Files
ab_glyph_rasterizer
adler
adler32
andrew
bitflags
bytemuck
byteorder
calloop
cfg_if
color_quant
crc32fast
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_utils
deflate
dlib
downcast_rs
draw_state
either
event_loop
float
fnv
gfx
gfx_core
gfx_device_gl
gfx_gl
gfx_graphics
gfx_texture
gif
gl
glutin
glutin_egl_sys
glutin_glx_sys
glutin_window
graphics
graphics_api_version
image
input
instant
interpolation
iovec
jpeg_decoder
lazy_static
lazycell
libc
libloading
lock_api
log
maybe_uninit
memchr
memmap2
memoffset
miniz_oxide
mio
mio_extras
net2
nix
nom
num_cpus
num_integer
num_iter
num_rational
num_traits
once_cell
osmesa_sys
owned_ttf_parser
parking_lot
parking_lot_core
percent_encoding
piston
piston_window
png
proc_macro2
quote
raw_window_handle
rayon
rayon_core
read_color
rusttype
same_file
scoped_threadpool
scoped_tls
scopeguard
serde
serde_derive
shader_version
shaders_graphics2d
colored
textured
textured_color
shared_library
slab
smallvec
smithay_client_toolkit
spin_sleep
syn
texture
tiff
ttf_parser
unicode_xid
vecmath
viewport
walkdir
wayland_client
wayland_commons
wayland_cursor
wayland_egl
wayland_protocols
wayland_sys
weezl
window
winit
x11_dl
xcursor
xdg
xml
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
//! Decoding and Encoding of TIFF Images
//!
//! TIFF (Tagged Image File Format) is a versatile image format that supports
//! lossless and lossy compression.
//!
//! # Related Links
//! * <https://www.adobe.io/open/standards/TIFF.html> - The TIFF specification

extern crate jpeg;
extern crate miniz_oxide;
extern crate weezl;

mod bytecast;
pub mod decoder;
pub mod encoder;
mod error;
pub mod tags;

pub use self::error::{InflateError, TiffError, TiffFormatError, TiffResult, TiffUnsupportedError};

/// An enumeration over supported color types and their bit depths
#[derive(Copy, PartialEq, Eq, Debug, Clone, Hash)]
pub enum ColorType {
    /// Pixel is grayscale
    Gray(u8),

    /// Pixel contains R, G and B channels
    RGB(u8),

    /// Pixel is an index into a color palette
    Palette(u8),

    /// Pixel is grayscale with an alpha channel
    GrayA(u8),

    /// Pixel is RGB with an alpha channel
    RGBA(u8),

    /// Pixel is CMYK
    CMYK(u8),
}