLError{input: error.into()}),
}
}
}
#[derive(Debug)]
pub struct ParseGLSLError{
input: String
}
impl fmt::Display for ParseGLSLError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "`{}` is not a valid GLSL version", self.input)
}
}
impl Error for ParseGLSLError {
fn description(&self) -> &str {
"Invalid GLSL version"
}
}