Struct skeletal_animation::blend_tree::ClipAnimNode [] [src]

pub struct ClipAnimNode<T: Transform> {
    // some fields omitted
}

An AnimNode where pose output is from an animation ClipInstance

Trait Implementations

impl<T: Transform> AnimNode<T> for ClipAnimNode<T>

fn get_output_pose(&self, _tree: &AnimBlendTree<T>, time: f32, _params: &HashMap<String, f32>, output_poses: &mut [T])